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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/FogVolume.xml.
- .. _class_FogVolume:
- FogVolume
- =========
- **Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A region that contributes to the default volumetric fog from the world environment.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **FogVolume**\ s are used to add localized fog into the global volumetric fog effect. **FogVolume**\ s can also remove volumetric fog from specific areas if using a :ref:`FogMaterial<class_FogMaterial>` with a negative :ref:`FogMaterial.density<class_FogMaterial_property_density>`.
- Performance of **FogVolume**\ s is directly related to their relative size on the screen and the complexity of their attached :ref:`FogMaterial<class_FogMaterial>`. It is best to keep **FogVolume**\ s relatively small and simple where possible.
- \ **Note:** **FogVolume**\ s only have a visible effect if :ref:`Environment.volumetric_fog_enabled<class_Environment_property_volumetric_fog_enabled>` is ``true``. If you don't want fog to be globally visible (but only within **FogVolume** nodes), set :ref:`Environment.volumetric_fog_density<class_Environment_property_volumetric_fog_density>` to ``0.0``.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Volumetric fog and fog volumes <../tutorials/3d/volumetric_fog>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +------------------------------------------------------------+----------------------------------------------------+----------------------+
- | :ref:`Material<class_Material>` | :ref:`material<class_FogVolume_property_material>` | |
- +------------------------------------------------------------+----------------------------------------------------+----------------------+
- | :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` | :ref:`shape<class_FogVolume_property_shape>` | ``3`` |
- +------------------------------------------------------------+----------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_FogVolume_property_size>` | ``Vector3(2, 2, 2)`` |
- +------------------------------------------------------------+----------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_FogVolume_property_material:
- .. rst-class:: classref-property
- :ref:`Material<class_Material>` **material** :ref:`🔗<class_FogVolume_property_material>`
- .. rst-class:: classref-property-setget
- - |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- - :ref:`Material<class_Material>` **get_material**\ (\ )
- The :ref:`Material<class_Material>` used by the **FogVolume**. Can be either a built-in :ref:`FogMaterial<class_FogMaterial>` or a custom :ref:`ShaderMaterial<class_ShaderMaterial>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_FogVolume_property_shape:
- .. rst-class:: classref-property
- :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **shape** = ``3`` :ref:`🔗<class_FogVolume_property_shape>`
- .. rst-class:: classref-property-setget
- - |void| **set_shape**\ (\ value\: :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>`\ )
- - :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **get_shape**\ (\ )
- The shape of the **FogVolume**. This can be set to either :ref:`RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`RenderingServer.FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`RenderingServer.FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>`, :ref:`RenderingServer.FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>` or :ref:`RenderingServer.FOG_VOLUME_SHAPE_WORLD<class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_FogVolume_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)`` :ref:`🔗<class_FogVolume_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
- The size of the **FogVolume** when :ref:`shape<class_FogVolume_property_shape>` is :ref:`RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`RenderingServer.FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`RenderingServer.FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>` or :ref:`RenderingServer.FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`.
- \ **Note:** Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing :ref:`ProjectSettings.rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` (at a performance cost) or by decreasing :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>` (at no performance cost, but at the cost of lower fog range). Alternatively, the **FogVolume** can be made thicker and use a lower density in the :ref:`material<class_FogVolume_property_material>`.
- \ **Note:** If :ref:`shape<class_FogVolume_property_shape>` is :ref:`RenderingServer.FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>` or :ref:`RenderingServer.FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>`, the cone/cylinder will be adjusted to fit within the size. Non-uniform scaling of cone/cylinder shapes via the :ref:`size<class_FogVolume_property_size>` property is not supported, but you can scale the **FogVolume** node instead.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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