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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Joint3D.xml.
- .. _class_Joint3D:
- Joint3D
- =======
- **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ConeTwistJoint3D<class_ConeTwistJoint3D>`, :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`, :ref:`HingeJoint3D<class_HingeJoint3D>`, :ref:`PinJoint3D<class_PinJoint3D>`, :ref:`SliderJoint3D<class_SliderJoint3D>`
- Abstract base class for all 3D physics joints.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (:ref:`node_a<class_Joint3D_property_node_a>` and :ref:`node_b<class_Joint3D_property_node_b>`) and apply a constraint. If only one body is defined, it is attached to a fixed :ref:`StaticBody3D<class_StaticBody3D>` without collision shapes.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Truck Town Demo <https://godotengine.org/asset-library/asset/2752>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`exclude_nodes_from_collision<class_Joint3D_property_exclude_nodes_from_collision>` | ``true`` |
- +---------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint3D_property_node_a>` | ``NodePath("")`` |
- +---------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint3D_property_node_b>` | ``NodePath("")`` |
- +---------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`solver_priority<class_Joint3D_property_solver_priority>` | ``1`` |
- +---------------------------------+------------------------------------------------------------------------------------------+------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------+------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_rid<class_Joint3D_method_get_rid>`\ (\ ) |const| |
- +-----------------------+------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Joint3D_property_exclude_nodes_from_collision:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **exclude_nodes_from_collision** = ``true`` :ref:`🔗<class_Joint3D_property_exclude_nodes_from_collision>`
- .. rst-class:: classref-property-setget
- - |void| **set_exclude_nodes_from_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_exclude_nodes_from_collision**\ (\ )
- If ``true``, the two bodies bound together do not collide with each other.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint3D_property_node_a:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **node_a** = ``NodePath("")`` :ref:`🔗<class_Joint3D_property_node_a>`
- .. rst-class:: classref-property-setget
- - |void| **set_node_a**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- - :ref:`NodePath<class_NodePath>` **get_node_a**\ (\ )
- Path to the first node (A) attached to the joint. The node must inherit :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
- If left empty and :ref:`node_b<class_Joint3D_property_node_b>` is set, the body is attached to a fixed :ref:`StaticBody3D<class_StaticBody3D>` without collision shapes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint3D_property_node_b:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **node_b** = ``NodePath("")`` :ref:`🔗<class_Joint3D_property_node_b>`
- .. rst-class:: classref-property-setget
- - |void| **set_node_b**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- - :ref:`NodePath<class_NodePath>` **get_node_b**\ (\ )
- Path to the second node (B) attached to the joint. The node must inherit :ref:`PhysicsBody3D<class_PhysicsBody3D>`.
- If left empty and :ref:`node_a<class_Joint3D_property_node_a>` is set, the body is attached to a fixed :ref:`StaticBody3D<class_StaticBody3D>` without collision shapes.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Joint3D_property_solver_priority:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **solver_priority** = ``1`` :ref:`🔗<class_Joint3D_property_solver_priority>`
- .. rst-class:: classref-property-setget
- - |void| **set_solver_priority**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_solver_priority**\ (\ )
- The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Joint3D_method_get_rid:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_rid**\ (\ ) |const| :ref:`🔗<class_Joint3D_method_get_rid>`
- Returns the joint's internal :ref:`RID<class_RID>` from the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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