123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Cubemap.xml.
- .. _class_Cubemap:
- Cubemap
- =======
- **Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Six square textures representing the faces of a cube. Commonly used as a skybox.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see :ref:`ReflectionProbe<class_ReflectionProbe>`). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
- This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of **Cubemap** resources.
- To create such a texture file yourself, reimport your image files using the Godot Editor import presets. The expected image order is X+, X-, Y+, Y-, Z+, Z- (in Godot's coordinate system, so Y+ is "up" and Z- is "forward"). You can use one of the following templates as a base:
- - `2×3 cubemap template (default layout option) <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/cubemap_template_2x3.webp>`__\
- - `3×2 cubemap template <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/cubemap_template_3x2.webp>`__\
- - `1×6 cubemap template <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/cubemap_template_1x6.webp>`__\
- - `6×1 cubemap template <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/cubemap_template_6x1.webp>`__\
- \ **Note:** Godot doesn't support using cubemaps in a :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`. To use a cubemap as a skybox, convert the default :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>` to a :ref:`ShaderMaterial<class_ShaderMaterial>` using the **Convert to ShaderMaterial** resource dropdown option, then replace its code with the following:
- .. code:: text
- shader_type sky;
-
- uniform samplerCube source_panorama : filter_linear, source_color, hint_default_black;
- uniform float exposure : hint_range(0, 128) = 1.0;
-
- void sky() {
- // If importing a cubemap from another engine, you may need to flip one of the `EYEDIR` components below
- // by replacing it with `-EYEDIR`.
- vec3 eyedir = vec3(EYEDIR.x, EYEDIR.y, EYEDIR.z);
- COLOR = texture(source_panorama, eyedir).rgb * exposure;
- }
- After replacing the shader code and saving, specify the imported Cubemap resource in the Shader Parameters section of the ShaderMaterial in the inspector.
- Alternatively, you can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cubemap to an equirectangular sky map and use :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>` as usual.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------+----------------------------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Cubemap_method_create_placeholder>`\ (\ ) |const| |
- +---------------------------------+----------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Cubemap_method_create_placeholder:
- .. rst-class:: classref-method
- :ref:`Resource<class_Resource>` **create_placeholder**\ (\ ) |const| :ref:`🔗<class_Cubemap_method_create_placeholder>`
- Creates a placeholder version of this resource (:ref:`PlaceholderCubemap<class_PlaceholderCubemap>`).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|