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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CameraAttributesPractical.xml.
- .. _class_CameraAttributesPractical:
- CameraAttributesPractical
- =========================
- **Inherits:** :ref:`CameraAttributes<class_CameraAttributes>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Camera settings in an easy to use format.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Controls camera-specific attributes such as auto-exposure, depth of field, and exposure override.
- When used in a :ref:`WorldEnvironment<class_WorldEnvironment>` it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own :ref:`CameraAttributes<class_CameraAttributes>`, including the editor camera. When used in a :ref:`Camera3D<class_Camera3D>` it will override any :ref:`CameraAttributes<class_CameraAttributes>` set in the :ref:`WorldEnvironment<class_WorldEnvironment>`. When used in :ref:`VoxelGI<class_VoxelGI>` or :ref:`LightmapGI<class_LightmapGI>`, only the exposure settings will be used.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`auto_exposure_max_sensitivity<class_CameraAttributesPractical_property_auto_exposure_max_sensitivity>` | ``800.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`auto_exposure_min_sensitivity<class_CameraAttributesPractical_property_auto_exposure_min_sensitivity>` | ``0.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dof_blur_amount<class_CameraAttributesPractical_property_dof_blur_amount>` | ``0.1`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dof_blur_far_distance<class_CameraAttributesPractical_property_dof_blur_far_distance>` | ``10.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`dof_blur_far_enabled<class_CameraAttributesPractical_property_dof_blur_far_enabled>` | ``false`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dof_blur_far_transition<class_CameraAttributesPractical_property_dof_blur_far_transition>` | ``5.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dof_blur_near_distance<class_CameraAttributesPractical_property_dof_blur_near_distance>` | ``2.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`dof_blur_near_enabled<class_CameraAttributesPractical_property_dof_blur_near_enabled>` | ``false`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dof_blur_near_transition<class_CameraAttributesPractical_property_dof_blur_near_transition>` | ``1.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CameraAttributesPractical_property_auto_exposure_max_sensitivity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **auto_exposure_max_sensitivity** = ``800.0`` :ref:`🔗<class_CameraAttributesPractical_property_auto_exposure_max_sensitivity>`
- .. rst-class:: classref-property-setget
- - |void| **set_auto_exposure_max_sensitivity**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_auto_exposure_max_sensitivity**\ (\ )
- The maximum sensitivity (in ISO) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing below a certain brightness, resulting in a cut off point where the scene will remain bright.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_auto_exposure_min_sensitivity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **auto_exposure_min_sensitivity** = ``0.0`` :ref:`🔗<class_CameraAttributesPractical_property_auto_exposure_min_sensitivity>`
- .. rst-class:: classref-property-setget
- - |void| **set_auto_exposure_min_sensitivity**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_auto_exposure_min_sensitivity**\ (\ )
- The minimum sensitivity (in ISO) used when calculating auto exposure. When calculating scene average luminance, color values will be clamped to at least this value. This limits the auto-exposure from exposing above a certain brightness, resulting in a cut off point where the scene will remain dark.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_amount:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dof_blur_amount** = ``0.1`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_amount>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_amount**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dof_blur_amount**\ (\ )
- Sets the maximum amount of blur. When using physically-based blur amounts, will instead act as a multiplier. High values lead to an increased amount of blurriness, but can be much more expensive to calculate. It is best to keep this as low as possible for a given art style.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_far_distance:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dof_blur_far_distance** = ``10.0`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_far_distance>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_far_distance**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dof_blur_far_distance**\ (\ )
- Objects further from the :ref:`Camera3D<class_Camera3D>` by this amount will be blurred by the depth of field effect. Measured in meters.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_far_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **dof_blur_far_enabled** = ``false`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_far_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_far_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_dof_blur_far_enabled**\ (\ )
- Enables depth of field blur for objects further than :ref:`dof_blur_far_distance<class_CameraAttributesPractical_property_dof_blur_far_distance>`. Strength of blur is controlled by :ref:`dof_blur_amount<class_CameraAttributesPractical_property_dof_blur_amount>` and modulated by :ref:`dof_blur_far_transition<class_CameraAttributesPractical_property_dof_blur_far_transition>`.
- \ **Note:** Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_far_transition:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dof_blur_far_transition** = ``5.0`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_far_transition>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_far_transition**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dof_blur_far_transition**\ (\ )
- When positive, distance over which (starting from :ref:`dof_blur_far_distance<class_CameraAttributesPractical_property_dof_blur_far_distance>`) blur effect will scale from 0 to :ref:`dof_blur_amount<class_CameraAttributesPractical_property_dof_blur_amount>`. When negative, uses physically-based scaling so depth of field effect will scale from 0 at :ref:`dof_blur_far_distance<class_CameraAttributesPractical_property_dof_blur_far_distance>` and will increase in a physically accurate way as objects get further from the :ref:`Camera3D<class_Camera3D>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_near_distance:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dof_blur_near_distance** = ``2.0`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_near_distance>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_near_distance**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dof_blur_near_distance**\ (\ )
- Objects closer from the :ref:`Camera3D<class_Camera3D>` by this amount will be blurred by the depth of field effect. Measured in meters.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_near_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **dof_blur_near_enabled** = ``false`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_near_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_near_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_dof_blur_near_enabled**\ (\ )
- Enables depth of field blur for objects closer than :ref:`dof_blur_near_distance<class_CameraAttributesPractical_property_dof_blur_near_distance>`. Strength of blur is controlled by :ref:`dof_blur_amount<class_CameraAttributesPractical_property_dof_blur_amount>` and modulated by :ref:`dof_blur_near_transition<class_CameraAttributesPractical_property_dof_blur_near_transition>`.
- \ **Note:** Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CameraAttributesPractical_property_dof_blur_near_transition:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dof_blur_near_transition** = ``1.0`` :ref:`🔗<class_CameraAttributesPractical_property_dof_blur_near_transition>`
- .. rst-class:: classref-property-setget
- - |void| **set_dof_blur_near_transition**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dof_blur_near_transition**\ (\ )
- When positive, distance over which blur effect will scale from 0 to :ref:`dof_blur_amount<class_CameraAttributesPractical_property_dof_blur_amount>`, ending at :ref:`dof_blur_near_distance<class_CameraAttributesPractical_property_dof_blur_near_distance>`. When negative, uses physically-based scaling so depth of field effect will scale from 0 at :ref:`dof_blur_near_distance<class_CameraAttributesPractical_property_dof_blur_near_distance>` and will increase in a physically accurate way as objects get closer to the :ref:`Camera3D<class_Camera3D>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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