class_editorplugin.rst 105 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorPlugin.xml.
  6. .. _class_EditorPlugin:
  7. EditorPlugin
  8. ============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Used by the editor to extend its functionality.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also :ref:`EditorScript<class_EditorScript>` to add functions to the editor.
  15. \ **Note:** Some names in this class contain "left" or "right" (e.g. :ref:`DOCK_SLOT_LEFT_UL<class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL>`). These APIs assume left-to-right layout, and would be backwards when using right-to-left layout. These names are kept for compatibility reasons.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Editor plugins documentation index <../tutorials/plugins/editor/index>`
  20. .. rst-class:: classref-reftable-group
  21. Methods
  22. -------
  23. .. table::
  24. :widths: auto
  25. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | |void| | :ref:`_apply_changes<class_EditorPlugin_private_method__apply_changes>`\ (\ ) |virtual| |
  27. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`_build<class_EditorPlugin_private_method__build>`\ (\ ) |virtual| |
  29. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | |void| | :ref:`_clear<class_EditorPlugin_private_method__clear>`\ (\ ) |virtual| |
  31. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | |void| | :ref:`_disable_plugin<class_EditorPlugin_private_method__disable_plugin>`\ (\ ) |virtual| |
  33. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | |void| | :ref:`_edit<class_EditorPlugin_private_method__edit>`\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |
  35. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | |void| | :ref:`_enable_plugin<class_EditorPlugin_private_method__enable_plugin>`\ (\ ) |virtual| |
  37. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | |void| | :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
  39. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | |void| | :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
  41. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>`\ (\ viewport_camera\: :ref:`Camera3D<class_Camera3D>`, event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| |
  43. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | |void| | :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
  45. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | |void| | :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| |
  47. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| |
  49. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_breakpoints<class_EditorPlugin_private_method__get_breakpoints>`\ (\ ) |virtual| |const| |
  51. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Texture2D<class_Texture2D>` | :ref:`_get_plugin_icon<class_EditorPlugin_private_method__get_plugin_icon>`\ (\ ) |virtual| |const| |
  53. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>`\ (\ ) |virtual| |const| |
  55. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Dictionary<class_Dictionary>` | :ref:`_get_state<class_EditorPlugin_private_method__get_state>`\ (\ ) |virtual| |const| |
  57. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`String<class_String>` | :ref:`_get_unsaved_status<class_EditorPlugin_private_method__get_unsaved_status>`\ (\ for_scene\: :ref:`String<class_String>`\ ) |virtual| |const| |
  59. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | |void| | :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>`\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| |
  61. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`_handles<class_EditorPlugin_private_method__handles>`\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |const| |
  63. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`_has_main_screen<class_EditorPlugin_private_method__has_main_screen>`\ (\ ) |virtual| |const| |
  65. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | |void| | :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>`\ (\ visible\: :ref:`bool<class_bool>`\ ) |virtual| |
  67. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | |void| | :ref:`_save_external_data<class_EditorPlugin_private_method__save_external_data>`\ (\ ) |virtual| |
  69. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | |void| | :ref:`_set_state<class_EditorPlugin_private_method__set_state>`\ (\ state\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| |
  71. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | |void| | :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layout>`\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| |
  73. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | |void| | :ref:`add_autoload_singleton<class_EditorPlugin_method_add_autoload_singleton>`\ (\ name\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`\ ) |
  75. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | |void| | :ref:`add_context_menu_plugin<class_EditorPlugin_method_add_context_menu_plugin>`\ (\ slot\: :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>`, plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) |
  77. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Button<class_Button>` | :ref:`add_control_to_bottom_panel<class_EditorPlugin_method_add_control_to_bottom_panel>`\ (\ control\: :ref:`Control<class_Control>`, title\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) |
  79. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | |void| | :ref:`add_control_to_container<class_EditorPlugin_method_add_control_to_container>`\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) |
  81. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | |void| | :ref:`add_control_to_dock<class_EditorPlugin_method_add_control_to_dock>`\ (\ slot\: :ref:`DockSlot<enum_EditorPlugin_DockSlot>`, control\: :ref:`Control<class_Control>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) |
  83. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | |void| | :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>`\ (\ type\: :ref:`String<class_String>`, base\: :ref:`String<class_String>`, script\: :ref:`Script<class_Script>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) |
  85. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | |void| | :ref:`add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>`\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) |
  87. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | |void| | :ref:`add_export_platform<class_EditorPlugin_method_add_export_platform>`\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) |
  89. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | |void| | :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>`\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) |
  91. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | |void| | :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
  93. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | |void| | :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>`\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) |
  95. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | |void| | :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) |
  97. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | |void| | :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>`\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) |
  99. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | |void| | :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>`\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
  101. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | |void| | :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>`\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |
  103. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | |void| | :ref:`add_tool_menu_item<class_EditorPlugin_method_add_tool_menu_item>`\ (\ name\: :ref:`String<class_String>`, callable\: :ref:`Callable<class_Callable>`\ ) |
  105. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | |void| | :ref:`add_tool_submenu_item<class_EditorPlugin_method_add_tool_submenu_item>`\ (\ name\: :ref:`String<class_String>`, submenu\: :ref:`PopupMenu<class_PopupMenu>`\ ) |
  107. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | |void| | :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>`\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) |
  109. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | |void| | :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
  111. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorPlugin_method_get_editor_interface>`\ (\ ) |
  113. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`PopupMenu<class_PopupMenu>` | :ref:`get_export_as_menu<class_EditorPlugin_method_get_export_as_menu>`\ (\ ) |
  115. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | :ref:`String<class_String>` | :ref:`get_plugin_version<class_EditorPlugin_method_get_plugin_version>`\ (\ ) |const| |
  117. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` | :ref:`get_script_create_dialog<class_EditorPlugin_method_get_script_create_dialog>`\ (\ ) |
  119. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` | :ref:`get_undo_redo<class_EditorPlugin_method_get_undo_redo>`\ (\ ) |
  121. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | |void| | :ref:`hide_bottom_panel<class_EditorPlugin_method_hide_bottom_panel>`\ (\ ) |
  123. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | |void| | :ref:`make_bottom_panel_item_visible<class_EditorPlugin_method_make_bottom_panel_item_visible>`\ (\ item\: :ref:`Control<class_Control>`\ ) |
  125. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | |void| | :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>`\ (\ ) |
  127. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | |void| | :ref:`remove_autoload_singleton<class_EditorPlugin_method_remove_autoload_singleton>`\ (\ name\: :ref:`String<class_String>`\ ) |
  129. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | |void| | :ref:`remove_context_menu_plugin<class_EditorPlugin_method_remove_context_menu_plugin>`\ (\ plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) |
  131. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | |void| | :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>`\ (\ control\: :ref:`Control<class_Control>`\ ) |
  133. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | |void| | :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>`\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) |
  135. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | |void| | :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>`\ (\ control\: :ref:`Control<class_Control>`\ ) |
  137. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | |void| | :ref:`remove_custom_type<class_EditorPlugin_method_remove_custom_type>`\ (\ type\: :ref:`String<class_String>`\ ) |
  139. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | |void| | :ref:`remove_debugger_plugin<class_EditorPlugin_method_remove_debugger_plugin>`\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) |
  141. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. | |void| | :ref:`remove_export_platform<class_EditorPlugin_method_remove_export_platform>`\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) |
  143. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  144. | |void| | :ref:`remove_export_plugin<class_EditorPlugin_method_remove_export_plugin>`\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) |
  145. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  146. | |void| | :ref:`remove_import_plugin<class_EditorPlugin_method_remove_import_plugin>`\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`\ ) |
  147. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  148. | |void| | :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>`\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) |
  149. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  150. | |void| | :ref:`remove_node_3d_gizmo_plugin<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>`\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) |
  151. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  152. | |void| | :ref:`remove_resource_conversion_plugin<class_EditorPlugin_method_remove_resource_conversion_plugin>`\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) |
  153. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  154. | |void| | :ref:`remove_scene_format_importer_plugin<class_EditorPlugin_method_remove_scene_format_importer_plugin>`\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`\ ) |
  155. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  156. | |void| | :ref:`remove_scene_post_import_plugin<class_EditorPlugin_method_remove_scene_post_import_plugin>`\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`\ ) |
  157. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  158. | |void| | :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>`\ (\ name\: :ref:`String<class_String>`\ ) |
  159. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  160. | |void| | :ref:`remove_translation_parser_plugin<class_EditorPlugin_method_remove_translation_parser_plugin>`\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) |
  161. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  162. | |void| | :ref:`remove_undo_redo_inspector_hook_callback<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
  163. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  164. | |void| | :ref:`set_dock_tab_icon<class_EditorPlugin_method_set_dock_tab_icon>`\ (\ control\: :ref:`Control<class_Control>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) |
  165. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  166. | |void| | :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`\ (\ ) |
  167. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  168. | |void| | :ref:`set_input_event_forwarding_always_enabled<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>`\ (\ ) |
  169. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`\ (\ ) |const| |
  171. +-----------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  172. .. rst-class:: classref-section-separator
  173. ----
  174. .. rst-class:: classref-descriptions-group
  175. Signals
  176. -------
  177. .. _class_EditorPlugin_signal_main_screen_changed:
  178. .. rst-class:: classref-signal
  179. **main_screen_changed**\ (\ screen_name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_main_screen_changed>`
  180. Emitted when user changes the workspace (**2D**, **3D**, **Script**, **AssetLib**). Also works with custom screens defined by plugins.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_EditorPlugin_signal_project_settings_changed:
  184. .. rst-class:: classref-signal
  185. **project_settings_changed**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_project_settings_changed>`
  186. **Deprecated:** Use :ref:`ProjectSettings.settings_changed<class_ProjectSettings_signal_settings_changed>` instead.
  187. Emitted when any project setting has changed.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_EditorPlugin_signal_resource_saved:
  191. .. rst-class:: classref-signal
  192. **resource_saved**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_resource_saved>`
  193. Emitted when the given ``resource`` was saved on disc. See also :ref:`scene_saved<class_EditorPlugin_signal_scene_saved>`.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_EditorPlugin_signal_scene_changed:
  197. .. rst-class:: classref-signal
  198. **scene_changed**\ (\ scene_root\: :ref:`Node<class_Node>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_scene_changed>`
  199. Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be ``null``.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_EditorPlugin_signal_scene_closed:
  203. .. rst-class:: classref-signal
  204. **scene_closed**\ (\ filepath\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_scene_closed>`
  205. Emitted when user closes a scene. The argument is a file path to the closed scene.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_EditorPlugin_signal_scene_saved:
  209. .. rst-class:: classref-signal
  210. **scene_saved**\ (\ filepath\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_signal_scene_saved>`
  211. Emitted when a scene was saved on disc. The argument is a file path to the saved scene. See also :ref:`resource_saved<class_EditorPlugin_signal_resource_saved>`.
  212. .. rst-class:: classref-section-separator
  213. ----
  214. .. rst-class:: classref-descriptions-group
  215. Enumerations
  216. ------------
  217. .. _enum_EditorPlugin_CustomControlContainer:
  218. .. rst-class:: classref-enumeration
  219. enum **CustomControlContainer**: :ref:`๐Ÿ”—<enum_EditorPlugin_CustomControlContainer>`
  220. .. _class_EditorPlugin_constant_CONTAINER_TOOLBAR:
  221. .. rst-class:: classref-enumeration-constant
  222. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_TOOLBAR** = ``0``
  223. Main editor toolbar, next to play buttons.
  224. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_MENU:
  225. .. rst-class:: classref-enumeration-constant
  226. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_MENU** = ``1``
  227. The toolbar that appears when 3D editor is active.
  228. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
  229. .. rst-class:: classref-enumeration-constant
  230. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_LEFT** = ``2``
  231. Left sidebar of the 3D editor.
  232. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT:
  233. .. rst-class:: classref-enumeration-constant
  234. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT** = ``3``
  235. Right sidebar of the 3D editor.
  236. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_BOTTOM:
  237. .. rst-class:: classref-enumeration-constant
  238. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_BOTTOM** = ``4``
  239. Bottom panel of the 3D editor.
  240. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_MENU:
  241. .. rst-class:: classref-enumeration-constant
  242. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_MENU** = ``5``
  243. The toolbar that appears when 2D editor is active.
  244. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
  245. .. rst-class:: classref-enumeration-constant
  246. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_LEFT** = ``6``
  247. Left sidebar of the 2D editor.
  248. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_RIGHT:
  249. .. rst-class:: classref-enumeration-constant
  250. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_RIGHT** = ``7``
  251. Right sidebar of the 2D editor.
  252. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_BOTTOM:
  253. .. rst-class:: classref-enumeration-constant
  254. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_BOTTOM** = ``8``
  255. Bottom panel of the 2D editor.
  256. .. _class_EditorPlugin_constant_CONTAINER_INSPECTOR_BOTTOM:
  257. .. rst-class:: classref-enumeration-constant
  258. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_INSPECTOR_BOTTOM** = ``9``
  259. Bottom section of the inspector.
  260. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_LEFT:
  261. .. rst-class:: classref-enumeration-constant
  262. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_LEFT** = ``10``
  263. Tab of Project Settings dialog, to the left of other tabs.
  264. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_RIGHT:
  265. .. rst-class:: classref-enumeration-constant
  266. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_RIGHT** = ``11``
  267. Tab of Project Settings dialog, to the right of other tabs.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _enum_EditorPlugin_DockSlot:
  271. .. rst-class:: classref-enumeration
  272. enum **DockSlot**: :ref:`๐Ÿ”—<enum_EditorPlugin_DockSlot>`
  273. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL:
  274. .. rst-class:: classref-enumeration-constant
  275. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UL** = ``0``
  276. Dock slot, left side, upper-left (empty in default layout).
  277. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BL:
  278. .. rst-class:: classref-enumeration-constant
  279. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BL** = ``1``
  280. Dock slot, left side, bottom-left (empty in default layout).
  281. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UR:
  282. .. rst-class:: classref-enumeration-constant
  283. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UR** = ``2``
  284. Dock slot, left side, upper-right (in default layout includes Scene and Import docks).
  285. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BR:
  286. .. rst-class:: classref-enumeration-constant
  287. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BR** = ``3``
  288. Dock slot, left side, bottom-right (in default layout includes FileSystem dock).
  289. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UL:
  290. .. rst-class:: classref-enumeration-constant
  291. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UL** = ``4``
  292. Dock slot, right side, upper-left (in default layout includes Inspector, Node, and History docks).
  293. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BL:
  294. .. rst-class:: classref-enumeration-constant
  295. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BL** = ``5``
  296. Dock slot, right side, bottom-left (empty in default layout).
  297. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UR:
  298. .. rst-class:: classref-enumeration-constant
  299. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UR** = ``6``
  300. Dock slot, right side, upper-right (empty in default layout).
  301. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BR:
  302. .. rst-class:: classref-enumeration-constant
  303. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BR** = ``7``
  304. Dock slot, right side, bottom-right (empty in default layout).
  305. .. _class_EditorPlugin_constant_DOCK_SLOT_MAX:
  306. .. rst-class:: classref-enumeration-constant
  307. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_MAX** = ``8``
  308. Represents the size of the :ref:`DockSlot<enum_EditorPlugin_DockSlot>` enum.
  309. .. rst-class:: classref-item-separator
  310. ----
  311. .. _enum_EditorPlugin_AfterGUIInput:
  312. .. rst-class:: classref-enumeration
  313. enum **AfterGUIInput**: :ref:`๐Ÿ”—<enum_EditorPlugin_AfterGUIInput>`
  314. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS:
  315. .. rst-class:: classref-enumeration-constant
  316. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_PASS** = ``0``
  317. Forwards the :ref:`InputEvent<class_InputEvent>` to other EditorPlugins.
  318. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_STOP:
  319. .. rst-class:: classref-enumeration-constant
  320. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_STOP** = ``1``
  321. Prevents the :ref:`InputEvent<class_InputEvent>` from reaching other Editor classes.
  322. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_CUSTOM:
  323. .. rst-class:: classref-enumeration-constant
  324. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_CUSTOM** = ``2``
  325. Pass the :ref:`InputEvent<class_InputEvent>` to other editor plugins except the main :ref:`Node3D<class_Node3D>` one. This can be used to prevent node selection changes and work with sub-gizmos instead.
  326. .. rst-class:: classref-section-separator
  327. ----
  328. .. rst-class:: classref-descriptions-group
  329. Method Descriptions
  330. -------------------
  331. .. _class_EditorPlugin_private_method__apply_changes:
  332. .. rst-class:: classref-method
  333. |void| **_apply_changes**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__apply_changes>`
  334. This method is called when the editor is about to save the project, switch to another tab, etc. It asks the plugin to apply any pending state changes to ensure consistency.
  335. This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object.
  336. .. rst-class:: classref-item-separator
  337. ----
  338. .. _class_EditorPlugin_private_method__build:
  339. .. rst-class:: classref-method
  340. :ref:`bool<class_bool>` **_build**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__build>`
  341. This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
  342. This method must return a boolean. If this method returns ``false``, the project will not run. The run is aborted immediately, so this also prevents all other plugins' :ref:`_build<class_EditorPlugin_private_method__build>` methods from running.
  343. .. rst-class:: classref-item-separator
  344. ----
  345. .. _class_EditorPlugin_private_method__clear:
  346. .. rst-class:: classref-method
  347. |void| **_clear**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__clear>`
  348. Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _class_EditorPlugin_private_method__disable_plugin:
  352. .. rst-class:: classref-method
  353. |void| **_disable_plugin**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__disable_plugin>`
  354. Called by the engine when the user disables the **EditorPlugin** in the Plugin tab of the project settings window.
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_EditorPlugin_private_method__edit:
  358. .. rst-class:: classref-method
  359. |void| **_edit**\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__edit>`
  360. This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
  361. \ ``object`` can be ``null`` if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
  362. .. rst-class:: classref-item-separator
  363. ----
  364. .. _class_EditorPlugin_private_method__enable_plugin:
  365. .. rst-class:: classref-method
  366. |void| **_enable_plugin**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__enable_plugin>`
  367. Called by the engine when the user enables the **EditorPlugin** in the Plugin tab of the project settings window.
  368. .. rst-class:: classref-item-separator
  369. ----
  370. .. _class_EditorPlugin_private_method__forward_3d_draw_over_viewport:
  371. .. rst-class:: classref-method
  372. |void| **_forward_3d_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`
  373. Called by the engine when the 3D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  374. .. tabs::
  375. .. code-tab:: gdscript
  376. func _forward_3d_draw_over_viewport(overlay):
  377. # Draw a circle at cursor position.
  378. overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
  379. func _forward_3d_gui_input(camera, event):
  380. if event is InputEventMouseMotion:
  381. # Redraw viewport when cursor is moved.
  382. update_overlays()
  383. return EditorPlugin.AFTER_GUI_INPUT_STOP
  384. return EditorPlugin.AFTER_GUI_INPUT_PASS
  385. .. code-tab:: csharp
  386. public override void _Forward3DDrawOverViewport(Control viewportControl)
  387. {
  388. // Draw a circle at cursor position.
  389. viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
  390. }
  391. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D viewportCamera, InputEvent @event)
  392. {
  393. if (@event is InputEventMouseMotion)
  394. {
  395. // Redraw viewport when cursor is moved.
  396. UpdateOverlays();
  397. return EditorPlugin.AfterGuiInput.Stop;
  398. }
  399. return EditorPlugin.AfterGuiInput.Pass;
  400. }
  401. .. rst-class:: classref-item-separator
  402. ----
  403. .. _class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport:
  404. .. rst-class:: classref-method
  405. |void| **_forward_3d_force_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>`
  406. This method is the same as :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  407. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  408. .. rst-class:: classref-item-separator
  409. ----
  410. .. _class_EditorPlugin_private_method__forward_3d_gui_input:
  411. .. rst-class:: classref-method
  412. :ref:`int<class_int>` **_forward_3d_gui_input**\ (\ viewport_camera\: :ref:`Camera3D<class_Camera3D>`, event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_3d_gui_input>`
  413. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_private_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 3D viewport. The return value decides whether the :ref:`InputEvent<class_InputEvent>` is consumed or forwarded to other **EditorPlugin**\ s. See :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` for options.
  414. .. tabs::
  415. .. code-tab:: gdscript
  416. # Prevents the InputEvent from reaching other Editor classes.
  417. func _forward_3d_gui_input(camera, event):
  418. return EditorPlugin.AFTER_GUI_INPUT_STOP
  419. .. code-tab:: csharp
  420. // Prevents the InputEvent from reaching other Editor classes.
  421. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
  422. {
  423. return EditorPlugin.AfterGuiInput.Stop;
  424. }
  425. This method must return :ref:`AFTER_GUI_INPUT_PASS<class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS>` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  426. .. tabs::
  427. .. code-tab:: gdscript
  428. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  429. func _forward_3d_gui_input(camera, event):
  430. return EditorPlugin.AFTER_GUI_INPUT_STOP if event is InputEventMouseMotion else EditorPlugin.AFTER_GUI_INPUT_PASS
  431. .. code-tab:: csharp
  432. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  433. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
  434. {
  435. return @event is InputEventMouseMotion ? EditorPlugin.AfterGuiInput.Stop : EditorPlugin.AfterGuiInput.Pass;
  436. }
  437. .. rst-class:: classref-item-separator
  438. ----
  439. .. _class_EditorPlugin_private_method__forward_canvas_draw_over_viewport:
  440. .. rst-class:: classref-method
  441. |void| **_forward_canvas_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`
  442. Called by the engine when the 2D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  443. .. tabs::
  444. .. code-tab:: gdscript
  445. func _forward_canvas_draw_over_viewport(overlay):
  446. # Draw a circle at cursor position.
  447. overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
  448. func _forward_canvas_gui_input(event):
  449. if event is InputEventMouseMotion:
  450. # Redraw viewport when cursor is moved.
  451. update_overlays()
  452. return true
  453. return false
  454. .. code-tab:: csharp
  455. public override void _ForwardCanvasDrawOverViewport(Control viewportControl)
  456. {
  457. // Draw a circle at cursor position.
  458. viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
  459. }
  460. public override bool _ForwardCanvasGuiInput(InputEvent @event)
  461. {
  462. if (@event is InputEventMouseMotion)
  463. {
  464. // Redraw viewport when cursor is moved.
  465. UpdateOverlays();
  466. return true;
  467. }
  468. return false;
  469. }
  470. .. rst-class:: classref-item-separator
  471. ----
  472. .. _class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport:
  473. .. rst-class:: classref-method
  474. |void| **_forward_canvas_force_draw_over_viewport**\ (\ viewport_control\: :ref:`Control<class_Control>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`
  475. This method is the same as :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  476. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  477. .. rst-class:: classref-item-separator
  478. ----
  479. .. _class_EditorPlugin_private_method__forward_canvas_gui_input:
  480. .. rst-class:: classref-method
  481. :ref:`bool<class_bool>` **_forward_canvas_gui_input**\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__forward_canvas_gui_input>`
  482. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_private_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 2D viewport. If this method returns ``true``, ``event`` is intercepted by this **EditorPlugin**, otherwise ``event`` is forwarded to other Editor classes.
  483. .. tabs::
  484. .. code-tab:: gdscript
  485. # Prevents the InputEvent from reaching other Editor classes.
  486. func _forward_canvas_gui_input(event):
  487. return true
  488. .. code-tab:: csharp
  489. // Prevents the InputEvent from reaching other Editor classes.
  490. public override bool ForwardCanvasGuiInput(InputEvent @event)
  491. {
  492. return true;
  493. }
  494. This method must return ``false`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  495. .. tabs::
  496. .. code-tab:: gdscript
  497. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  498. func _forward_canvas_gui_input(event):
  499. if (event is InputEventMouseMotion):
  500. return true
  501. return false
  502. .. code-tab:: csharp
  503. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  504. public override bool _ForwardCanvasGuiInput(InputEvent @event)
  505. {
  506. if (@event is InputEventMouseMotion)
  507. {
  508. return true;
  509. }
  510. return false;
  511. }
  512. .. rst-class:: classref-item-separator
  513. ----
  514. .. _class_EditorPlugin_private_method__get_breakpoints:
  515. .. rst-class:: classref-method
  516. :ref:`PackedStringArray<class_PackedStringArray>` **_get_breakpoints**\ (\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_breakpoints>`
  517. This is for editors that edit script-based objects. You can return a list of breakpoints in the format (``script:line``), for example: ``res://path_to_script.gd:25``.
  518. .. rst-class:: classref-item-separator
  519. ----
  520. .. _class_EditorPlugin_private_method__get_plugin_icon:
  521. .. rst-class:: classref-method
  522. :ref:`Texture2D<class_Texture2D>` **_get_plugin_icon**\ (\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_plugin_icon>`
  523. Override this method in your plugin to return a :ref:`Texture2D<class_Texture2D>` in order to give it an icon.
  524. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  525. Ideally, the plugin icon should be white with a transparent background and 16ร—16 pixels in size.
  526. .. tabs::
  527. .. code-tab:: gdscript
  528. func _get_plugin_icon():
  529. # You can use a custom icon:
  530. return preload("res://addons/my_plugin/my_plugin_icon.svg")
  531. # Or use a built-in icon:
  532. return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
  533. .. code-tab:: csharp
  534. public override Texture2D _GetPluginIcon()
  535. {
  536. // You can use a custom icon:
  537. return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
  538. // Or use a built-in icon:
  539. return EditorInterface.Singleton.GetEditorTheme().GetIcon("Node", "EditorIcons");
  540. }
  541. .. rst-class:: classref-item-separator
  542. ----
  543. .. _class_EditorPlugin_private_method__get_plugin_name:
  544. .. rst-class:: classref-method
  545. :ref:`String<class_String>` **_get_plugin_name**\ (\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_plugin_name>`
  546. Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
  547. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  548. .. rst-class:: classref-item-separator
  549. ----
  550. .. _class_EditorPlugin_private_method__get_state:
  551. .. rst-class:: classref-method
  552. :ref:`Dictionary<class_Dictionary>` **_get_state**\ (\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_state>`
  553. Override this method to provide a state data you want to be saved, like view position, grid settings, folding, etc. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). This data is automatically saved for each scene in an ``editstate`` file in the editor metadata folder. If you want to store global (scene-independent) editor data for your plugin, you can use :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>` instead.
  554. Use :ref:`_set_state<class_EditorPlugin_private_method__set_state>` to restore your saved state.
  555. \ **Note:** This method should not be used to save important settings that should persist with the project.
  556. \ **Note:** You must implement :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>` for the state to be stored and restored correctly.
  557. ::
  558. func _get_state():
  559. var state = {"zoom": zoom, "preferred_color": my_color}
  560. return state
  561. .. rst-class:: classref-item-separator
  562. ----
  563. .. _class_EditorPlugin_private_method__get_unsaved_status:
  564. .. rst-class:: classref-method
  565. :ref:`String<class_String>` **_get_unsaved_status**\ (\ for_scene\: :ref:`String<class_String>`\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_unsaved_status>`
  566. Override this method to provide a custom message that lists unsaved changes. The editor will call this method when exiting or when closing a scene, and display the returned string in a confirmation dialog. Return empty string if the plugin has no unsaved changes.
  567. When closing a scene, ``for_scene`` is the path to the scene being closed. You can use it to handle built-in resources in that scene.
  568. If the user confirms saving, :ref:`_save_external_data<class_EditorPlugin_private_method__save_external_data>` will be called, before closing the editor.
  569. ::
  570. func _get_unsaved_status(for_scene):
  571. if not unsaved:
  572. return ""
  573. if for_scene.is_empty():
  574. return "Save changes in MyCustomPlugin before closing?"
  575. else:
  576. return "Scene %s has changes from MyCustomPlugin. Save before closing?" % for_scene.get_file()
  577. func _save_external_data():
  578. unsaved = false
  579. If the plugin has no scene-specific changes, you can ignore the calls when closing scenes:
  580. ::
  581. func _get_unsaved_status(for_scene):
  582. if not for_scene.is_empty():
  583. return ""
  584. .. rst-class:: classref-item-separator
  585. ----
  586. .. _class_EditorPlugin_private_method__get_window_layout:
  587. .. rst-class:: classref-method
  588. |void| **_get_window_layout**\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__get_window_layout>`
  589. Override this method to provide the GUI layout of the plugin or any other data you want to be stored. This is used to save the project's editor layout when :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>` is called or the editor layout was changed (for example changing the position of a dock). The data is stored in the ``editor_layout.cfg`` file in the editor metadata directory.
  590. Use :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layout>` to restore your saved layout.
  591. ::
  592. func _get_window_layout(configuration):
  593. configuration.set_value("MyPlugin", "window_position", $Window.position)
  594. configuration.set_value("MyPlugin", "icon_color", $Icon.modulate)
  595. .. rst-class:: classref-item-separator
  596. ----
  597. .. _class_EditorPlugin_private_method__handles:
  598. .. rst-class:: classref-method
  599. :ref:`bool<class_bool>` **_handles**\ (\ object\: :ref:`Object<class_Object>`\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__handles>`
  600. Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit<class_EditorPlugin_private_method__edit>` and :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>` these will be called too.
  601. \ **Note:** Each plugin should handle only one type of objects at a time. If a plugin handles more types of objects and they are edited at the same time, it will result in errors.
  602. .. rst-class:: classref-item-separator
  603. ----
  604. .. _class_EditorPlugin_private_method__has_main_screen:
  605. .. rst-class:: classref-method
  606. :ref:`bool<class_bool>` **_has_main_screen**\ (\ ) |virtual| |const| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__has_main_screen>`
  607. Returns ``true`` if this is a main screen editor plugin (it goes in the workspace selector together with **2D**, **3D**, **Script** and **AssetLib**).
  608. When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of :ref:`EditorInterface.get_editor_main_screen<class_EditorInterface_method_get_editor_main_screen>` and made visible inside :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>`.
  609. Use :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>` and :ref:`_get_plugin_icon<class_EditorPlugin_private_method__get_plugin_icon>` to customize the plugin button's appearance.
  610. ::
  611. var plugin_control
  612. func _enter_tree():
  613. plugin_control = preload("my_plugin_control.tscn").instantiate()
  614. EditorInterface.get_editor_main_screen().add_child(plugin_control)
  615. plugin_control.hide()
  616. func _has_main_screen():
  617. return true
  618. func _make_visible(visible):
  619. plugin_control.visible = visible
  620. func _get_plugin_name():
  621. return "My Super Cool Plugin 3000"
  622. func _get_plugin_icon():
  623. return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
  624. .. rst-class:: classref-item-separator
  625. ----
  626. .. _class_EditorPlugin_private_method__make_visible:
  627. .. rst-class:: classref-method
  628. |void| **_make_visible**\ (\ visible\: :ref:`bool<class_bool>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__make_visible>`
  629. This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
  630. Remember that you have to manage the visibility of all your editor controls manually.
  631. .. rst-class:: classref-item-separator
  632. ----
  633. .. _class_EditorPlugin_private_method__save_external_data:
  634. .. rst-class:: classref-method
  635. |void| **_save_external_data**\ (\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__save_external_data>`
  636. This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
  637. .. rst-class:: classref-item-separator
  638. ----
  639. .. _class_EditorPlugin_private_method__set_state:
  640. .. rst-class:: classref-method
  641. |void| **_set_state**\ (\ state\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__set_state>`
  642. Restore the state saved by :ref:`_get_state<class_EditorPlugin_private_method__get_state>`. This method is called when the current scene tab is changed in the editor.
  643. \ **Note:** Your plugin must implement :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>`, otherwise it will not be recognized and this method will not be called.
  644. ::
  645. func _set_state(data):
  646. zoom = data.get("zoom", 1.0)
  647. preferred_color = data.get("my_color", Color.WHITE)
  648. .. rst-class:: classref-item-separator
  649. ----
  650. .. _class_EditorPlugin_private_method__set_window_layout:
  651. .. rst-class:: classref-method
  652. |void| **_set_window_layout**\ (\ configuration\: :ref:`ConfigFile<class_ConfigFile>`\ ) |virtual| :ref:`๐Ÿ”—<class_EditorPlugin_private_method__set_window_layout>`
  653. Restore the plugin GUI layout and data saved by :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>`. This method is called for every plugin on editor startup. Use the provided ``configuration`` file to read your saved data.
  654. ::
  655. func _set_window_layout(configuration):
  656. $Window.position = configuration.get_value("MyPlugin", "window_position", Vector2())
  657. $Icon.modulate = configuration.get_value("MyPlugin", "icon_color", Color.WHITE)
  658. .. rst-class:: classref-item-separator
  659. ----
  660. .. _class_EditorPlugin_method_add_autoload_singleton:
  661. .. rst-class:: classref-method
  662. |void| **add_autoload_singleton**\ (\ name\: :ref:`String<class_String>`, path\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_autoload_singleton>`
  663. Adds a script at ``path`` to the Autoload list as ``name``.
  664. .. rst-class:: classref-item-separator
  665. ----
  666. .. _class_EditorPlugin_method_add_context_menu_plugin:
  667. .. rst-class:: classref-method
  668. |void| **add_context_menu_plugin**\ (\ slot\: :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>`, plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_context_menu_plugin>`
  669. Adds a plugin to the context menu. ``slot`` is the context menu where the plugin will be added.
  670. See :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` for available context menus. A plugin instance can belong only to a single context menu slot.
  671. .. rst-class:: classref-item-separator
  672. ----
  673. .. _class_EditorPlugin_method_add_control_to_bottom_panel:
  674. .. rst-class:: classref-method
  675. :ref:`Button<class_Button>` **add_control_to_bottom_panel**\ (\ control\: :ref:`Control<class_Control>`, title\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_control_to_bottom_panel>`
  676. Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  677. Optionally, you can specify a shortcut parameter. When pressed, this shortcut will toggle the bottom panel's visibility. See the default editor bottom panel shortcuts in the Editor Settings for inspiration. Per convention, they all use :kbd:`Alt` modifier.
  678. .. rst-class:: classref-item-separator
  679. ----
  680. .. _class_EditorPlugin_method_add_control_to_container:
  681. .. rst-class:: classref-method
  682. |void| **add_control_to_container**\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_control_to_container>`
  683. Adds a custom control to a container (see :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`). There are many locations where custom controls can be added in the editor UI.
  684. Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
  685. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  686. .. rst-class:: classref-item-separator
  687. ----
  688. .. _class_EditorPlugin_method_add_control_to_dock:
  689. .. rst-class:: classref-method
  690. |void| **add_control_to_dock**\ (\ slot\: :ref:`DockSlot<enum_EditorPlugin_DockSlot>`, control\: :ref:`Control<class_Control>`, shortcut\: :ref:`Shortcut<class_Shortcut>` = null\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_control_to_dock>`
  691. Adds the control to a specific dock slot (see :ref:`DockSlot<enum_EditorPlugin_DockSlot>` for options).
  692. If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
  693. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  694. Optionally, you can specify a shortcut parameter. When pressed, this shortcut will toggle the dock's visibility once it's moved to the bottom panel (this shortcut does not affect the dock otherwise). See the default editor bottom panel shortcuts in the Editor Settings for inspiration. Per convention, they all use :kbd:`Alt` modifier.
  695. .. rst-class:: classref-item-separator
  696. ----
  697. .. _class_EditorPlugin_method_add_custom_type:
  698. .. rst-class:: classref-method
  699. |void| **add_custom_type**\ (\ type\: :ref:`String<class_String>`, base\: :ref:`String<class_String>`, script\: :ref:`Script<class_Script>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_custom_type>`
  700. Adds a custom type, which will appear in the list of nodes or resources.
  701. When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
  702. \ **Note:** The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes.
  703. You can use the virtual method :ref:`_handles<class_EditorPlugin_private_method__handles>` to check if your custom object is being edited by checking the script or using the ``is`` keyword.
  704. During run-time, this will be a simple object with a script so this function does not need to be called then.
  705. \ **Note:** Custom types added this way are not true classes. They are just a helper to create a node with specific script.
  706. .. rst-class:: classref-item-separator
  707. ----
  708. .. _class_EditorPlugin_method_add_debugger_plugin:
  709. .. rst-class:: classref-method
  710. |void| **add_debugger_plugin**\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_debugger_plugin>`
  711. Adds a :ref:`Script<class_Script>` as debugger plugin to the Debugger. The script must extend :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`.
  712. .. rst-class:: classref-item-separator
  713. ----
  714. .. _class_EditorPlugin_method_add_export_platform:
  715. .. rst-class:: classref-method
  716. |void| **add_export_platform**\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_export_platform>`
  717. Registers a new :ref:`EditorExportPlatform<class_EditorExportPlatform>`. Export platforms provides functionality of exporting to the specific platform.
  718. .. rst-class:: classref-item-separator
  719. ----
  720. .. _class_EditorPlugin_method_add_export_plugin:
  721. .. rst-class:: classref-method
  722. |void| **add_export_plugin**\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_export_plugin>`
  723. Registers a new :ref:`EditorExportPlugin<class_EditorExportPlugin>`. Export plugins are used to perform tasks when the project is being exported.
  724. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  725. .. rst-class:: classref-item-separator
  726. ----
  727. .. _class_EditorPlugin_method_add_import_plugin:
  728. .. rst-class:: classref-method
  729. |void| **add_import_plugin**\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_import_plugin>`
  730. Registers a new :ref:`EditorImportPlugin<class_EditorImportPlugin>`. Import plugins are used to import custom and unsupported assets as a custom :ref:`Resource<class_Resource>` type.
  731. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  732. \ **Note:** If you want to import custom 3D asset formats use :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>` instead.
  733. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  734. .. rst-class:: classref-item-separator
  735. ----
  736. .. _class_EditorPlugin_method_add_inspector_plugin:
  737. .. rst-class:: classref-method
  738. |void| **add_inspector_plugin**\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_inspector_plugin>`
  739. Registers a new :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`. Inspector plugins are used to extend :ref:`EditorInspector<class_EditorInspector>` and provide custom configuration tools for your object's properties.
  740. \ **Note:** Always use :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>` to remove the registered :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` when your **EditorPlugin** is disabled to prevent leaks and an unexpected behavior.
  741. .. tabs::
  742. .. code-tab:: gdscript
  743. const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
  744. var inspector_plugin = MyInspectorPlugin.new()
  745. func _enter_tree():
  746. add_inspector_plugin(inspector_plugin)
  747. func _exit_tree():
  748. remove_inspector_plugin(inspector_plugin)
  749. .. rst-class:: classref-item-separator
  750. ----
  751. .. _class_EditorPlugin_method_add_node_3d_gizmo_plugin:
  752. .. rst-class:: classref-method
  753. |void| **add_node_3d_gizmo_plugin**\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`
  754. Registers a new :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a :ref:`Node3D<class_Node3D>`.
  755. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  756. .. rst-class:: classref-item-separator
  757. ----
  758. .. _class_EditorPlugin_method_add_resource_conversion_plugin:
  759. .. rst-class:: classref-method
  760. |void| **add_resource_conversion_plugin**\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_resource_conversion_plugin>`
  761. Registers a new :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`. Resource conversion plugins are used to add custom resource converters to the editor inspector.
  762. See :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` for an example of how to create a resource conversion plugin.
  763. .. rst-class:: classref-item-separator
  764. ----
  765. .. _class_EditorPlugin_method_add_scene_format_importer_plugin:
  766. .. rst-class:: classref-method
  767. |void| **add_scene_format_importer_plugin**\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_scene_format_importer_plugin>`
  768. Registers a new :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`. Scene importers are used to import custom 3D asset formats as scenes.
  769. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  770. .. rst-class:: classref-item-separator
  771. ----
  772. .. _class_EditorPlugin_method_add_scene_post_import_plugin:
  773. .. rst-class:: classref-method
  774. |void| **add_scene_post_import_plugin**\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, first_priority\: :ref:`bool<class_bool>` = false\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_scene_post_import_plugin>`
  775. Add a :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
  776. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  777. .. rst-class:: classref-item-separator
  778. ----
  779. .. _class_EditorPlugin_method_add_tool_menu_item:
  780. .. rst-class:: classref-method
  781. |void| **add_tool_menu_item**\ (\ name\: :ref:`String<class_String>`, callable\: :ref:`Callable<class_Callable>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_tool_menu_item>`
  782. Adds a custom menu item to **Project > Tools** named ``name``. When clicked, the provided ``callable`` will be called.
  783. .. rst-class:: classref-item-separator
  784. ----
  785. .. _class_EditorPlugin_method_add_tool_submenu_item:
  786. .. rst-class:: classref-method
  787. |void| **add_tool_submenu_item**\ (\ name\: :ref:`String<class_String>`, submenu\: :ref:`PopupMenu<class_PopupMenu>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_tool_submenu_item>`
  788. Adds a custom :ref:`PopupMenu<class_PopupMenu>` submenu under **Project > Tools >** ``name``. Use :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>` on plugin clean up to remove the menu.
  789. .. rst-class:: classref-item-separator
  790. ----
  791. .. _class_EditorPlugin_method_add_translation_parser_plugin:
  792. .. rst-class:: classref-method
  793. |void| **add_translation_parser_plugin**\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_translation_parser_plugin>`
  794. Registers a custom translation parser plugin for extracting translatable strings from custom files.
  795. .. rst-class:: classref-item-separator
  796. ----
  797. .. _class_EditorPlugin_method_add_undo_redo_inspector_hook_callback:
  798. .. rst-class:: classref-method
  799. |void| **add_undo_redo_inspector_hook_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`
  800. Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
  801. The callback should have 4 arguments: :ref:`Object<class_Object>` ``undo_redo``, :ref:`Object<class_Object>` ``modified_object``, :ref:`String<class_String>` ``property`` and :ref:`Variant<class_Variant>` ``new_value``. They are, respectively, the :ref:`UndoRedo<class_UndoRedo>` object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
  802. .. rst-class:: classref-item-separator
  803. ----
  804. .. _class_EditorPlugin_method_get_editor_interface:
  805. .. rst-class:: classref-method
  806. :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_get_editor_interface>`
  807. **Deprecated:** :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
  808. Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
  809. .. rst-class:: classref-item-separator
  810. ----
  811. .. _class_EditorPlugin_method_get_export_as_menu:
  812. .. rst-class:: classref-method
  813. :ref:`PopupMenu<class_PopupMenu>` **get_export_as_menu**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_get_export_as_menu>`
  814. Returns the :ref:`PopupMenu<class_PopupMenu>` under **Scene > Export As...**.
  815. .. rst-class:: classref-item-separator
  816. ----
  817. .. _class_EditorPlugin_method_get_plugin_version:
  818. .. rst-class:: classref-method
  819. :ref:`String<class_String>` **get_plugin_version**\ (\ ) |const| :ref:`๐Ÿ”—<class_EditorPlugin_method_get_plugin_version>`
  820. Provide the version of the plugin declared in the ``plugin.cfg`` config file.
  821. .. rst-class:: classref-item-separator
  822. ----
  823. .. _class_EditorPlugin_method_get_script_create_dialog:
  824. .. rst-class:: classref-method
  825. :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` **get_script_create_dialog**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_get_script_create_dialog>`
  826. Gets the Editor's dialog used for making scripts.
  827. \ **Note:** Users can configure it before use.
  828. \ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  829. .. rst-class:: classref-item-separator
  830. ----
  831. .. _class_EditorPlugin_method_get_undo_redo:
  832. .. rst-class:: classref-method
  833. :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` **get_undo_redo**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_get_undo_redo>`
  834. Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
  835. .. rst-class:: classref-item-separator
  836. ----
  837. .. _class_EditorPlugin_method_hide_bottom_panel:
  838. .. rst-class:: classref-method
  839. |void| **hide_bottom_panel**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_hide_bottom_panel>`
  840. Minimizes the bottom panel.
  841. .. rst-class:: classref-item-separator
  842. ----
  843. .. _class_EditorPlugin_method_make_bottom_panel_item_visible:
  844. .. rst-class:: classref-method
  845. |void| **make_bottom_panel_item_visible**\ (\ item\: :ref:`Control<class_Control>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_make_bottom_panel_item_visible>`
  846. Makes a specific item in the bottom panel visible.
  847. .. rst-class:: classref-item-separator
  848. ----
  849. .. _class_EditorPlugin_method_queue_save_layout:
  850. .. rst-class:: classref-method
  851. |void| **queue_save_layout**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_queue_save_layout>`
  852. Queue save the project's editor layout.
  853. .. rst-class:: classref-item-separator
  854. ----
  855. .. _class_EditorPlugin_method_remove_autoload_singleton:
  856. .. rst-class:: classref-method
  857. |void| **remove_autoload_singleton**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_autoload_singleton>`
  858. Removes an Autoload ``name`` from the list.
  859. .. rst-class:: classref-item-separator
  860. ----
  861. .. _class_EditorPlugin_method_remove_context_menu_plugin:
  862. .. rst-class:: classref-method
  863. |void| **remove_context_menu_plugin**\ (\ plugin\: :ref:`EditorContextMenuPlugin<class_EditorContextMenuPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_context_menu_plugin>`
  864. Removes the specified context menu plugin.
  865. .. rst-class:: classref-item-separator
  866. ----
  867. .. _class_EditorPlugin_method_remove_control_from_bottom_panel:
  868. .. rst-class:: classref-method
  869. |void| **remove_control_from_bottom_panel**\ (\ control\: :ref:`Control<class_Control>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_control_from_bottom_panel>`
  870. Removes the control from the bottom panel. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  871. .. rst-class:: classref-item-separator
  872. ----
  873. .. _class_EditorPlugin_method_remove_control_from_container:
  874. .. rst-class:: classref-method
  875. |void| **remove_control_from_container**\ (\ container\: :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`, control\: :ref:`Control<class_Control>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_control_from_container>`
  876. Removes the control from the specified container. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  877. .. rst-class:: classref-item-separator
  878. ----
  879. .. _class_EditorPlugin_method_remove_control_from_docks:
  880. .. rst-class:: classref-method
  881. |void| **remove_control_from_docks**\ (\ control\: :ref:`Control<class_Control>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_control_from_docks>`
  882. Removes the control from the dock. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  883. .. rst-class:: classref-item-separator
  884. ----
  885. .. _class_EditorPlugin_method_remove_custom_type:
  886. .. rst-class:: classref-method
  887. |void| **remove_custom_type**\ (\ type\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_custom_type>`
  888. Removes a custom type added by :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>`.
  889. .. rst-class:: classref-item-separator
  890. ----
  891. .. _class_EditorPlugin_method_remove_debugger_plugin:
  892. .. rst-class:: classref-method
  893. |void| **remove_debugger_plugin**\ (\ script\: :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_debugger_plugin>`
  894. Removes the debugger plugin with given script from the Debugger.
  895. .. rst-class:: classref-item-separator
  896. ----
  897. .. _class_EditorPlugin_method_remove_export_platform:
  898. .. rst-class:: classref-method
  899. |void| **remove_export_platform**\ (\ platform\: :ref:`EditorExportPlatform<class_EditorExportPlatform>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_export_platform>`
  900. Removes an export platform registered by :ref:`add_export_platform<class_EditorPlugin_method_add_export_platform>`.
  901. .. rst-class:: classref-item-separator
  902. ----
  903. .. _class_EditorPlugin_method_remove_export_plugin:
  904. .. rst-class:: classref-method
  905. |void| **remove_export_plugin**\ (\ plugin\: :ref:`EditorExportPlugin<class_EditorExportPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_export_plugin>`
  906. Removes an export plugin registered by :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>`.
  907. .. rst-class:: classref-item-separator
  908. ----
  909. .. _class_EditorPlugin_method_remove_import_plugin:
  910. .. rst-class:: classref-method
  911. |void| **remove_import_plugin**\ (\ importer\: :ref:`EditorImportPlugin<class_EditorImportPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_import_plugin>`
  912. Removes an import plugin registered by :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`.
  913. .. rst-class:: classref-item-separator
  914. ----
  915. .. _class_EditorPlugin_method_remove_inspector_plugin:
  916. .. rst-class:: classref-method
  917. |void| **remove_inspector_plugin**\ (\ plugin\: :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_inspector_plugin>`
  918. Removes an inspector plugin registered by :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>`.
  919. .. rst-class:: classref-item-separator
  920. ----
  921. .. _class_EditorPlugin_method_remove_node_3d_gizmo_plugin:
  922. .. rst-class:: classref-method
  923. |void| **remove_node_3d_gizmo_plugin**\ (\ plugin\: :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>`
  924. Removes a gizmo plugin registered by :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`.
  925. .. rst-class:: classref-item-separator
  926. ----
  927. .. _class_EditorPlugin_method_remove_resource_conversion_plugin:
  928. .. rst-class:: classref-method
  929. |void| **remove_resource_conversion_plugin**\ (\ plugin\: :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_resource_conversion_plugin>`
  930. Removes a resource conversion plugin registered by :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>`.
  931. .. rst-class:: classref-item-separator
  932. ----
  933. .. _class_EditorPlugin_method_remove_scene_format_importer_plugin:
  934. .. rst-class:: classref-method
  935. |void| **remove_scene_format_importer_plugin**\ (\ scene_format_importer\: :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_scene_format_importer_plugin>`
  936. Removes a scene format importer registered by :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>`.
  937. .. rst-class:: classref-item-separator
  938. ----
  939. .. _class_EditorPlugin_method_remove_scene_post_import_plugin:
  940. .. rst-class:: classref-method
  941. |void| **remove_scene_post_import_plugin**\ (\ scene_import_plugin\: :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_scene_post_import_plugin>`
  942. Remove the :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, added with :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>`.
  943. .. rst-class:: classref-item-separator
  944. ----
  945. .. _class_EditorPlugin_method_remove_tool_menu_item:
  946. .. rst-class:: classref-method
  947. |void| **remove_tool_menu_item**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_tool_menu_item>`
  948. Removes a menu ``name`` from **Project > Tools**.
  949. .. rst-class:: classref-item-separator
  950. ----
  951. .. _class_EditorPlugin_method_remove_translation_parser_plugin:
  952. .. rst-class:: classref-method
  953. |void| **remove_translation_parser_plugin**\ (\ parser\: :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_translation_parser_plugin>`
  954. Removes a custom translation parser plugin registered by :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>`.
  955. .. rst-class:: classref-item-separator
  956. ----
  957. .. _class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback:
  958. .. rst-class:: classref-method
  959. |void| **remove_undo_redo_inspector_hook_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>`
  960. Removes a callback previously added by :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`.
  961. .. rst-class:: classref-item-separator
  962. ----
  963. .. _class_EditorPlugin_method_set_dock_tab_icon:
  964. .. rst-class:: classref-method
  965. |void| **set_dock_tab_icon**\ (\ control\: :ref:`Control<class_Control>`, icon\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_set_dock_tab_icon>`
  966. Sets the tab icon for the given control in a dock slot. Setting to ``null`` removes the icon.
  967. .. rst-class:: classref-item-separator
  968. ----
  969. .. _class_EditorPlugin_method_set_force_draw_over_forwarding_enabled:
  970. .. rst-class:: classref-method
  971. |void| **set_force_draw_over_forwarding_enabled**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`
  972. Enables calling of :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>` for the 2D editor and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
  973. .. rst-class:: classref-item-separator
  974. ----
  975. .. _class_EditorPlugin_method_set_input_event_forwarding_always_enabled:
  976. .. rst-class:: classref-method
  977. |void| **set_input_event_forwarding_always_enabled**\ (\ ) :ref:`๐Ÿ”—<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>`
  978. Use this method if you always want to receive inputs from 3D view screen inside :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>`. It might be especially usable if your plugin will want to use raycast in the scene.
  979. .. rst-class:: classref-item-separator
  980. ----
  981. .. _class_EditorPlugin_method_update_overlays:
  982. .. rst-class:: classref-method
  983. :ref:`int<class_int>` **update_overlays**\ (\ ) |const| :ref:`๐Ÿ”—<class_EditorPlugin_method_update_overlays>`
  984. Updates the overlays of the 2D and 3D editor viewport. Causes methods :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`, :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>` and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` to be called.
  985. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  986. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  987. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  988. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  989. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  990. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  991. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  992. .. |void| replace:: :abbr:`void (No return value.)`