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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScript.xml.
- .. _class_EditorScript:
- EditorScript
- ============
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Base script that can be used to add extension functions to the editor.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Scripts extending this class and implementing its :ref:`_run<class_EditorScript_private_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
- \ **Note:** Extending scripts need to have ``tool`` mode enabled.
- \ **Example:** Running the following script prints "Hello from the Godot Editor!":
- .. tabs::
- .. code-tab:: gdscript
- @tool
- extends EditorScript
-
- func _run():
- print("Hello from the Godot Editor!")
- .. code-tab:: csharp
- using Godot;
-
- [Tool]
- public partial class HelloEditor : EditorScript
- {
- public override void _Run()
- {
- GD.Print("Hello from the Godot Editor!");
- }
- }
- \ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
- \ **Note:** EditorScript is :ref:`RefCounted<class_RefCounted>`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_run<class_EditorScript_private_method__run>`\ (\ ) |virtual| |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
- | |void| | :ref:`add_root_node<class_EditorScript_method_add_root_node>`\ (\ node\: :ref:`Node<class_Node>`\ ) |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
- | :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>`\ (\ ) |const| |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>`\ (\ ) |const| |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_EditorScript_private_method__run:
- .. rst-class:: classref-method
- |void| **_run**\ (\ ) |virtual| :ref:`🔗<class_EditorScript_private_method__run>`
- This method is executed by the Editor when **File > Run** is used.
- .. rst-class:: classref-item-separator
- ----
- .. _class_EditorScript_method_add_root_node:
- .. rst-class:: classref-method
- |void| **add_root_node**\ (\ node\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_EditorScript_method_add_root_node>`
- Makes ``node`` root of the currently opened scene. Only works if the scene is empty. If the ``node`` is a scene instance, an inheriting scene will be created.
- .. rst-class:: classref-item-separator
- ----
- .. _class_EditorScript_method_get_editor_interface:
- .. rst-class:: classref-method
- :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_editor_interface>`
- **Deprecated:** :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
- Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
- .. rst-class:: classref-item-separator
- ----
- .. _class_EditorScript_method_get_scene:
- .. rst-class:: classref-method
- :ref:`Node<class_Node>` **get_scene**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_scene>`
- Returns the edited (current) scene's root :ref:`Node<class_Node>`. Equivalent of :ref:`EditorInterface.get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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