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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CanvasLayer.xml.
- .. _class_CanvasLayer:
- CanvasLayer
- ===========
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
- A node used for independent rendering of objects within a 2D scene.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- :ref:`CanvasItem<class_CanvasItem>`-derived nodes that are direct or indirect children of a **CanvasLayer** will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index ``0``, so a **CanvasLayer** with index ``-1`` will be drawn below, and a **CanvasLayer** with index ``1`` will be drawn above. This order will hold regardless of the :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` of the nodes within each layer.
- \ **CanvasLayer**\ s can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers ``1`` and higher) or backgrounds (on layers ``-1`` and lower).
- \ **Note:** Embedded :ref:`Window<class_Window>`\ s are placed on layer ``1024``. :ref:`CanvasItem<class_CanvasItem>`\ s on layers ``1025`` and higher appear in front of embedded windows.
- \ **Note:** Each **CanvasLayer** is drawn on one specific :ref:`Viewport<class_Viewport>` and cannot be shared between multiple :ref:`Viewport<class_Viewport>`\ s, see :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>`. When using multiple :ref:`Viewport<class_Viewport>`\ s, for example in a split-screen game, you need create an individual **CanvasLayer** for each :ref:`Viewport<class_Viewport>` you want it to be drawn on.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- - :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
- - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>` | ``false`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2(0, 0)`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2(1, 1)`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
- +---------------------------------------+------------------------------------------------------------------------------------+-----------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>`\ (\ ) |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_CanvasLayer_method_get_final_transform>`\ (\ ) |const| |
- +---------------------------------------+----------------------------------------------------------------------------------------+
- | |void| | :ref:`hide<class_CanvasLayer_method_hide>`\ (\ ) |
- +---------------------------------------+----------------------------------------------------------------------------------------+
- | |void| | :ref:`show<class_CanvasLayer_method_show>`\ (\ ) |
- +---------------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_CanvasLayer_signal_visibility_changed:
- .. rst-class:: classref-signal
- **visibility_changed**\ (\ ) :ref:`🔗<class_CanvasLayer_signal_visibility_changed>`
- Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CanvasLayer_property_custom_viewport:
- .. rst-class:: classref-property
- :ref:`Node<class_Node>` **custom_viewport** :ref:`🔗<class_CanvasLayer_property_custom_viewport>`
- .. rst-class:: classref-property-setget
- - |void| **set_custom_viewport**\ (\ value\: :ref:`Node<class_Node>`\ )
- - :ref:`Node<class_Node>` **get_custom_viewport**\ (\ )
- The custom :ref:`Viewport<class_Viewport>` node assigned to the **CanvasLayer**. If ``null``, uses the default viewport instead.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_follow_viewport_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **follow_viewport_enabled** = ``false`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_following_viewport**\ (\ )
- If enabled, the **CanvasLayer** will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
- Together with :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` it can be used for a pseudo 3D effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_follow_viewport_scale:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **follow_viewport_scale** = ``1.0`` :ref:`🔗<class_CanvasLayer_property_follow_viewport_scale>`
- .. rst-class:: classref-property-setget
- - |void| **set_follow_viewport_scale**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_follow_viewport_scale**\ (\ )
- Scales the layer when using :ref:`follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_layer:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **layer** = ``1`` :ref:`🔗<class_CanvasLayer_property_layer>`
- .. rst-class:: classref-property-setget
- - |void| **set_layer**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_layer**\ (\ )
- Layer index for draw order. Lower values are drawn behind higher values.
- \ **Note:** If multiple CanvasLayers have the same layer index, :ref:`CanvasItem<class_CanvasItem>` children of one CanvasLayer are drawn behind the :ref:`CanvasItem<class_CanvasItem>` children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_CanvasLayer_property_offset>`
- .. rst-class:: classref-property-setget
- - |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
- The layer's base offset.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_rotation:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **rotation** = ``0.0`` :ref:`🔗<class_CanvasLayer_property_rotation>`
- .. rst-class:: classref-property-setget
- - |void| **set_rotation**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_rotation**\ (\ )
- The layer's rotation in radians.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_scale:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **scale** = ``Vector2(1, 1)`` :ref:`🔗<class_CanvasLayer_property_scale>`
- .. rst-class:: classref-property-setget
- - |void| **set_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_scale**\ (\ )
- The layer's scale.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_transform:
- .. rst-class:: classref-property
- :ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_CanvasLayer_property_transform>`
- .. rst-class:: classref-property-setget
- - |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
- - :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
- The layer's transform.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_property_visible:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **visible** = ``true`` :ref:`🔗<class_CanvasLayer_property_visible>`
- .. rst-class:: classref-property-setget
- - |void| **set_visible**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_visible**\ (\ )
- If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer** will be hidden.
- Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a **CanvasLayer** isn't propagated to underlying layers.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_CanvasLayer_method_get_canvas:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_canvas**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_canvas>`
- Returns the RID of the canvas used by this layer.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_method_get_final_transform:
- .. rst-class:: classref-method
- :ref:`Transform2D<class_Transform2D>` **get_final_transform**\ (\ ) |const| :ref:`🔗<class_CanvasLayer_method_get_final_transform>`
- Returns the transform from the **CanvasLayer**\ s coordinate system to the :ref:`Viewport<class_Viewport>`\ s coordinate system.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_method_hide:
- .. rst-class:: classref-method
- |void| **hide**\ (\ ) :ref:`🔗<class_CanvasLayer_method_hide>`
- Hides any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasLayer_method_show:
- .. rst-class:: classref-method
- |void| **show**\ (\ ) :ref:`🔗<class_CanvasLayer_method_show>`
- Shows any :ref:`CanvasItem<class_CanvasItem>` under this **CanvasLayer**. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|