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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/noise/doc_classes/NoiseTexture2D.xml.
- .. _class_NoiseTexture2D:
- NoiseTexture2D
- ==============
- **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 2D texture filled with noise generated by a :ref:`Noise<class_Noise>` object.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Uses the :ref:`FastNoiseLite<class_FastNoiseLite>` library or other noise generators to fill the texture data of your desired size. **NoiseTexture2D** can also generate normal map textures.
- The class uses :ref:`Thread<class_Thread>`\ s to generate the texture data internally, so :ref:`Texture2D.get_image<class_Texture2D_method_get_image>` may return ``null`` if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
- ::
- var texture = NoiseTexture2D.new()
- texture.noise = FastNoiseLite.new()
- await texture.changed
- var image = texture.get_image()
- var data = image.get_data()
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`as_normal_map<class_NoiseTexture2D_property_as_normal_map>` | ``false`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`bump_strength<class_NoiseTexture2D_property_bump_strength>` | ``8.0`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Gradient<class_Gradient>` | :ref:`color_ramp<class_NoiseTexture2D_property_color_ramp>` | |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`generate_mipmaps<class_NoiseTexture2D_property_generate_mipmaps>` | ``true`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`height<class_NoiseTexture2D_property_height>` | ``512`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`in_3d_space<class_NoiseTexture2D_property_in_3d_space>` | ``false`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`invert<class_NoiseTexture2D_property_invert>` | ``false`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Noise<class_Noise>` | :ref:`noise<class_NoiseTexture2D_property_noise>` | |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`normalize<class_NoiseTexture2D_property_normalize>` | ``true`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`seamless<class_NoiseTexture2D_property_seamless>` | ``false`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` | ``0.1`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`width<class_NoiseTexture2D_property_width>` | ``512`` |
- +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_NoiseTexture2D_property_as_normal_map:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **as_normal_map** = ``false`` :ref:`🔗<class_NoiseTexture2D_property_as_normal_map>`
- .. rst-class:: classref-property-setget
- - |void| **set_as_normal_map**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_normal_map**\ (\ )
- If ``true``, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_bump_strength:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **bump_strength** = ``8.0`` :ref:`🔗<class_NoiseTexture2D_property_bump_strength>`
- .. rst-class:: classref-property-setget
- - |void| **set_bump_strength**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_bump_strength**\ (\ )
- Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_color_ramp:
- .. rst-class:: classref-property
- :ref:`Gradient<class_Gradient>` **color_ramp** :ref:`🔗<class_NoiseTexture2D_property_color_ramp>`
- .. rst-class:: classref-property-setget
- - |void| **set_color_ramp**\ (\ value\: :ref:`Gradient<class_Gradient>`\ )
- - :ref:`Gradient<class_Gradient>` **get_color_ramp**\ (\ )
- A :ref:`Gradient<class_Gradient>` which is used to map the luminance of each pixel to a color value.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_generate_mipmaps:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **generate_mipmaps** = ``true`` :ref:`🔗<class_NoiseTexture2D_property_generate_mipmaps>`
- .. rst-class:: classref-property-setget
- - |void| **set_generate_mipmaps**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_generating_mipmaps**\ (\ )
- Determines whether mipmaps are generated for this texture. Enabling this results in less texture aliasing in the distance, at the cost of increasing memory usage by roughly 33% and making the noise texture generation take longer.
- \ **Note:** :ref:`generate_mipmaps<class_NoiseTexture2D_property_generate_mipmaps>` requires mipmap filtering to be enabled on the material using the **NoiseTexture2D** to have an effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_height:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **height** = ``512`` :ref:`🔗<class_NoiseTexture2D_property_height>`
- .. rst-class:: classref-property-setget
- - |void| **set_height**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_height**\ (\ )
- Height of the generated texture (in pixels).
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_in_3d_space:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **in_3d_space** = ``false`` :ref:`🔗<class_NoiseTexture2D_property_in_3d_space>`
- .. rst-class:: classref-property-setget
- - |void| **set_in_3d_space**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_in_3d_space**\ (\ )
- Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_invert:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **invert** = ``false`` :ref:`🔗<class_NoiseTexture2D_property_invert>`
- .. rst-class:: classref-property-setget
- - |void| **set_invert**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_invert**\ (\ )
- If ``true``, inverts the noise texture. White becomes black, black becomes white.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_noise:
- .. rst-class:: classref-property
- :ref:`Noise<class_Noise>` **noise** :ref:`🔗<class_NoiseTexture2D_property_noise>`
- .. rst-class:: classref-property-setget
- - |void| **set_noise**\ (\ value\: :ref:`Noise<class_Noise>`\ )
- - :ref:`Noise<class_Noise>` **get_noise**\ (\ )
- The instance of the :ref:`Noise<class_Noise>` object.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_normalize:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **normalize** = ``true`` :ref:`🔗<class_NoiseTexture2D_property_normalize>`
- .. rst-class:: classref-property-setget
- - |void| **set_normalize**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_normalized**\ (\ )
- If ``true``, the noise image coming from the noise generator is normalized to the range ``0.0`` to ``1.0``.
- Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_seamless:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **seamless** = ``false`` :ref:`🔗<class_NoiseTexture2D_property_seamless>`
- .. rst-class:: classref-property-setget
- - |void| **set_seamless**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_seamless**\ (\ )
- If ``true``, a seamless texture is requested from the :ref:`Noise<class_Noise>` resource.
- \ **Note:** Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used :ref:`Noise<class_Noise>` resource. This is because some implementations use higher dimensions for generating seamless noise.
- \ **Note:** The default :ref:`FastNoiseLite<class_FastNoiseLite>` implementation uses the fallback path for seamless generation. If using a :ref:`width<class_NoiseTexture2D_property_width>` or :ref:`height<class_NoiseTexture2D_property_height>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` to make seamless blending more effective.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_seamless_blend_skirt:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **seamless_blend_skirt** = ``0.1`` :ref:`🔗<class_NoiseTexture2D_property_seamless_blend_skirt>`
- .. rst-class:: classref-property-setget
- - |void| **set_seamless_blend_skirt**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_seamless_blend_skirt**\ (\ )
- Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See :ref:`Noise<class_Noise>` for further details.
- \ **Note:** If using a :ref:`width<class_NoiseTexture2D_property_width>` or :ref:`height<class_NoiseTexture2D_property_height>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` to make seamless blending more effective.
- .. rst-class:: classref-item-separator
- ----
- .. _class_NoiseTexture2D_property_width:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **width** = ``512`` :ref:`🔗<class_NoiseTexture2D_property_width>`
- .. rst-class:: classref-property-setget
- - |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_width**\ (\ )
- Width of the generated texture (in pixels).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|