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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConvexPolygonShape3D.xml.
- .. _class_ConvexPolygonShape3D:
- ConvexPolygonShape3D
- ====================
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 3D convex polyhedron shape used for physics collision.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A 3D convex polyhedron shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
- \ **ConvexPolygonShape3D** is *solid*, which means it detects collisions from objects that are fully inside it, unlike :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` which is hollow. This makes it more suitable for both detection and physics.
- \ **Convex decomposition:** A concave polyhedron can be split up into several convex polyhedra. This allows dynamic physics bodies to have complex concave collisions (at a performance cost) and can be achieved by using several **ConvexPolygonShape3D** nodes. To generate a convex decomposition from a mesh, select the :ref:`MeshInstance3D<class_MeshInstance3D>` node, go to the **Mesh** menu that appears above the viewport, and choose **Create Multiple Convex Collision Siblings**. Alternatively, :ref:`MeshInstance3D.create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>` can be called in a script to perform this decomposition at run-time.
- \ **Performance:** **ConvexPolygonShape3D** is faster to check collisions against compared to :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is slower than primitive collision shapes such as :ref:`SphereShape3D<class_SphereShape3D>` and :ref:`BoxShape3D<class_BoxShape3D>`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`points<class_ConvexPolygonShape3D_property_points>` | ``PackedVector3Array()`` |
- +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ConvexPolygonShape3D_property_points:
- .. rst-class:: classref-property
- :ref:`PackedVector3Array<class_PackedVector3Array>` **points** = ``PackedVector3Array()`` :ref:`🔗<class_ConvexPolygonShape3D_property_points>`
- .. rst-class:: classref-property-setget
- - |void| **set_points**\ (\ value\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ )
- - :ref:`PackedVector3Array<class_PackedVector3Array>` **get_points**\ (\ )
- The list of 3D points forming the convex polygon shape.
- **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector3Array<class_PackedVector3Array>` for more details.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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