class_gpuparticlescollisionsphere3d.rst 3.4 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionSphere3D.xml.
  6. .. _class_GPUParticlesCollisionSphere3D:
  7. GPUParticlesCollisionSphere3D
  8. =============================
  9. **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
  15. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
  16. \ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
  17. \ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
  18. .. rst-class:: classref-reftable-group
  19. Properties
  20. ----------
  21. .. table::
  22. :widths: auto
  23. +---------------------------+--------------------------------------------------------------------+---------+
  24. | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
  25. +---------------------------+--------------------------------------------------------------------+---------+
  26. .. rst-class:: classref-section-separator
  27. ----
  28. .. rst-class:: classref-descriptions-group
  29. Property Descriptions
  30. ---------------------
  31. .. _class_GPUParticlesCollisionSphere3D_property_radius:
  32. .. rst-class:: classref-property
  33. :ref:`float<class_float>` **radius** = ``1.0`` :ref:`🔗<class_GPUParticlesCollisionSphere3D_property_radius>`
  34. .. rst-class:: classref-property-setget
  35. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  36. - :ref:`float<class_float>` **get_radius**\ (\ )
  37. The collision sphere's radius in 3D units.
  38. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  39. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  40. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  41. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  42. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  43. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  44. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  45. .. |void| replace:: :abbr:`void (No return value.)`