12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CubemapArray.xml.
- .. _class_CubemapArray:
- CubemapArray
- ============
- **Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- An array of :ref:`Cubemap<class_Cubemap>`\ s, stored together and with a single reference.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **CubemapArray**\ s are made of an array of :ref:`Cubemap<class_Cubemap>`\ s. Like :ref:`Cubemap<class_Cubemap>`\ s, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube).
- The primary benefit of **CubemapArray**\ s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple :ref:`Cubemap<class_Cubemap>`\ s into a shader using a single **CubemapArray**. :ref:`Cubemap<class_Cubemap>`\ s are allocated in adjacent cache regions on the GPU, which makes **CubemapArray**\ s the most efficient way to store multiple :ref:`Cubemap<class_Cubemap>`\ s.
- \ **Note:** Godot uses **CubemapArray**\ s internally for many effects, including the :ref:`Sky<class_Sky>` if you set :ref:`ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` to ``true``. To create such a texture file yourself, reimport your image files using the import presets of the File System dock.
- \ **Note:** **CubemapArray** is not supported in the OpenGL 3 rendering backend.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_CubemapArray_method_create_placeholder>`\ (\ ) |const| |
- +---------------------------------+---------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_CubemapArray_method_create_placeholder:
- .. rst-class:: classref-method
- :ref:`Resource<class_Resource>` **create_placeholder**\ (\ ) |const| :ref:`🔗<class_CubemapArray_method_create_placeholder>`
- Creates a placeholder version of this resource (:ref:`PlaceholderCubemapArray<class_PlaceholderCubemapArray>`).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|