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- :github_url: hide
- .. meta::
- :keywords: network
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/modules/multiplayer/doc_classes/MultiplayerSpawner.xml.
- .. _class_MultiplayerSpawner:
- MultiplayerSpawner
- ==================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Automatically replicates spawnable nodes from the authority to other multiplayer peers.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Spawnable scenes can be configured in the editor or through code (see :ref:`add_spawnable_scene<class_MultiplayerSpawner_method_add_spawnable_scene>`).
- Also supports custom node spawns through :ref:`spawn<class_MultiplayerSpawner_method_spawn>`, calling :ref:`spawn_function<class_MultiplayerSpawner_property_spawn_function>` on all peers.
- Internally, **MultiplayerSpawner** uses :ref:`MultiplayerAPI.object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` to notify spawns passing the spawned node as the ``object`` and itself as the ``configuration``, and :ref:`MultiplayerAPI.object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` to notify despawns in a similar way.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------+-------------------------------------------------------------------------+------------------+
- | :ref:`Callable<class_Callable>` | :ref:`spawn_function<class_MultiplayerSpawner_property_spawn_function>` | |
- +---------------------------------+-------------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`spawn_limit<class_MultiplayerSpawner_property_spawn_limit>` | ``0`` |
- +---------------------------------+-------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>` | ``NodePath("")`` |
- +---------------------------------+-------------------------------------------------------------------------+------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`add_spawnable_scene<class_MultiplayerSpawner_method_add_spawnable_scene>`\ (\ path\: :ref:`String<class_String>`\ ) |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`clear_spawnable_scenes<class_MultiplayerSpawner_method_clear_spawnable_scenes>`\ (\ ) |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_spawnable_scene<class_MultiplayerSpawner_method_get_spawnable_scene>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_spawnable_scene_count<class_MultiplayerSpawner_method_get_spawnable_scene_count>`\ (\ ) |const| |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`spawn<class_MultiplayerSpawner_method_spawn>`\ (\ data\: :ref:`Variant<class_Variant>` = null\ ) |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_MultiplayerSpawner_signal_despawned:
- .. rst-class:: classref-signal
- **despawned**\ (\ node\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_MultiplayerSpawner_signal_despawned>`
- Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_signal_spawned:
- .. rst-class:: classref-signal
- **spawned**\ (\ node\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_MultiplayerSpawner_signal_spawned>`
- Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSpawner_property_spawn_function:
- .. rst-class:: classref-property
- :ref:`Callable<class_Callable>` **spawn_function** :ref:`🔗<class_MultiplayerSpawner_property_spawn_function>`
- .. rst-class:: classref-property-setget
- - |void| **set_spawn_function**\ (\ value\: :ref:`Callable<class_Callable>`\ )
- - :ref:`Callable<class_Callable>` **get_spawn_function**\ (\ )
- Method called on all peers when a custom :ref:`spawn<class_MultiplayerSpawner_method_spawn>` is requested by the authority. Will receive the ``data`` parameter, and should return a :ref:`Node<class_Node>` that is not in the scene tree.
- \ **Note:** The returned node should **not** be added to the scene with :ref:`Node.add_child<class_Node_method_add_child>`. This is done automatically.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_property_spawn_limit:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **spawn_limit** = ``0`` :ref:`🔗<class_MultiplayerSpawner_property_spawn_limit>`
- .. rst-class:: classref-property-setget
- - |void| **set_spawn_limit**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_spawn_limit**\ (\ )
- Maximum number of nodes allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
- When set to ``0`` (the default), there is no limit.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_property_spawn_path:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **spawn_path** = ``NodePath("")`` :ref:`🔗<class_MultiplayerSpawner_property_spawn_path>`
- .. rst-class:: classref-property-setget
- - |void| **set_spawn_path**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- - :ref:`NodePath<class_NodePath>` **get_spawn_path**\ (\ )
- Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_MultiplayerSpawner_method_add_spawnable_scene:
- .. rst-class:: classref-method
- |void| **add_spawnable_scene**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_MultiplayerSpawner_method_add_spawnable_scene>`
- Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_method_clear_spawnable_scenes:
- .. rst-class:: classref-method
- |void| **clear_spawnable_scenes**\ (\ ) :ref:`🔗<class_MultiplayerSpawner_method_clear_spawnable_scenes>`
- Clears all spawnable scenes. Does not despawn existing instances on remote peers.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_method_get_spawnable_scene:
- .. rst-class:: classref-method
- :ref:`String<class_String>` **get_spawnable_scene**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_MultiplayerSpawner_method_get_spawnable_scene>`
- Returns the spawnable scene path by index.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_method_get_spawnable_scene_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_spawnable_scene_count**\ (\ ) |const| :ref:`🔗<class_MultiplayerSpawner_method_get_spawnable_scene_count>`
- Returns the count of spawnable scene paths.
- .. rst-class:: classref-item-separator
- ----
- .. _class_MultiplayerSpawner_method_spawn:
- .. rst-class:: classref-method
- :ref:`Node<class_Node>` **spawn**\ (\ data\: :ref:`Variant<class_Variant>` = null\ ) :ref:`🔗<class_MultiplayerSpawner_method_spawn>`
- Requests a custom spawn, with ``data`` passed to :ref:`spawn_function<class_MultiplayerSpawner_property_spawn_function>` on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>`.
- \ **Note:** Spawnable scenes are spawned automatically. :ref:`spawn<class_MultiplayerSpawner_method_spawn>` is only needed for custom spawns.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|