class_camera2d.rst 42 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Camera2D.xml.
  6. .. _class_Camera2D:
  7. Camera2D
  8. ========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Camera node for 2D scenes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of :ref:`CanvasItem<class_CanvasItem>`-based nodes.
  15. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport.
  16. This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from :ref:`Node2D<class_Node2D>` and change the transform of the canvas by setting :ref:`Viewport.canvas_transform<class_Viewport_property_canvas_transform>` in :ref:`Viewport<class_Viewport>` (you can obtain the current :ref:`Viewport<class_Viewport>` by using :ref:`Node.get_viewport<class_Node_method_get_viewport>`).
  17. Note that the **Camera2D** node's ``position`` doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>` to get the real position.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `2D Platformer Demo <https://godotengine.org/asset-library/asset/2727>`__
  22. - `2D Isometric Demo <https://godotengine.org/asset-library/asset/2718>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  29. | :ref:`AnchorMode<enum_Camera2D_AnchorMode>` | :ref:`anchor_mode<class_Camera2D_property_anchor_mode>` | ``1`` |
  30. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  31. | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_Camera2D_property_custom_viewport>` | |
  32. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  33. | :ref:`float<class_float>` | :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>` | ``0.2`` |
  34. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  35. | :ref:`bool<class_bool>` | :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` | ``false`` |
  36. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  37. | :ref:`float<class_float>` | :ref:`drag_horizontal_offset<class_Camera2D_property_drag_horizontal_offset>` | ``0.0`` |
  38. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  39. | :ref:`float<class_float>` | :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>` | ``0.2`` |
  40. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  41. | :ref:`float<class_float>` | :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>` | ``0.2`` |
  42. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  43. | :ref:`float<class_float>` | :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>` | ``0.2`` |
  44. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  45. | :ref:`bool<class_bool>` | :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` | ``false`` |
  46. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  47. | :ref:`float<class_float>` | :ref:`drag_vertical_offset<class_Camera2D_property_drag_vertical_offset>` | ``0.0`` |
  48. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  49. | :ref:`bool<class_bool>` | :ref:`editor_draw_drag_margin<class_Camera2D_property_editor_draw_drag_margin>` | ``false`` |
  50. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  51. | :ref:`bool<class_bool>` | :ref:`editor_draw_limits<class_Camera2D_property_editor_draw_limits>` | ``false`` |
  52. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  53. | :ref:`bool<class_bool>` | :ref:`editor_draw_screen<class_Camera2D_property_editor_draw_screen>` | ``true`` |
  54. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  55. | :ref:`bool<class_bool>` | :ref:`enabled<class_Camera2D_property_enabled>` | ``true`` |
  56. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  57. | :ref:`bool<class_bool>` | :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` | ``true`` |
  58. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  59. | :ref:`int<class_int>` | :ref:`limit_bottom<class_Camera2D_property_limit_bottom>` | ``10000000`` |
  60. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  61. | :ref:`int<class_int>` | :ref:`limit_left<class_Camera2D_property_limit_left>` | ``-10000000`` |
  62. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  63. | :ref:`int<class_int>` | :ref:`limit_right<class_Camera2D_property_limit_right>` | ``10000000`` |
  64. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  65. | :ref:`bool<class_bool>` | :ref:`limit_smoothed<class_Camera2D_property_limit_smoothed>` | ``false`` |
  66. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  67. | :ref:`int<class_int>` | :ref:`limit_top<class_Camera2D_property_limit_top>` | ``-10000000`` |
  68. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  69. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Camera2D_property_offset>` | ``Vector2(0, 0)`` |
  70. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  71. | :ref:`bool<class_bool>` | :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` | ``false`` |
  72. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  73. | :ref:`float<class_float>` | :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>` | ``5.0`` |
  74. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  75. | :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` | :ref:`process_callback<class_Camera2D_property_process_callback>` | ``1`` |
  76. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  77. | :ref:`bool<class_bool>` | :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` | ``false`` |
  78. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  79. | :ref:`float<class_float>` | :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>` | ``5.0`` |
  80. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  81. | :ref:`Vector2<class_Vector2>` | :ref:`zoom<class_Camera2D_property_zoom>` | ``Vector2(1, 1)`` |
  82. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  83. .. rst-class:: classref-reftable-group
  84. Methods
  85. -------
  86. .. table::
  87. :widths: auto
  88. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | |void| | :ref:`align<class_Camera2D_method_align>`\ (\ ) |
  90. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`force_update_scroll<class_Camera2D_method_force_update_scroll>`\ (\ ) |
  92. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`float<class_float>` | :ref:`get_drag_margin<class_Camera2D_method_get_drag_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  94. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`get_limit<class_Camera2D_method_get_limit>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  96. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector2<class_Vector2>` | :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>`\ (\ ) |const| |
  98. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector2<class_Vector2>` | :ref:`get_target_position<class_Camera2D_method_get_target_position>`\ (\ ) |const| |
  100. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`bool<class_bool>` | :ref:`is_current<class_Camera2D_method_is_current>`\ (\ ) |const| |
  102. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`make_current<class_Camera2D_method_make_current>`\ (\ ) |
  104. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | |void| | :ref:`reset_smoothing<class_Camera2D_method_reset_smoothing>`\ (\ ) |
  106. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | |void| | :ref:`set_drag_margin<class_Camera2D_method_set_drag_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ ) |
  108. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | |void| | :ref:`set_limit<class_Camera2D_method_set_limit>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ ) |
  110. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. .. rst-class:: classref-section-separator
  112. ----
  113. .. rst-class:: classref-descriptions-group
  114. Enumerations
  115. ------------
  116. .. _enum_Camera2D_AnchorMode:
  117. .. rst-class:: classref-enumeration
  118. enum **AnchorMode**: :ref:`๐Ÿ”—<enum_Camera2D_AnchorMode>`
  119. .. _class_Camera2D_constant_ANCHOR_MODE_FIXED_TOP_LEFT:
  120. .. rst-class:: classref-enumeration-constant
  121. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_FIXED_TOP_LEFT** = ``0``
  122. The camera's position is fixed so that the top-left corner is always at the origin.
  123. .. _class_Camera2D_constant_ANCHOR_MODE_DRAG_CENTER:
  124. .. rst-class:: classref-enumeration-constant
  125. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_DRAG_CENTER** = ``1``
  126. The camera's position takes into account vertical/horizontal offsets and the screen size.
  127. .. rst-class:: classref-item-separator
  128. ----
  129. .. _enum_Camera2D_Camera2DProcessCallback:
  130. .. rst-class:: classref-enumeration
  131. enum **Camera2DProcessCallback**: :ref:`๐Ÿ”—<enum_Camera2D_Camera2DProcessCallback>`
  132. .. _class_Camera2D_constant_CAMERA2D_PROCESS_PHYSICS:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_PHYSICS** = ``0``
  135. The camera updates during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  136. .. _class_Camera2D_constant_CAMERA2D_PROCESS_IDLE:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_IDLE** = ``1``
  139. The camera updates during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  140. .. rst-class:: classref-section-separator
  141. ----
  142. .. rst-class:: classref-descriptions-group
  143. Property Descriptions
  144. ---------------------
  145. .. _class_Camera2D_property_anchor_mode:
  146. .. rst-class:: classref-property
  147. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode** = ``1`` :ref:`๐Ÿ”—<class_Camera2D_property_anchor_mode>`
  148. .. rst-class:: classref-property-setget
  149. - |void| **set_anchor_mode**\ (\ value\: :ref:`AnchorMode<enum_Camera2D_AnchorMode>`\ )
  150. - :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **get_anchor_mode**\ (\ )
  151. The Camera2D's anchor point. See :ref:`AnchorMode<enum_Camera2D_AnchorMode>` constants.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_Camera2D_property_custom_viewport:
  155. .. rst-class:: classref-property
  156. :ref:`Node<class_Node>` **custom_viewport** :ref:`๐Ÿ”—<class_Camera2D_property_custom_viewport>`
  157. .. rst-class:: classref-property-setget
  158. - |void| **set_custom_viewport**\ (\ value\: :ref:`Node<class_Node>`\ )
  159. - :ref:`Node<class_Node>` **get_custom_viewport**\ (\ )
  160. The custom :ref:`Viewport<class_Viewport>` node attached to the **Camera2D**. If ``null`` or not a :ref:`Viewport<class_Viewport>`, uses the default viewport instead.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_Camera2D_property_drag_bottom_margin:
  164. .. rst-class:: classref-property
  165. :ref:`float<class_float>` **drag_bottom_margin** = ``0.2`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_bottom_margin>`
  166. .. rst-class:: classref-property-setget
  167. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  168. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  169. Bottom margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the bottom edge of the screen.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_Camera2D_property_drag_horizontal_enabled:
  173. .. rst-class:: classref-property
  174. :ref:`bool<class_bool>` **drag_horizontal_enabled** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_horizontal_enabled>`
  175. .. rst-class:: classref-property-setget
  176. - |void| **set_drag_horizontal_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  177. - :ref:`bool<class_bool>` **is_drag_horizontal_enabled**\ (\ )
  178. If ``true``, the camera only moves when reaching the horizontal (left and right) drag margins. If ``false``, the camera moves horizontally regardless of margins.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_Camera2D_property_drag_horizontal_offset:
  182. .. rst-class:: classref-property
  183. :ref:`float<class_float>` **drag_horizontal_offset** = ``0.0`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_horizontal_offset>`
  184. .. rst-class:: classref-property-setget
  185. - |void| **set_drag_horizontal_offset**\ (\ value\: :ref:`float<class_float>`\ )
  186. - :ref:`float<class_float>` **get_drag_horizontal_offset**\ (\ )
  187. The relative horizontal drag offset of the camera between the right (``-1``) and left (``1``) drag margins.
  188. \ **Note:** Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` is ``true`` or the drag margins are changed.
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_Camera2D_property_drag_left_margin:
  192. .. rst-class:: classref-property
  193. :ref:`float<class_float>` **drag_left_margin** = ``0.2`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_left_margin>`
  194. .. rst-class:: classref-property-setget
  195. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  196. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  197. Left margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the left edge of the screen.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_Camera2D_property_drag_right_margin:
  201. .. rst-class:: classref-property
  202. :ref:`float<class_float>` **drag_right_margin** = ``0.2`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_right_margin>`
  203. .. rst-class:: classref-property-setget
  204. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  205. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  206. Right margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the right edge of the screen.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_Camera2D_property_drag_top_margin:
  210. .. rst-class:: classref-property
  211. :ref:`float<class_float>` **drag_top_margin** = ``0.2`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_top_margin>`
  212. .. rst-class:: classref-property-setget
  213. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  214. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  215. Top margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the top edge of the screen.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_Camera2D_property_drag_vertical_enabled:
  219. .. rst-class:: classref-property
  220. :ref:`bool<class_bool>` **drag_vertical_enabled** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_vertical_enabled>`
  221. .. rst-class:: classref-property-setget
  222. - |void| **set_drag_vertical_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  223. - :ref:`bool<class_bool>` **is_drag_vertical_enabled**\ (\ )
  224. If ``true``, the camera only moves when reaching the vertical (top and bottom) drag margins. If ``false``, the camera moves vertically regardless of the drag margins.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_Camera2D_property_drag_vertical_offset:
  228. .. rst-class:: classref-property
  229. :ref:`float<class_float>` **drag_vertical_offset** = ``0.0`` :ref:`๐Ÿ”—<class_Camera2D_property_drag_vertical_offset>`
  230. .. rst-class:: classref-property-setget
  231. - |void| **set_drag_vertical_offset**\ (\ value\: :ref:`float<class_float>`\ )
  232. - :ref:`float<class_float>` **get_drag_vertical_offset**\ (\ )
  233. The relative vertical drag offset of the camera between the bottom (``-1``) and top (``1``) drag margins.
  234. \ **Note:** Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` is ``true`` or the drag margins are changed.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_Camera2D_property_editor_draw_drag_margin:
  238. .. rst-class:: classref-property
  239. :ref:`bool<class_bool>` **editor_draw_drag_margin** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_editor_draw_drag_margin>`
  240. .. rst-class:: classref-property-setget
  241. - |void| **set_margin_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  242. - :ref:`bool<class_bool>` **is_margin_drawing_enabled**\ (\ )
  243. If ``true``, draws the camera's drag margin rectangle in the editor.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_Camera2D_property_editor_draw_limits:
  247. .. rst-class:: classref-property
  248. :ref:`bool<class_bool>` **editor_draw_limits** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_editor_draw_limits>`
  249. .. rst-class:: classref-property-setget
  250. - |void| **set_limit_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  251. - :ref:`bool<class_bool>` **is_limit_drawing_enabled**\ (\ )
  252. If ``true``, draws the camera's limits rectangle in the editor.
  253. .. rst-class:: classref-item-separator
  254. ----
  255. .. _class_Camera2D_property_editor_draw_screen:
  256. .. rst-class:: classref-property
  257. :ref:`bool<class_bool>` **editor_draw_screen** = ``true`` :ref:`๐Ÿ”—<class_Camera2D_property_editor_draw_screen>`
  258. .. rst-class:: classref-property-setget
  259. - |void| **set_screen_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  260. - :ref:`bool<class_bool>` **is_screen_drawing_enabled**\ (\ )
  261. If ``true``, draws the camera's screen rectangle in the editor.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_Camera2D_property_enabled:
  265. .. rst-class:: classref-property
  266. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`๐Ÿ”—<class_Camera2D_property_enabled>`
  267. .. rst-class:: classref-property-setget
  268. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  269. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  270. Controls whether the camera can be active or not. If ``true``, the **Camera2D** will become the main camera when it enters the scene tree and there is no active camera currently (see :ref:`Viewport.get_camera_2d<class_Viewport_method_get_camera_2d>`).
  271. When the camera is currently active and :ref:`enabled<class_Camera2D_property_enabled>` is set to ``false``, the next enabled **Camera2D** in the scene tree will become active.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_Camera2D_property_ignore_rotation:
  275. .. rst-class:: classref-property
  276. :ref:`bool<class_bool>` **ignore_rotation** = ``true`` :ref:`๐Ÿ”—<class_Camera2D_property_ignore_rotation>`
  277. .. rst-class:: classref-property-setget
  278. - |void| **set_ignore_rotation**\ (\ value\: :ref:`bool<class_bool>`\ )
  279. - :ref:`bool<class_bool>` **is_ignoring_rotation**\ (\ )
  280. If ``true``, the camera's rendered view is not affected by its :ref:`Node2D.rotation<class_Node2D_property_rotation>` and :ref:`Node2D.global_rotation<class_Node2D_property_global_rotation>`.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Camera2D_property_limit_bottom:
  284. .. rst-class:: classref-property
  285. :ref:`int<class_int>` **limit_bottom** = ``10000000`` :ref:`๐Ÿ”—<class_Camera2D_property_limit_bottom>`
  286. .. rst-class:: classref-property-setget
  287. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  288. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  289. Bottom scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_Camera2D_property_limit_left:
  293. .. rst-class:: classref-property
  294. :ref:`int<class_int>` **limit_left** = ``-10000000`` :ref:`๐Ÿ”—<class_Camera2D_property_limit_left>`
  295. .. rst-class:: classref-property-setget
  296. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  297. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  298. Left scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_Camera2D_property_limit_right:
  302. .. rst-class:: classref-property
  303. :ref:`int<class_int>` **limit_right** = ``10000000`` :ref:`๐Ÿ”—<class_Camera2D_property_limit_right>`
  304. .. rst-class:: classref-property-setget
  305. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  306. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  307. Right scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_Camera2D_property_limit_smoothed:
  311. .. rst-class:: classref-property
  312. :ref:`bool<class_bool>` **limit_smoothed** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_limit_smoothed>`
  313. .. rst-class:: classref-property-setget
  314. - |void| **set_limit_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  315. - :ref:`bool<class_bool>` **is_limit_smoothing_enabled**\ (\ )
  316. If ``true``, the camera smoothly stops when reaches its limits.
  317. This property has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  318. \ **Note:** To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke :ref:`reset_smoothing<class_Camera2D_method_reset_smoothing>`.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_Camera2D_property_limit_top:
  322. .. rst-class:: classref-property
  323. :ref:`int<class_int>` **limit_top** = ``-10000000`` :ref:`๐Ÿ”—<class_Camera2D_property_limit_top>`
  324. .. rst-class:: classref-property-setget
  325. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  326. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  327. Top scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_Camera2D_property_offset:
  331. .. rst-class:: classref-property
  332. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`๐Ÿ”—<class_Camera2D_property_offset>`
  333. .. rst-class:: classref-property-setget
  334. - |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  335. - :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
  336. The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_left<class_Camera2D_property_limit_left>` and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_Camera2D_property_position_smoothing_enabled:
  340. .. rst-class:: classref-property
  341. :ref:`bool<class_bool>` **position_smoothing_enabled** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_position_smoothing_enabled>`
  342. .. rst-class:: classref-property-setget
  343. - |void| **set_position_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  344. - :ref:`bool<class_bool>` **is_position_smoothing_enabled**\ (\ )
  345. If ``true``, the camera's view smoothly moves towards its target position at :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>`.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_Camera2D_property_position_smoothing_speed:
  349. .. rst-class:: classref-property
  350. :ref:`float<class_float>` **position_smoothing_speed** = ``5.0`` :ref:`๐Ÿ”—<class_Camera2D_property_position_smoothing_speed>`
  351. .. rst-class:: classref-property-setget
  352. - |void| **set_position_smoothing_speed**\ (\ value\: :ref:`float<class_float>`\ )
  353. - :ref:`float<class_float>` **get_position_smoothing_speed**\ (\ )
  354. Speed in pixels per second of the camera's smoothing effect when :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true``.
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_Camera2D_property_process_callback:
  358. .. rst-class:: classref-property
  359. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **process_callback** = ``1`` :ref:`๐Ÿ”—<class_Camera2D_property_process_callback>`
  360. .. rst-class:: classref-property-setget
  361. - |void| **set_process_callback**\ (\ value\: :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>`\ )
  362. - :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **get_process_callback**\ (\ )
  363. The camera's process callback. See :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>`.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_Camera2D_property_rotation_smoothing_enabled:
  367. .. rst-class:: classref-property
  368. :ref:`bool<class_bool>` **rotation_smoothing_enabled** = ``false`` :ref:`๐Ÿ”—<class_Camera2D_property_rotation_smoothing_enabled>`
  369. .. rst-class:: classref-property-setget
  370. - |void| **set_rotation_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  371. - :ref:`bool<class_bool>` **is_rotation_smoothing_enabled**\ (\ )
  372. If ``true``, the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>`.
  373. \ **Note:** This property has no effect if :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` is ``true``.
  374. .. rst-class:: classref-item-separator
  375. ----
  376. .. _class_Camera2D_property_rotation_smoothing_speed:
  377. .. rst-class:: classref-property
  378. :ref:`float<class_float>` **rotation_smoothing_speed** = ``5.0`` :ref:`๐Ÿ”—<class_Camera2D_property_rotation_smoothing_speed>`
  379. .. rst-class:: classref-property-setget
  380. - |void| **set_rotation_smoothing_speed**\ (\ value\: :ref:`float<class_float>`\ )
  381. - :ref:`float<class_float>` **get_rotation_smoothing_speed**\ (\ )
  382. The angular, asymptotic speed of the camera's rotation smoothing effect when :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` is ``true``.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_Camera2D_property_zoom:
  386. .. rst-class:: classref-property
  387. :ref:`Vector2<class_Vector2>` **zoom** = ``Vector2(1, 1)`` :ref:`๐Ÿ”—<class_Camera2D_property_zoom>`
  388. .. rst-class:: classref-property-setget
  389. - |void| **set_zoom**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  390. - :ref:`Vector2<class_Vector2>` **get_zoom**\ (\ )
  391. The camera's zoom. A zoom of ``Vector(2, 2)`` doubles the size seen in the viewport. A zoom of ``Vector(0.5, 0.5)`` halves the size seen in the viewport.
  392. \ **Note:** :ref:`FontFile.oversampling<class_FontFile_property_oversampling>` does *not* take **Camera2D** zoom into account. This means that zooming in/out will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated unless the font is part of a :ref:`CanvasLayer<class_CanvasLayer>` that makes it ignore camera zoom. To ensure text remains crisp regardless of zoom, you can enable MSDF font rendering by enabling :ref:`ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` (applies to the default project font only), or enabling **Multichannel Signed Distance Field** in the import options of a DynamicFont for custom fonts. On system fonts, :ref:`SystemFont.multichannel_signed_distance_field<class_SystemFont_property_multichannel_signed_distance_field>` can be enabled in the inspector.
  393. .. rst-class:: classref-section-separator
  394. ----
  395. .. rst-class:: classref-descriptions-group
  396. Method Descriptions
  397. -------------------
  398. .. _class_Camera2D_method_align:
  399. .. rst-class:: classref-method
  400. |void| **align**\ (\ ) :ref:`๐Ÿ”—<class_Camera2D_method_align>`
  401. Aligns the camera to the tracked node.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_Camera2D_method_force_update_scroll:
  405. .. rst-class:: classref-method
  406. |void| **force_update_scroll**\ (\ ) :ref:`๐Ÿ”—<class_Camera2D_method_force_update_scroll>`
  407. Forces the camera to update scroll immediately.
  408. .. rst-class:: classref-item-separator
  409. ----
  410. .. _class_Camera2D_method_get_drag_margin:
  411. .. rst-class:: classref-method
  412. :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`๐Ÿ”—<class_Camera2D_method_get_drag_margin>`
  413. Returns the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  414. .. rst-class:: classref-item-separator
  415. ----
  416. .. _class_Camera2D_method_get_limit:
  417. .. rst-class:: classref-method
  418. :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`๐Ÿ”—<class_Camera2D_method_get_limit>`
  419. Returns the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  420. .. rst-class:: classref-item-separator
  421. ----
  422. .. _class_Camera2D_method_get_screen_center_position:
  423. .. rst-class:: classref-method
  424. :ref:`Vector2<class_Vector2>` **get_screen_center_position**\ (\ ) |const| :ref:`๐Ÿ”—<class_Camera2D_method_get_screen_center_position>`
  425. Returns the center of the screen from this camera's point of view, in global coordinates.
  426. \ **Note:** The exact targeted position of the camera may be different. See :ref:`get_target_position<class_Camera2D_method_get_target_position>`.
  427. .. rst-class:: classref-item-separator
  428. ----
  429. .. _class_Camera2D_method_get_target_position:
  430. .. rst-class:: classref-method
  431. :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ ) |const| :ref:`๐Ÿ”—<class_Camera2D_method_get_target_position>`
  432. Returns this camera's target position, in global coordinates.
  433. \ **Note:** The returned value is not the same as :ref:`Node2D.global_position<class_Node2D_property_global_position>`, as it is affected by the drag properties. It is also not the same as the current position if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true`` (see :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>`).
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_Camera2D_method_is_current:
  437. .. rst-class:: classref-method
  438. :ref:`bool<class_bool>` **is_current**\ (\ ) |const| :ref:`๐Ÿ”—<class_Camera2D_method_is_current>`
  439. Returns ``true`` if this **Camera2D** is the active camera (see :ref:`Viewport.get_camera_2d<class_Viewport_method_get_camera_2d>`).
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_Camera2D_method_make_current:
  443. .. rst-class:: classref-method
  444. |void| **make_current**\ (\ ) :ref:`๐Ÿ”—<class_Camera2D_method_make_current>`
  445. Forces this **Camera2D** to become the current active one. :ref:`enabled<class_Camera2D_property_enabled>` must be ``true``.
  446. .. rst-class:: classref-item-separator
  447. ----
  448. .. _class_Camera2D_method_reset_smoothing:
  449. .. rst-class:: classref-method
  450. |void| **reset_smoothing**\ (\ ) :ref:`๐Ÿ”—<class_Camera2D_method_reset_smoothing>`
  451. Sets the camera's position immediately to its current smoothing destination.
  452. This method has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  453. .. rst-class:: classref-item-separator
  454. ----
  455. .. _class_Camera2D_method_set_drag_margin:
  456. .. rst-class:: classref-method
  457. |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_Camera2D_method_set_drag_margin>`
  458. Sets the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  459. .. rst-class:: classref-item-separator
  460. ----
  461. .. _class_Camera2D_method_set_limit:
  462. .. rst-class:: classref-method
  463. |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ ) :ref:`๐Ÿ”—<class_Camera2D_method_set_limit>`
  464. Sets the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  465. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  466. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  467. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  468. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  469. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  470. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  471. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  472. .. |void| replace:: :abbr:`void (No return value.)`