class_csgprimitive3d.rst 3.4 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/csg/doc_classes/CSGPrimitive3D.xml.
  6. .. _class_CSGPrimitive3D:
  7. CSGPrimitive3D
  8. ==============
  9. **Inherits:** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`CSGBox3D<class_CSGBox3D>`, :ref:`CSGCylinder3D<class_CSGCylinder3D>`, :ref:`CSGMesh3D<class_CSGMesh3D>`, :ref:`CSGPolygon3D<class_CSGPolygon3D>`, :ref:`CSGSphere3D<class_CSGSphere3D>`, :ref:`CSGTorus3D<class_CSGTorus3D>`
  11. Base class for CSG primitives.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.
  16. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------+-------------------------------------------------------------+-----------+
  27. | :ref:`bool<class_bool>` | :ref:`flip_faces<class_CSGPrimitive3D_property_flip_faces>` | ``false`` |
  28. +-------------------------+-------------------------------------------------------------+-----------+
  29. .. rst-class:: classref-section-separator
  30. ----
  31. .. rst-class:: classref-descriptions-group
  32. Property Descriptions
  33. ---------------------
  34. .. _class_CSGPrimitive3D_property_flip_faces:
  35. .. rst-class:: classref-property
  36. :ref:`bool<class_bool>` **flip_faces** = ``false`` :ref:`🔗<class_CSGPrimitive3D_property_flip_faces>`
  37. .. rst-class:: classref-property-setget
  38. - |void| **set_flip_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
  39. - :ref:`bool<class_bool>` **get_flip_faces**\ (\ )
  40. If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
  41. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  42. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  43. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  44. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  45. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  46. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  47. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  48. .. |void| replace:: :abbr:`void (No return value.)`