class_noisetexture3d.rst 10 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/noise/doc_classes/NoiseTexture3D.xml.
  6. .. _class_NoiseTexture3D:
  7. NoiseTexture3D
  8. ==============
  9. **Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D texture filled with noise generated by a :ref:`Noise<class_Noise>` object.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Uses the :ref:`FastNoiseLite<class_FastNoiseLite>` library or other noise generators to fill the texture data of your desired size.
  15. The class uses :ref:`Thread<class_Thread>`\ s to generate the texture data internally, so :ref:`Texture3D.get_data<class_Texture3D_method_get_data>` may return ``null`` if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image:
  16. ::
  17. var texture = NoiseTexture3D.new()
  18. texture.noise = FastNoiseLite.new()
  19. await texture.changed
  20. var data = texture.get_data()
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  27. | :ref:`Gradient<class_Gradient>` | :ref:`color_ramp<class_NoiseTexture3D_property_color_ramp>` | |
  28. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  29. | :ref:`int<class_int>` | :ref:`depth<class_NoiseTexture3D_property_depth>` | ``64`` |
  30. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  31. | :ref:`int<class_int>` | :ref:`height<class_NoiseTexture3D_property_height>` | ``64`` |
  32. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`invert<class_NoiseTexture3D_property_invert>` | ``false`` |
  34. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  35. | :ref:`Noise<class_Noise>` | :ref:`noise<class_NoiseTexture3D_property_noise>` | |
  36. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  37. | :ref:`bool<class_bool>` | :ref:`normalize<class_NoiseTexture3D_property_normalize>` | ``true`` |
  38. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  39. | :ref:`bool<class_bool>` | :ref:`seamless<class_NoiseTexture3D_property_seamless>` | ``false`` |
  40. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  41. | :ref:`float<class_float>` | :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` | ``0.1`` |
  42. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  43. | :ref:`int<class_int>` | :ref:`width<class_NoiseTexture3D_property_width>` | ``64`` |
  44. +---------------------------------+---------------------------------------------------------------------------------+-----------+
  45. .. rst-class:: classref-section-separator
  46. ----
  47. .. rst-class:: classref-descriptions-group
  48. Property Descriptions
  49. ---------------------
  50. .. _class_NoiseTexture3D_property_color_ramp:
  51. .. rst-class:: classref-property
  52. :ref:`Gradient<class_Gradient>` **color_ramp** :ref:`🔗<class_NoiseTexture3D_property_color_ramp>`
  53. .. rst-class:: classref-property-setget
  54. - |void| **set_color_ramp**\ (\ value\: :ref:`Gradient<class_Gradient>`\ )
  55. - :ref:`Gradient<class_Gradient>` **get_color_ramp**\ (\ )
  56. A :ref:`Gradient<class_Gradient>` which is used to map the luminance of each pixel to a color value.
  57. .. rst-class:: classref-item-separator
  58. ----
  59. .. _class_NoiseTexture3D_property_depth:
  60. .. rst-class:: classref-property
  61. :ref:`int<class_int>` **depth** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_depth>`
  62. .. rst-class:: classref-property-setget
  63. - |void| **set_depth**\ (\ value\: :ref:`int<class_int>`\ )
  64. - :ref:`int<class_int>` **get_depth**\ (\ )
  65. Depth of the generated texture (in pixels).
  66. .. rst-class:: classref-item-separator
  67. ----
  68. .. _class_NoiseTexture3D_property_height:
  69. .. rst-class:: classref-property
  70. :ref:`int<class_int>` **height** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_height>`
  71. .. rst-class:: classref-property-setget
  72. - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
  73. - :ref:`int<class_int>` **get_height**\ (\ )
  74. Height of the generated texture (in pixels).
  75. .. rst-class:: classref-item-separator
  76. ----
  77. .. _class_NoiseTexture3D_property_invert:
  78. .. rst-class:: classref-property
  79. :ref:`bool<class_bool>` **invert** = ``false`` :ref:`🔗<class_NoiseTexture3D_property_invert>`
  80. .. rst-class:: classref-property-setget
  81. - |void| **set_invert**\ (\ value\: :ref:`bool<class_bool>`\ )
  82. - :ref:`bool<class_bool>` **get_invert**\ (\ )
  83. If ``true``, inverts the noise texture. White becomes black, black becomes white.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_NoiseTexture3D_property_noise:
  87. .. rst-class:: classref-property
  88. :ref:`Noise<class_Noise>` **noise** :ref:`🔗<class_NoiseTexture3D_property_noise>`
  89. .. rst-class:: classref-property-setget
  90. - |void| **set_noise**\ (\ value\: :ref:`Noise<class_Noise>`\ )
  91. - :ref:`Noise<class_Noise>` **get_noise**\ (\ )
  92. The instance of the :ref:`Noise<class_Noise>` object.
  93. .. rst-class:: classref-item-separator
  94. ----
  95. .. _class_NoiseTexture3D_property_normalize:
  96. .. rst-class:: classref-property
  97. :ref:`bool<class_bool>` **normalize** = ``true`` :ref:`🔗<class_NoiseTexture3D_property_normalize>`
  98. .. rst-class:: classref-property-setget
  99. - |void| **set_normalize**\ (\ value\: :ref:`bool<class_bool>`\ )
  100. - :ref:`bool<class_bool>` **is_normalized**\ (\ )
  101. If ``true``, the noise image coming from the noise generator is normalized to the range ``0.0`` to ``1.0``.
  102. Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_NoiseTexture3D_property_seamless:
  106. .. rst-class:: classref-property
  107. :ref:`bool<class_bool>` **seamless** = ``false`` :ref:`🔗<class_NoiseTexture3D_property_seamless>`
  108. .. rst-class:: classref-property-setget
  109. - |void| **set_seamless**\ (\ value\: :ref:`bool<class_bool>`\ )
  110. - :ref:`bool<class_bool>` **get_seamless**\ (\ )
  111. If ``true``, a seamless texture is requested from the :ref:`Noise<class_Noise>` resource.
  112. \ **Note:** Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used :ref:`Noise<class_Noise>` resource. This is because some implementations use higher dimensions for generating seamless noise.
  113. \ **Note:** The default :ref:`FastNoiseLite<class_FastNoiseLite>` implementation uses the fallback path for seamless generation. If using a :ref:`width<class_NoiseTexture3D_property_width>`, :ref:`height<class_NoiseTexture3D_property_height>` or :ref:`depth<class_NoiseTexture3D_property_depth>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` to make seamless blending more effective.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_NoiseTexture3D_property_seamless_blend_skirt:
  117. .. rst-class:: classref-property
  118. :ref:`float<class_float>` **seamless_blend_skirt** = ``0.1`` :ref:`🔗<class_NoiseTexture3D_property_seamless_blend_skirt>`
  119. .. rst-class:: classref-property-setget
  120. - |void| **set_seamless_blend_skirt**\ (\ value\: :ref:`float<class_float>`\ )
  121. - :ref:`float<class_float>` **get_seamless_blend_skirt**\ (\ )
  122. Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See :ref:`Noise<class_Noise>` for further details.
  123. \ **Note:** If using a :ref:`width<class_NoiseTexture3D_property_width>`, :ref:`height<class_NoiseTexture3D_property_height>` or :ref:`depth<class_NoiseTexture3D_property_depth>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture3D_property_seamless_blend_skirt>` to make seamless blending more effective.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_NoiseTexture3D_property_width:
  127. .. rst-class:: classref-property
  128. :ref:`int<class_int>` **width** = ``64`` :ref:`🔗<class_NoiseTexture3D_property_width>`
  129. .. rst-class:: classref-property-setget
  130. - |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
  131. - :ref:`int<class_int>` **get_width**\ (\ )
  132. Width of the generated texture (in pixels).
  133. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  134. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  135. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  136. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  137. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  138. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  139. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  140. .. |void| replace:: :abbr:`void (No return value.)`