class_inputeventscreendrag.rst 10 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventScreenDrag.xml.
  6. .. _class_InputEventScreenDrag:
  7. InputEventScreenDrag
  8. ====================
  9. **Inherits:** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Represents a screen drag event.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores information about screen drag events. See :ref:`Node._input<class_Node_private_method__input>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  25. | :ref:`int<class_int>` | :ref:`index<class_InputEventScreenDrag_property_index>` | ``0`` |
  26. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  27. | :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventScreenDrag_property_pen_inverted>` | ``false`` |
  28. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenDrag_property_position>` | ``Vector2(0, 0)`` |
  30. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  31. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventScreenDrag_property_pressure>` | ``0.0`` |
  32. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventScreenDrag_property_relative>` | ``Vector2(0, 0)`` |
  34. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  35. | :ref:`Vector2<class_Vector2>` | :ref:`screen_relative<class_InputEventScreenDrag_property_screen_relative>` | ``Vector2(0, 0)`` |
  36. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`screen_velocity<class_InputEventScreenDrag_property_screen_velocity>` | ``Vector2(0, 0)`` |
  38. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventScreenDrag_property_tilt>` | ``Vector2(0, 0)`` |
  40. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_InputEventScreenDrag_property_velocity>` | ``Vector2(0, 0)`` |
  42. +-------------------------------+-----------------------------------------------------------------------------+-------------------+
  43. .. rst-class:: classref-section-separator
  44. ----
  45. .. rst-class:: classref-descriptions-group
  46. Property Descriptions
  47. ---------------------
  48. .. _class_InputEventScreenDrag_property_index:
  49. .. rst-class:: classref-property
  50. :ref:`int<class_int>` **index** = ``0`` :ref:`🔗<class_InputEventScreenDrag_property_index>`
  51. .. rst-class:: classref-property-setget
  52. - |void| **set_index**\ (\ value\: :ref:`int<class_int>`\ )
  53. - :ref:`int<class_int>` **get_index**\ (\ )
  54. The drag event index in the case of a multi-drag event.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_InputEventScreenDrag_property_pen_inverted:
  58. .. rst-class:: classref-property
  59. :ref:`bool<class_bool>` **pen_inverted** = ``false`` :ref:`🔗<class_InputEventScreenDrag_property_pen_inverted>`
  60. .. rst-class:: classref-property-setget
  61. - |void| **set_pen_inverted**\ (\ value\: :ref:`bool<class_bool>`\ )
  62. - :ref:`bool<class_bool>` **get_pen_inverted**\ (\ )
  63. Returns ``true`` when using the eraser end of a stylus pen.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_InputEventScreenDrag_property_position:
  67. .. rst-class:: classref-property
  68. :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_position>`
  69. .. rst-class:: classref-property-setget
  70. - |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  71. - :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
  72. The drag position in the viewport the node is in, using the coordinate system of this viewport.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_InputEventScreenDrag_property_pressure:
  76. .. rst-class:: classref-property
  77. :ref:`float<class_float>` **pressure** = ``0.0`` :ref:`🔗<class_InputEventScreenDrag_property_pressure>`
  78. .. rst-class:: classref-property-setget
  79. - |void| **set_pressure**\ (\ value\: :ref:`float<class_float>`\ )
  80. - :ref:`float<class_float>` **get_pressure**\ (\ )
  81. Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_InputEventScreenDrag_property_relative:
  85. .. rst-class:: classref-property
  86. :ref:`Vector2<class_Vector2>` **relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_relative>`
  87. .. rst-class:: classref-property-setget
  88. - |void| **set_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  89. - :ref:`Vector2<class_Vector2>` **get_relative**\ (\ )
  90. The drag position relative to the previous position (position at the last frame).
  91. \ **Note:** :ref:`relative<class_InputEventScreenDrag_property_relative>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using :ref:`relative<class_InputEventScreenDrag_property_relative>` in a script that handles touch aiming. To avoid this, use :ref:`screen_relative<class_InputEventScreenDrag_property_screen_relative>` instead.
  92. .. rst-class:: classref-item-separator
  93. ----
  94. .. _class_InputEventScreenDrag_property_screen_relative:
  95. .. rst-class:: classref-property
  96. :ref:`Vector2<class_Vector2>` **screen_relative** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_screen_relative>`
  97. .. rst-class:: classref-property-setget
  98. - |void| **set_screen_relative**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  99. - :ref:`Vector2<class_Vector2>` **get_screen_relative**\ (\ )
  100. The unscaled drag position relative to the previous position in screen coordinates (position at the last frame). This position is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by<class_InputEvent_method_xformed_by>`. This should be preferred over :ref:`relative<class_InputEventScreenDrag_property_relative>` for touch aiming regardless of the project's stretch mode.
  101. .. rst-class:: classref-item-separator
  102. ----
  103. .. _class_InputEventScreenDrag_property_screen_velocity:
  104. .. rst-class:: classref-property
  105. :ref:`Vector2<class_Vector2>` **screen_velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_screen_velocity>`
  106. .. rst-class:: classref-property-setget
  107. - |void| **set_screen_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  108. - :ref:`Vector2<class_Vector2>` **get_screen_velocity**\ (\ )
  109. The unscaled drag velocity in pixels per second in screen coordinates. This velocity is *not* scaled according to the content scale factor or calls to :ref:`InputEvent.xformed_by<class_InputEvent_method_xformed_by>`. This should be preferred over :ref:`velocity<class_InputEventScreenDrag_property_velocity>` for touch aiming regardless of the project's stretch mode.
  110. .. rst-class:: classref-item-separator
  111. ----
  112. .. _class_InputEventScreenDrag_property_tilt:
  113. .. rst-class:: classref-property
  114. :ref:`Vector2<class_Vector2>` **tilt** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_tilt>`
  115. .. rst-class:: classref-property-setget
  116. - |void| **set_tilt**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  117. - :ref:`Vector2<class_Vector2>` **get_tilt**\ (\ )
  118. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
  119. .. rst-class:: classref-item-separator
  120. ----
  121. .. _class_InputEventScreenDrag_property_velocity:
  122. .. rst-class:: classref-property
  123. :ref:`Vector2<class_Vector2>` **velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_InputEventScreenDrag_property_velocity>`
  124. .. rst-class:: classref-property-setget
  125. - |void| **set_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  126. - :ref:`Vector2<class_Vector2>` **get_velocity**\ (\ )
  127. The drag velocity.
  128. \ **Note:** :ref:`velocity<class_InputEventScreenDrag_property_velocity>` is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. This means touch sensitivity will appear different depending on resolution when using :ref:`velocity<class_InputEventScreenDrag_property_velocity>` in a script that handles touch aiming. To avoid this, use :ref:`screen_velocity<class_InputEventScreenDrag_property_screen_velocity>` instead.
  129. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  130. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  131. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  132. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  133. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  134. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  135. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  136. .. |void| replace:: :abbr:`void (No return value.)`