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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon2D.xml.
- .. _class_CollisionPolygon2D:
- CollisionPolygon2D
- ==================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area2D<class_Area2D>`, turn :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object, or give a hollow shape to a :ref:`StaticBody2D<class_StaticBody2D>`.
- \ **Warning:** A non-uniformly scaled :ref:`CollisionShape2D<class_CollisionShape2D>` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>` | ``0`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon2D_property_disabled>` | ``false`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>` | ``false`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>` | ``PackedVector2Array()`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_CollisionPolygon2D_BuildMode:
- .. rst-class:: classref-enumeration
- enum **BuildMode**: :ref:`🔗<enum_CollisionPolygon2D_BuildMode>`
- .. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:
- .. rst-class:: classref-enumeration-constant
- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SOLIDS** = ``0``
- Collisions will include the polygon and its contained area. In this mode the node has the same effect as several :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` nodes, one for each convex shape in the convex decomposition of the polygon (but without the overhead of multiple nodes).
- .. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:
- .. rst-class:: classref-enumeration-constant
- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SEGMENTS** = ``1``
- Collisions will only include the polygon edges. In this mode the node has the same effect as a single :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>` made of segments, with the restriction that each segment (after the first one) starts where the previous one ends, and the last one ends where the first one starts (forming a closed but hollow polygon).
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CollisionPolygon2D_property_build_mode:
- .. rst-class:: classref-property
- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode** = ``0`` :ref:`🔗<class_CollisionPolygon2D_property_build_mode>`
- .. rst-class:: classref-property-setget
- - |void| **set_build_mode**\ (\ value\: :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>`\ )
- - :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **get_build_mode**\ (\ )
- Collision build mode. Use one of the :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` constants.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionPolygon2D_property_disabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_disabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_disabled**\ (\ )
- If ``true``, no collisions will be detected.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionPolygon2D_property_one_way_collision:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision>`
- .. rst-class:: classref-property-setget
- - |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
- If ``true``, only edges that face up, relative to **CollisionPolygon2D**'s rotation, will collide with other objects.
- \ **Note:** This property has no effect if this **CollisionPolygon2D** is a child of an :ref:`Area2D<class_Area2D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionPolygon2D_property_one_way_collision_margin:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision_margin>`
- .. rst-class:: classref-property-setget
- - |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
- The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionPolygon2D_property_polygon:
- .. rst-class:: classref-property
- :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon2D_property_polygon>`
- .. rst-class:: classref-property-setget
- - |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
- - :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
- The polygon's list of vertices. Each point will be connected to the next, and the final point will be connected to the first.
- \ **Note:** The returned vertices are in the local coordinate space of the given **CollisionPolygon2D**.
- **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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