class_collisionpolygon2d.rst 8.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon2D.xml.
  6. .. _class_CollisionPolygon2D:
  7. CollisionPolygon2D
  8. ==================
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area2D<class_Area2D>`, turn :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object, or give a hollow shape to a :ref:`StaticBody2D<class_StaticBody2D>`.
  15. \ **Warning:** A non-uniformly scaled :ref:`CollisionShape2D<class_CollisionShape2D>` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  22. | :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>` | ``0`` |
  23. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon2D_property_disabled>` | ``false`` |
  25. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>` | ``false`` |
  27. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  28. | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0`` |
  29. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  30. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>` | ``PackedVector2Array()`` |
  31. +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
  32. .. rst-class:: classref-section-separator
  33. ----
  34. .. rst-class:: classref-descriptions-group
  35. Enumerations
  36. ------------
  37. .. _enum_CollisionPolygon2D_BuildMode:
  38. .. rst-class:: classref-enumeration
  39. enum **BuildMode**: :ref:`🔗<enum_CollisionPolygon2D_BuildMode>`
  40. .. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:
  41. .. rst-class:: classref-enumeration-constant
  42. :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SOLIDS** = ``0``
  43. Collisions will include the polygon and its contained area. In this mode the node has the same effect as several :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` nodes, one for each convex shape in the convex decomposition of the polygon (but without the overhead of multiple nodes).
  44. .. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:
  45. .. rst-class:: classref-enumeration-constant
  46. :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SEGMENTS** = ``1``
  47. Collisions will only include the polygon edges. In this mode the node has the same effect as a single :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>` made of segments, with the restriction that each segment (after the first one) starts where the previous one ends, and the last one ends where the first one starts (forming a closed but hollow polygon).
  48. .. rst-class:: classref-section-separator
  49. ----
  50. .. rst-class:: classref-descriptions-group
  51. Property Descriptions
  52. ---------------------
  53. .. _class_CollisionPolygon2D_property_build_mode:
  54. .. rst-class:: classref-property
  55. :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode** = ``0`` :ref:`🔗<class_CollisionPolygon2D_property_build_mode>`
  56. .. rst-class:: classref-property-setget
  57. - |void| **set_build_mode**\ (\ value\: :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>`\ )
  58. - :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **get_build_mode**\ (\ )
  59. Collision build mode. Use one of the :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` constants.
  60. .. rst-class:: classref-item-separator
  61. ----
  62. .. _class_CollisionPolygon2D_property_disabled:
  63. .. rst-class:: classref-property
  64. :ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_disabled>`
  65. .. rst-class:: classref-property-setget
  66. - |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  67. - :ref:`bool<class_bool>` **is_disabled**\ (\ )
  68. If ``true``, no collisions will be detected.
  69. .. rst-class:: classref-item-separator
  70. ----
  71. .. _class_CollisionPolygon2D_property_one_way_collision:
  72. .. rst-class:: classref-property
  73. :ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision>`
  74. .. rst-class:: classref-property-setget
  75. - |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
  76. - :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
  77. If ``true``, only edges that face up, relative to **CollisionPolygon2D**'s rotation, will collide with other objects.
  78. \ **Note:** This property has no effect if this **CollisionPolygon2D** is a child of an :ref:`Area2D<class_Area2D>` node.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_CollisionPolygon2D_property_one_way_collision_margin:
  82. .. rst-class:: classref-property
  83. :ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision_margin>`
  84. .. rst-class:: classref-property-setget
  85. - |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
  86. - :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
  87. The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _class_CollisionPolygon2D_property_polygon:
  91. .. rst-class:: classref-property
  92. :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon2D_property_polygon>`
  93. .. rst-class:: classref-property-setget
  94. - |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
  95. - :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
  96. The polygon's list of vertices. Each point will be connected to the next, and the final point will be connected to the first.
  97. \ **Note:** The returned vertices are in the local coordinate space of the given **CollisionPolygon2D**.
  98. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
  99. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  100. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  101. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  102. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  103. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  104. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  105. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  106. .. |void| replace:: :abbr:`void (No return value.)`