class_node2d.rst 23 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Node2D.xml.
  6. .. _class_Node2D:
  7. Node2D
  8. ======
  9. **Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, :ref:`AudioListener2D<class_AudioListener2D>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasGroup<class_CanvasGroup>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`GPUParticles2D<class_GPUParticles2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`Marker2D<class_Marker2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`NavigationLink2D<class_NavigationLink2D>`, :ref:`NavigationObstacle2D<class_NavigationObstacle2D>`, :ref:`NavigationRegion2D<class_NavigationRegion2D>`, :ref:`Parallax2D<class_Parallax2D>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`ShapeCast2D<class_ShapeCast2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite2D<class_Sprite2D>`, :ref:`TileMap<class_TileMap>`, :ref:`TileMapLayer<class_TileMapLayer>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`
  11. A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Custom drawing in 2D <../tutorials/2d/custom_drawing_in_2d>`
  20. - `All 2D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/2d>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
  28. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  29. | :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
  30. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  31. | :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` | |
  32. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
  34. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  35. | :ref:`float<class_float>` | :ref:`global_skew<class_Node2D_property_global_skew>` | |
  36. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  37. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
  38. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2(0, 0)`` |
  40. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  41. | :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
  42. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  43. | :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` | |
  44. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  45. | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2(1, 1)`` |
  46. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  47. | :ref:`float<class_float>` | :ref:`skew<class_Node2D_property_skew>` | ``0.0`` |
  48. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  49. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
  50. +---------------------------------------+-------------------------------------------------------------------------------+-------------------+
  51. .. rst-class:: classref-reftable-group
  52. Methods
  53. -------
  54. .. table::
  55. :widths: auto
  56. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  57. | |void| | :ref:`apply_scale<class_Node2D_method_apply_scale>`\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) |
  58. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  60. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>`\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| |
  62. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`global_translate<class_Node2D_method_global_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
  64. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`look_at<class_Node2D_method_look_at>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |
  66. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`move_local_x<class_Node2D_method_move_local_x>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
  68. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`move_local_y<class_Node2D_method_move_local_y>`\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) |
  70. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`rotate<class_Node2D_method_rotate>`\ (\ radians\: :ref:`float<class_float>`\ ) |
  72. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>`\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  74. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>`\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  76. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`translate<class_Node2D_method_translate>`\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) |
  78. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
  79. .. rst-class:: classref-section-separator
  80. ----
  81. .. rst-class:: classref-descriptions-group
  82. Property Descriptions
  83. ---------------------
  84. .. _class_Node2D_property_global_position:
  85. .. rst-class:: classref-property
  86. :ref:`Vector2<class_Vector2>` **global_position** :ref:`🔗<class_Node2D_property_global_position>`
  87. .. rst-class:: classref-property-setget
  88. - |void| **set_global_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  89. - :ref:`Vector2<class_Vector2>` **get_global_position**\ (\ )
  90. Global position. See also :ref:`position<class_Node2D_property_position>`.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_Node2D_property_global_rotation:
  94. .. rst-class:: classref-property
  95. :ref:`float<class_float>` **global_rotation** :ref:`🔗<class_Node2D_property_global_rotation>`
  96. .. rst-class:: classref-property-setget
  97. - |void| **set_global_rotation**\ (\ value\: :ref:`float<class_float>`\ )
  98. - :ref:`float<class_float>` **get_global_rotation**\ (\ )
  99. Global rotation in radians. See also :ref:`rotation<class_Node2D_property_rotation>`.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_Node2D_property_global_rotation_degrees:
  103. .. rst-class:: classref-property
  104. :ref:`float<class_float>` **global_rotation_degrees** :ref:`🔗<class_Node2D_property_global_rotation_degrees>`
  105. .. rst-class:: classref-property-setget
  106. - |void| **set_global_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
  107. - :ref:`float<class_float>` **get_global_rotation_degrees**\ (\ )
  108. Helper property to access :ref:`global_rotation<class_Node2D_property_global_rotation>` in degrees instead of radians. See also :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_Node2D_property_global_scale:
  112. .. rst-class:: classref-property
  113. :ref:`Vector2<class_Vector2>` **global_scale** :ref:`🔗<class_Node2D_property_global_scale>`
  114. .. rst-class:: classref-property-setget
  115. - |void| **set_global_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  116. - :ref:`Vector2<class_Vector2>` **get_global_scale**\ (\ )
  117. Global scale. See also :ref:`scale<class_Node2D_property_scale>`.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_Node2D_property_global_skew:
  121. .. rst-class:: classref-property
  122. :ref:`float<class_float>` **global_skew** :ref:`🔗<class_Node2D_property_global_skew>`
  123. .. rst-class:: classref-property-setget
  124. - |void| **set_global_skew**\ (\ value\: :ref:`float<class_float>`\ )
  125. - :ref:`float<class_float>` **get_global_skew**\ (\ )
  126. Global skew in radians. See also :ref:`skew<class_Node2D_property_skew>`.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _class_Node2D_property_global_transform:
  130. .. rst-class:: classref-property
  131. :ref:`Transform2D<class_Transform2D>` **global_transform** :ref:`🔗<class_Node2D_property_global_transform>`
  132. .. rst-class:: classref-property-setget
  133. - |void| **set_global_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
  134. - :ref:`Transform2D<class_Transform2D>` **get_global_transform**\ (\ )
  135. Global :ref:`Transform2D<class_Transform2D>`. See also :ref:`transform<class_Node2D_property_transform>`.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_Node2D_property_position:
  139. .. rst-class:: classref-property
  140. :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_Node2D_property_position>`
  141. .. rst-class:: classref-property-setget
  142. - |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  143. - :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
  144. Position, relative to the node's parent. See also :ref:`global_position<class_Node2D_property_global_position>`.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_Node2D_property_rotation:
  148. .. rst-class:: classref-property
  149. :ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_Node2D_property_rotation>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
  152. - :ref:`float<class_float>` **get_rotation**\ (\ )
  153. Rotation in radians, relative to the node's parent. See also :ref:`global_rotation<class_Node2D_property_global_rotation>`.
  154. \ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>`.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _class_Node2D_property_rotation_degrees:
  158. .. rst-class:: classref-property
  159. :ref:`float<class_float>` **rotation_degrees** :ref:`🔗<class_Node2D_property_rotation_degrees>`
  160. .. rst-class:: classref-property-setget
  161. - |void| **set_rotation_degrees**\ (\ value\: :ref:`float<class_float>`\ )
  162. - :ref:`float<class_float>` **get_rotation_degrees**\ (\ )
  163. Helper property to access :ref:`rotation<class_Node2D_property_rotation>` in degrees instead of radians. See also :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>`.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_Node2D_property_scale:
  167. .. rst-class:: classref-property
  168. :ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Node2D_property_scale>`
  169. .. rst-class:: classref-property-setget
  170. - |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  171. - :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
  172. The node's scale, relative to the node's parent. Unscaled value: ``(1, 1)``. See also :ref:`global_scale<class_Node2D_property_global_scale>`.
  173. \ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
  174. .. rst-class:: classref-item-separator
  175. ----
  176. .. _class_Node2D_property_skew:
  177. .. rst-class:: classref-property
  178. :ref:`float<class_float>` **skew** = ``0.0`` :ref:`🔗<class_Node2D_property_skew>`
  179. .. rst-class:: classref-property-setget
  180. - |void| **set_skew**\ (\ value\: :ref:`float<class_float>`\ )
  181. - :ref:`float<class_float>` **get_skew**\ (\ )
  182. If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also :ref:`global_skew<class_Node2D_property_global_skew>`.
  183. \ **Note:** Skew is performed on the X axis only, and *between* rotation and scaling.
  184. \ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use ``skew = deg_to_rad(value_in_degrees)``.
  185. .. rst-class:: classref-item-separator
  186. ----
  187. .. _class_Node2D_property_transform:
  188. .. rst-class:: classref-property
  189. :ref:`Transform2D<class_Transform2D>` **transform** :ref:`🔗<class_Node2D_property_transform>`
  190. .. rst-class:: classref-property-setget
  191. - |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
  192. - :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
  193. The node's :ref:`Transform2D<class_Transform2D>`, relative to the node's parent. See also :ref:`global_transform<class_Node2D_property_global_transform>`.
  194. .. rst-class:: classref-section-separator
  195. ----
  196. .. rst-class:: classref-descriptions-group
  197. Method Descriptions
  198. -------------------
  199. .. _class_Node2D_method_apply_scale:
  200. .. rst-class:: classref-method
  201. |void| **apply_scale**\ (\ ratio\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_apply_scale>`
  202. Multiplies the current scale by the ``ratio`` vector.
  203. .. rst-class:: classref-item-separator
  204. ----
  205. .. _class_Node2D_method_get_angle_to:
  206. .. rst-class:: classref-method
  207. :ref:`float<class_float>` **get_angle_to**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_get_angle_to>`
  208. Returns the angle between the node and the ``point`` in radians.
  209. \ `Illustration of the returned angle. <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png>`__
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_Node2D_method_get_relative_transform_to_parent:
  213. .. rst-class:: classref-method
  214. :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent**\ (\ parent\: :ref:`Node<class_Node>`\ ) |const| :ref:`🔗<class_Node2D_method_get_relative_transform_to_parent>`
  215. Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_Node2D_method_global_translate:
  219. .. rst-class:: classref-method
  220. |void| **global_translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_global_translate>`
  221. Adds the ``offset`` vector to the node's global position.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_Node2D_method_look_at:
  225. .. rst-class:: classref-method
  226. |void| **look_at**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_look_at>`
  227. Rotates the node so that its local +X axis points towards the ``point``, which is expected to use global coordinates.
  228. \ ``point`` should not be the same as the node's position, otherwise the node always looks to the right.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_Node2D_method_move_local_x:
  232. .. rst-class:: classref-method
  233. |void| **move_local_x**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_x>`
  234. Applies a local translation on the node's X axis based on the :ref:`Node._process<class_Node_private_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_Node2D_method_move_local_y:
  238. .. rst-class:: classref-method
  239. |void| **move_local_y**\ (\ delta\: :ref:`float<class_float>`, scaled\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Node2D_method_move_local_y>`
  240. Applies a local translation on the node's Y axis based on the :ref:`Node._process<class_Node_private_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_Node2D_method_rotate:
  244. .. rst-class:: classref-method
  245. |void| **rotate**\ (\ radians\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Node2D_method_rotate>`
  246. Applies a rotation to the node, in radians, starting from its current rotation.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_Node2D_method_to_global:
  250. .. rst-class:: classref-method
  251. :ref:`Vector2<class_Vector2>` **to_global**\ (\ local_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_global>`
  252. Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the **Node2D** it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
  253. .. rst-class:: classref-item-separator
  254. ----
  255. .. _class_Node2D_method_to_local:
  256. .. rst-class:: classref-method
  257. :ref:`Vector2<class_Vector2>` **to_local**\ (\ global_point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Node2D_method_to_local>`
  258. Transforms the provided global position into a position in local coordinate space. The output will be local relative to the **Node2D** it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_Node2D_method_translate:
  262. .. rst-class:: classref-method
  263. |void| **translate**\ (\ offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_Node2D_method_translate>`
  264. Translates the node by the given ``offset`` in local coordinates.
  265. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  266. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  267. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  268. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  269. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  270. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  271. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  272. .. |void| replace:: :abbr:`void (No return value.)`