class_light2d.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Light2D.xml.
  6. .. _class_Light2D:
  7. Light2D
  8. =======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`DirectionalLight2D<class_DirectionalLight2D>`, :ref:`PointLight2D<class_PointLight2D>`
  11. Casts light in a 2D environment.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Casts light in a 2D environment. A light is defined as a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  26. | :ref:`BlendMode<enum_Light2D_BlendMode>` | :ref:`blend_mode<class_Light2D_property_blend_mode>` | ``0`` |
  27. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  28. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color(1, 1, 1, 1)`` |
  29. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  30. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
  31. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  32. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
  33. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
  35. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  36. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
  37. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  38. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
  39. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  40. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
  41. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  42. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
  43. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  44. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
  45. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  46. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color(0, 0, 0, 0)`` |
  47. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  48. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
  49. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  50. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
  51. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  52. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
  53. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  54. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
  55. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  56. .. rst-class:: classref-reftable-group
  57. Methods
  58. -------
  59. .. table::
  60. :widths: auto
  61. +---------------------------+----------------------------------------------------------------------------------------------+
  62. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_method_get_height>`\ (\ ) |const| |
  63. +---------------------------+----------------------------------------------------------------------------------------------+
  64. | |void| | :ref:`set_height<class_Light2D_method_set_height>`\ (\ height\: :ref:`float<class_float>`\ ) |
  65. +---------------------------+----------------------------------------------------------------------------------------------+
  66. .. rst-class:: classref-section-separator
  67. ----
  68. .. rst-class:: classref-descriptions-group
  69. Enumerations
  70. ------------
  71. .. _enum_Light2D_ShadowFilter:
  72. .. rst-class:: classref-enumeration
  73. enum **ShadowFilter**: :ref:`🔗<enum_Light2D_ShadowFilter>`
  74. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  75. .. rst-class:: classref-enumeration-constant
  76. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_NONE** = ``0``
  77. No filter applies to the shadow map. This provides hard shadow edges and is the fastest to render. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  78. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  79. .. rst-class:: classref-enumeration-constant
  80. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF5** = ``1``
  81. Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  83. .. rst-class:: classref-enumeration-constant
  84. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **SHADOW_FILTER_PCF13** = ``2``
  85. Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  86. .. rst-class:: classref-item-separator
  87. ----
  88. .. _enum_Light2D_BlendMode:
  89. .. rst-class:: classref-enumeration
  90. enum **BlendMode**: :ref:`🔗<enum_Light2D_BlendMode>`
  91. .. _class_Light2D_constant_BLEND_MODE_ADD:
  92. .. rst-class:: classref-enumeration-constant
  93. :ref:`BlendMode<enum_Light2D_BlendMode>` **BLEND_MODE_ADD** = ``0``
  94. Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  95. .. _class_Light2D_constant_BLEND_MODE_SUB:
  96. .. rst-class:: classref-enumeration-constant
  97. :ref:`BlendMode<enum_Light2D_BlendMode>` **BLEND_MODE_SUB** = ``1``
  98. Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  99. .. _class_Light2D_constant_BLEND_MODE_MIX:
  100. .. rst-class:: classref-enumeration-constant
  101. :ref:`BlendMode<enum_Light2D_BlendMode>` **BLEND_MODE_MIX** = ``2``
  102. Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  103. .. rst-class:: classref-section-separator
  104. ----
  105. .. rst-class:: classref-descriptions-group
  106. Property Descriptions
  107. ---------------------
  108. .. _class_Light2D_property_blend_mode:
  109. .. rst-class:: classref-property
  110. :ref:`BlendMode<enum_Light2D_BlendMode>` **blend_mode** = ``0`` :ref:`🔗<class_Light2D_property_blend_mode>`
  111. .. rst-class:: classref-property-setget
  112. - |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode<enum_Light2D_BlendMode>`\ )
  113. - :ref:`BlendMode<enum_Light2D_BlendMode>` **get_blend_mode**\ (\ )
  114. The Light2D's blend mode. See :ref:`BlendMode<enum_Light2D_BlendMode>` constants for values.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_Light2D_property_color:
  118. .. rst-class:: classref-property
  119. :ref:`Color<class_Color>` **color** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_Light2D_property_color>`
  120. .. rst-class:: classref-property-setget
  121. - |void| **set_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  122. - :ref:`Color<class_Color>` **get_color**\ (\ )
  123. The Light2D's :ref:`Color<class_Color>`.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_Light2D_property_editor_only:
  127. .. rst-class:: classref-property
  128. :ref:`bool<class_bool>` **editor_only** = ``false`` :ref:`🔗<class_Light2D_property_editor_only>`
  129. .. rst-class:: classref-property-setget
  130. - |void| **set_editor_only**\ (\ value\: :ref:`bool<class_bool>`\ )
  131. - :ref:`bool<class_bool>` **is_editor_only**\ (\ )
  132. If ``true``, Light2D will only appear when editing the scene.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_Light2D_property_enabled:
  136. .. rst-class:: classref-property
  137. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_Light2D_property_enabled>`
  138. .. rst-class:: classref-property-setget
  139. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  140. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  141. If ``true``, Light2D will emit light.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_Light2D_property_energy:
  145. .. rst-class:: classref-property
  146. :ref:`float<class_float>` **energy** = ``1.0`` :ref:`🔗<class_Light2D_property_energy>`
  147. .. rst-class:: classref-property-setget
  148. - |void| **set_energy**\ (\ value\: :ref:`float<class_float>`\ )
  149. - :ref:`float<class_float>` **get_energy**\ (\ )
  150. The Light2D's energy value. The larger the value, the stronger the light.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_Light2D_property_range_item_cull_mask:
  154. .. rst-class:: classref-property
  155. :ref:`int<class_int>` **range_item_cull_mask** = ``1`` :ref:`🔗<class_Light2D_property_range_item_cull_mask>`
  156. .. rst-class:: classref-property-setget
  157. - |void| **set_item_cull_mask**\ (\ value\: :ref:`int<class_int>`\ )
  158. - :ref:`int<class_int>` **get_item_cull_mask**\ (\ )
  159. The layer mask. Only objects with a matching :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>` will be affected by the Light2D. See also :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>`, which affects which objects can cast shadows.
  160. \ **Note:** :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` is ignored by :ref:`DirectionalLight2D<class_DirectionalLight2D>`, which will always light a 2D node regardless of the 2D node's :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>`.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_Light2D_property_range_layer_max:
  164. .. rst-class:: classref-property
  165. :ref:`int<class_int>` **range_layer_max** = ``0`` :ref:`🔗<class_Light2D_property_range_layer_max>`
  166. .. rst-class:: classref-property-setget
  167. - |void| **set_layer_range_max**\ (\ value\: :ref:`int<class_int>`\ )
  168. - :ref:`int<class_int>` **get_layer_range_max**\ (\ )
  169. Maximum layer value of objects that are affected by the Light2D.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_Light2D_property_range_layer_min:
  173. .. rst-class:: classref-property
  174. :ref:`int<class_int>` **range_layer_min** = ``0`` :ref:`🔗<class_Light2D_property_range_layer_min>`
  175. .. rst-class:: classref-property-setget
  176. - |void| **set_layer_range_min**\ (\ value\: :ref:`int<class_int>`\ )
  177. - :ref:`int<class_int>` **get_layer_range_min**\ (\ )
  178. Minimum layer value of objects that are affected by the Light2D.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_Light2D_property_range_z_max:
  182. .. rst-class:: classref-property
  183. :ref:`int<class_int>` **range_z_max** = ``1024`` :ref:`🔗<class_Light2D_property_range_z_max>`
  184. .. rst-class:: classref-property-setget
  185. - |void| **set_z_range_max**\ (\ value\: :ref:`int<class_int>`\ )
  186. - :ref:`int<class_int>` **get_z_range_max**\ (\ )
  187. Maximum ``z`` value of objects that are affected by the Light2D.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_Light2D_property_range_z_min:
  191. .. rst-class:: classref-property
  192. :ref:`int<class_int>` **range_z_min** = ``-1024`` :ref:`🔗<class_Light2D_property_range_z_min>`
  193. .. rst-class:: classref-property-setget
  194. - |void| **set_z_range_min**\ (\ value\: :ref:`int<class_int>`\ )
  195. - :ref:`int<class_int>` **get_z_range_min**\ (\ )
  196. Minimum ``z`` value of objects that are affected by the Light2D.
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_Light2D_property_shadow_color:
  200. .. rst-class:: classref-property
  201. :ref:`Color<class_Color>` **shadow_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_Light2D_property_shadow_color>`
  202. .. rst-class:: classref-property-setget
  203. - |void| **set_shadow_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  204. - :ref:`Color<class_Color>` **get_shadow_color**\ (\ )
  205. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_Light2D_property_shadow_enabled:
  209. .. rst-class:: classref-property
  210. :ref:`bool<class_bool>` **shadow_enabled** = ``false`` :ref:`🔗<class_Light2D_property_shadow_enabled>`
  211. .. rst-class:: classref-property-setget
  212. - |void| **set_shadow_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  213. - :ref:`bool<class_bool>` **is_shadow_enabled**\ (\ )
  214. If ``true``, the Light2D will cast shadows.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_Light2D_property_shadow_filter:
  218. .. rst-class:: classref-property
  219. :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter** = ``0`` :ref:`🔗<class_Light2D_property_shadow_filter>`
  220. .. rst-class:: classref-property-setget
  221. - |void| **set_shadow_filter**\ (\ value\: :ref:`ShadowFilter<enum_Light2D_ShadowFilter>`\ )
  222. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **get_shadow_filter**\ (\ )
  223. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  224. .. rst-class:: classref-item-separator
  225. ----
  226. .. _class_Light2D_property_shadow_filter_smooth:
  227. .. rst-class:: classref-property
  228. :ref:`float<class_float>` **shadow_filter_smooth** = ``0.0`` :ref:`🔗<class_Light2D_property_shadow_filter_smooth>`
  229. .. rst-class:: classref-property-setget
  230. - |void| **set_shadow_smooth**\ (\ value\: :ref:`float<class_float>`\ )
  231. - :ref:`float<class_float>` **get_shadow_smooth**\ (\ )
  232. Smoothing value for shadows. Higher values will result in softer shadows, at the cost of visible streaks that can appear in shadow rendering. :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` only has an effect if :ref:`shadow_filter<class_Light2D_property_shadow_filter>` is :ref:`SHADOW_FILTER_PCF5<class_Light2D_constant_SHADOW_FILTER_PCF5>` or :ref:`SHADOW_FILTER_PCF13<class_Light2D_constant_SHADOW_FILTER_PCF13>`.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_Light2D_property_shadow_item_cull_mask:
  236. .. rst-class:: classref-property
  237. :ref:`int<class_int>` **shadow_item_cull_mask** = ``1`` :ref:`🔗<class_Light2D_property_shadow_item_cull_mask>`
  238. .. rst-class:: classref-property-setget
  239. - |void| **set_item_shadow_cull_mask**\ (\ value\: :ref:`int<class_int>`\ )
  240. - :ref:`int<class_int>` **get_item_shadow_cull_mask**\ (\ )
  241. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>` will cast shadows. See also :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>`, which affects which objects can *receive* the light.
  242. .. rst-class:: classref-section-separator
  243. ----
  244. .. rst-class:: classref-descriptions-group
  245. Method Descriptions
  246. -------------------
  247. .. _class_Light2D_method_get_height:
  248. .. rst-class:: classref-method
  249. :ref:`float<class_float>` **get_height**\ (\ ) |const| :ref:`🔗<class_Light2D_method_get_height>`
  250. Returns the light's height, which is used in 2D normal mapping. See :ref:`PointLight2D.height<class_PointLight2D_property_height>` and :ref:`DirectionalLight2D.height<class_DirectionalLight2D_property_height>`.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_Light2D_method_set_height:
  254. .. rst-class:: classref-method
  255. |void| **set_height**\ (\ height\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Light2D_method_set_height>`
  256. Sets the light's height, which is used in 2D normal mapping. See :ref:`PointLight2D.height<class_PointLight2D_property_height>` and :ref:`DirectionalLight2D.height<class_DirectionalLight2D_property_height>`.
  257. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  258. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  259. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  260. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  261. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  262. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  263. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  264. .. |void| replace:: :abbr:`void (No return value.)`