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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/LightmapperRD.xml.
- .. _class_LightmapperRD:
- LightmapperRD
- =============
- **Inherits:** :ref:`Lightmapper<class_Lightmapper>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- The built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- LightmapperRD ("RD" stands for :ref:`RenderingDevice<class_RenderingDevice>`) is the built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
- \ **Note:** Only usable when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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