12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BoxShape3D.xml.
- .. _class_BoxShape3D:
- BoxShape3D
- ==========
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A 3D box shape used for physics collision.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A 3D box shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.
- \ **Performance:** **BoxShape3D** is fast to check collisions against. It is faster than :ref:`CapsuleShape3D<class_CapsuleShape3D>` and :ref:`CylinderShape3D<class_CylinderShape3D>`, but slower than :ref:`SphereShape3D<class_SphereShape3D>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
- - `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2739>`__
- - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+---------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxShape3D_property_size>` | ``Vector3(1, 1, 1)`` |
- +-------------------------------+---------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_BoxShape3D_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_BoxShape3D_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
- The box's width, height and depth.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|