class_editorscript.rst 5.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScript.xml.
  6. .. _class_EditorScript:
  7. EditorScript
  8. ============
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Base script that can be used to add extension functions to the editor.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Scripts extending this class and implementing its :ref:`_run<class_EditorScript_private_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
  15. \ **Note:** Extending scripts need to have ``tool`` mode enabled.
  16. \ **Example:** Running the following script prints "Hello from the Godot Editor!":
  17. .. tabs::
  18. .. code-tab:: gdscript
  19. @tool
  20. extends EditorScript
  21. func _run():
  22. print("Hello from the Godot Editor!")
  23. .. code-tab:: csharp
  24. using Godot;
  25. [Tool]
  26. public partial class HelloEditor : EditorScript
  27. {
  28. public override void _Run()
  29. {
  30. GD.Print("Hello from the Godot Editor!");
  31. }
  32. }
  33. \ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
  34. \ **Note:** EditorScript is :ref:`RefCounted<class_RefCounted>`, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
  41. | |void| | :ref:`_run<class_EditorScript_private_method__run>`\ (\ ) |virtual| |
  42. +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
  43. | |void| | :ref:`add_root_node<class_EditorScript_method_add_root_node>`\ (\ node\: :ref:`Node<class_Node>`\ ) |
  44. +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
  45. | :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>`\ (\ ) |const| |
  46. +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
  47. | :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>`\ (\ ) |const| |
  48. +-----------------------------------------------+-----------------------------------------------------------------------------------------------------+
  49. .. rst-class:: classref-section-separator
  50. ----
  51. .. rst-class:: classref-descriptions-group
  52. Method Descriptions
  53. -------------------
  54. .. _class_EditorScript_private_method__run:
  55. .. rst-class:: classref-method
  56. |void| **_run**\ (\ ) |virtual| :ref:`🔗<class_EditorScript_private_method__run>`
  57. This method is executed by the Editor when **File > Run** is used.
  58. .. rst-class:: classref-item-separator
  59. ----
  60. .. _class_EditorScript_method_add_root_node:
  61. .. rst-class:: classref-method
  62. |void| **add_root_node**\ (\ node\: :ref:`Node<class_Node>`\ ) :ref:`🔗<class_EditorScript_method_add_root_node>`
  63. Makes ``node`` root of the currently opened scene. Only works if the scene is empty. If the ``node`` is a scene instance, an inheriting scene will be created.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_EditorScript_method_get_editor_interface:
  67. .. rst-class:: classref-method
  68. :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_editor_interface>`
  69. **Deprecated:** :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
  70. Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_EditorScript_method_get_scene:
  74. .. rst-class:: classref-method
  75. :ref:`Node<class_Node>` **get_scene**\ (\ ) |const| :ref:`🔗<class_EditorScript_method_get_scene>`
  76. Returns the edited (current) scene's root :ref:`Node<class_Node>`. Equivalent of :ref:`EditorInterface.get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>`.
  77. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  78. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  79. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  80. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  81. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  82. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  83. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  84. .. |void| replace:: :abbr:`void (No return value.)`