class_framebuffercacherd.rst 3.4 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/FramebufferCacheRD.xml.
  6. .. _class_FramebufferCacheRD:
  7. FramebufferCacheRD
  8. ==================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Framebuffer cache manager for Rendering Device based renderers.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
  15. .. rst-class:: classref-reftable-group
  16. Methods
  17. -------
  18. .. table::
  19. :widths: auto
  20. +-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`RID<class_RID>` | :ref:`get_cache_multipass<class_FramebufferCacheRD_method_get_cache_multipass>`\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| |
  22. +-----------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. .. rst-class:: classref-section-separator
  24. ----
  25. .. rst-class:: classref-descriptions-group
  26. Method Descriptions
  27. -------------------
  28. .. _class_FramebufferCacheRD_method_get_cache_multipass:
  29. .. rst-class:: classref-method
  30. :ref:`RID<class_RID>` **get_cache_multipass**\ (\ textures\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], passes\: :ref:`Array<class_Array>`\[:ref:`RDFramebufferPass<class_RDFramebufferPass>`\], views\: :ref:`int<class_int>`\ ) |static| :ref:`🔗<class_FramebufferCacheRD_method_get_cache_multipass>`
  31. Creates, or obtains a cached, framebuffer. ``textures`` lists textures accessed. ``passes`` defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. ``views`` defines the number of views used when rendering.
  32. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  33. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  34. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  35. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  36. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  37. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  38. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  39. .. |void| replace:: :abbr:`void (No return value.)`