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- :github_url: hide
- .. meta::
- :keywords: network
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml.
- .. _class_MultiplayerSynchronizer:
- MultiplayerSynchronizer
- =======================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Synchronizes properties from the multiplayer authority to the remote peers.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- By default, **MultiplayerSynchronizer** synchronizes configured properties to all peers.
- Visibility can be handled directly with :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` or as-needed with :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` and :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
- \ :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`\ s will handle nodes according to visibility of synchronizers as long as the node at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by one.
- Internally, **MultiplayerSynchronizer** uses :ref:`MultiplayerAPI.object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` to notify synchronization start passing the :ref:`Node<class_Node>` at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` as the ``object`` and itself as the ``configuration``, and uses :ref:`MultiplayerAPI.object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` to notify synchronization end in a similar way.
- \ **Note:** Synchronization is not supported for :ref:`Object<class_Object>` type properties, like :ref:`Resource<class_Resource>`. Properties that are unique to each peer, like the instance IDs of :ref:`Object<class_Object>`\ s (see :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`) or :ref:`RID<class_RID>`\ s, will also not work in synchronization.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`delta_interval<class_MultiplayerSynchronizer_property_delta_interval>` | ``0.0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>`\ (\ filter\: :ref:`Callable<class_Callable>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>`\ (\ peer\: :ref:`int<class_int>`\ ) |const| |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>`\ (\ filter\: :ref:`Callable<class_Callable>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>`\ (\ peer\: :ref:`int<class_int>`, visible\: :ref:`bool<class_bool>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`\ (\ for_peer\: :ref:`int<class_int>` = 0\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_MultiplayerSynchronizer_signal_delta_synchronized:
- .. rst-class:: classref-signal
- **delta_synchronized**\ (\ ) :ref:`🔗<class_MultiplayerSynchronizer_signal_delta_synchronized>`
- Emitted when a new delta synchronization state is received by this synchronizer after the properties have been updated.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_signal_synchronized:
- .. rst-class:: classref-signal
- **synchronized**\ (\ ) :ref:`🔗<class_MultiplayerSynchronizer_signal_synchronized>`
- Emitted when a new synchronization state is received by this synchronizer after the properties have been updated.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_signal_visibility_changed:
- .. rst-class:: classref-signal
- **visibility_changed**\ (\ for_peer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_MultiplayerSynchronizer_signal_visibility_changed>`
- Emitted when visibility of ``for_peer`` is updated. See :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
- .. rst-class:: classref-enumeration
- enum **VisibilityUpdateMode**: :ref:`🔗<enum_MultiplayerSynchronizer_VisibilityUpdateMode>`
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
- .. rst-class:: classref-enumeration-constant
- :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_IDLE** = ``0``
- Visibility filters are updated during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
- .. rst-class:: classref-enumeration-constant
- :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_PHYSICS** = ``1``
- Visibility filters are updated during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
- .. rst-class:: classref-enumeration-constant
- :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_NONE** = ``2``
- Visibility filters are not updated automatically, and must be updated manually by calling :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSynchronizer_property_delta_interval:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **delta_interval** = ``0.0`` :ref:`🔗<class_MultiplayerSynchronizer_property_delta_interval>`
- .. rst-class:: classref-property-setget
- - |void| **set_delta_interval**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_delta_interval**\ (\ )
- Time interval between delta synchronizations. Used when the replication is set to :ref:`SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE<class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE>`. If set to ``0.0`` (the default), delta synchronizations happen every network process frame.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_property_public_visibility:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **public_visibility** = ``true`` :ref:`🔗<class_MultiplayerSynchronizer_property_public_visibility>`
- .. rst-class:: classref-property-setget
- - |void| **set_visibility_public**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_visibility_public**\ (\ )
- Whether synchronization should be visible to all peers by default. See :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` and :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` for ways of configuring fine-grained visibility options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_property_replication_config:
- .. rst-class:: classref-property
- :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config** :ref:`🔗<class_MultiplayerSynchronizer_property_replication_config>`
- .. rst-class:: classref-property-setget
- - |void| **set_replication_config**\ (\ value\: :ref:`SceneReplicationConfig<class_SceneReplicationConfig>`\ )
- - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **get_replication_config**\ (\ )
- Resource containing which properties to synchronize.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_property_replication_interval:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **replication_interval** = ``0.0`` :ref:`🔗<class_MultiplayerSynchronizer_property_replication_interval>`
- .. rst-class:: classref-property-setget
- - |void| **set_replication_interval**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_replication_interval**\ (\ )
- Time interval between synchronizations. Used when the replication is set to :ref:`SceneReplicationConfig.REPLICATION_MODE_ALWAYS<class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS>`. If set to ``0.0`` (the default), synchronizations happen every network process frame.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_property_root_path:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **root_path** = ``NodePath("..")`` :ref:`🔗<class_MultiplayerSynchronizer_property_root_path>`
- .. rst-class:: classref-property-setget
- - |void| **set_root_path**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- - :ref:`NodePath<class_NodePath>` **get_root_path**\ (\ )
- Node path that replicated properties are relative to.
- If :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by a :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`, the node will be also be spawned and despawned based on this synchronizer visibility options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_property_visibility_update_mode:
- .. rst-class:: classref-property
- :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode** = ``0`` :ref:`🔗<class_MultiplayerSynchronizer_property_visibility_update_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_visibility_update_mode**\ (\ value\: :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>`\ )
- - :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **get_visibility_update_mode**\ (\ )
- Specifies when visibility filters are updated (see :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` for options).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_MultiplayerSynchronizer_method_add_visibility_filter:
- .. rst-class:: classref-method
- |void| **add_visibility_filter**\ (\ filter\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_MultiplayerSynchronizer_method_add_visibility_filter>`
- Adds a peer visibility filter for this synchronizer.
- \ ``filter`` should take a peer ID :ref:`int<class_int>` and return a :ref:`bool<class_bool>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_method_get_visibility_for:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **get_visibility_for**\ (\ peer\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MultiplayerSynchronizer_method_get_visibility_for>`
- Queries the current visibility for peer ``peer``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
- .. rst-class:: classref-method
- |void| **remove_visibility_filter**\ (\ filter\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_MultiplayerSynchronizer_method_remove_visibility_filter>`
- Removes a peer visibility filter from this synchronizer.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_method_set_visibility_for:
- .. rst-class:: classref-method
- |void| **set_visibility_for**\ (\ peer\: :ref:`int<class_int>`, visible\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_MultiplayerSynchronizer_method_set_visibility_for>`
- Sets the visibility of ``peer`` to ``visible``. If ``peer`` is ``0``, the value of :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` will be updated instead.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSynchronizer_method_update_visibility:
- .. rst-class:: classref-method
- |void| **update_visibility**\ (\ for_peer\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_MultiplayerSynchronizer_method_update_visibility>`
- Updates the visibility of ``for_peer`` according to visibility filters. If ``for_peer`` is ``0`` (the default), all peers' visibilties are updated.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|