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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionSphere3D.xml.
- .. _class_GPUParticlesCollisionSphere3D:
- GPUParticlesCollisionSphere3D
- =============================
- **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
- \ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
- \ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
- +---------------------------+--------------------------------------------------------------------+---------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GPUParticlesCollisionSphere3D_property_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radius** = ``1.0`` :ref:`🔗<class_GPUParticlesCollisionSphere3D_property_radius>`
- .. rst-class:: classref-property-setget
- - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_radius**\ (\ )
- The collision sphere's radius in 3D units.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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