123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenTouch.xml.
- .. _class_InputEventScreenTouch:
- InputEventScreenTouch
- =====================
- **Inherits:** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Represents a screen touch event.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Stores information about multi-touch press/release input events. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`canceled<class_InputEventScreenTouch_property_canceled>` | ``false`` |
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`double_tap<class_InputEventScreenTouch_property_double_tap>` | ``false`` |
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- | :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2(0, 0)`` |
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
- +-------------------------------+--------------------------------------------------------------------+-------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_InputEventScreenTouch_property_canceled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **canceled** = ``false`` :ref:`🔗<class_InputEventScreenTouch_property_canceled>`
- .. rst-class:: classref-property-setget
- - |void| **set_canceled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_canceled**\ (\ )
- If ``true``, the touch event has been canceled.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventScreenTouch_property_double_tap:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **double_tap** = ``false`` :ref:`🔗<class_InputEventScreenTouch_property_double_tap>`
- .. rst-class:: classref-property-setget
- - |void| **set_double_tap**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_double_tap**\ (\ )
- If ``true``, the touch's state is a double tap.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventScreenTouch_property_index:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **index** = ``0`` :ref:`🔗<class_InputEventScreenTouch_property_index>`
- .. rst-class:: classref-property-setget
- - |void| **set_index**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_index**\ (\ )
- The touch index in the case of a multi-touch event. One index = one finger.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventScreenTouch_property_position:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenTouch_property_position>`
- .. rst-class:: classref-property-setget
- - |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
- The touch position in the viewport the node is in, using the coordinate system of this viewport.
- .. rst-class:: classref-item-separator
- ----
- .. _class_InputEventScreenTouch_property_pressed:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **pressed** = ``false`` :ref:`🔗<class_InputEventScreenTouch_property_pressed>`
- .. rst-class:: classref-property-setget
- - |void| **set_pressed**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_pressed**\ (\ )
- If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|