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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BoxMesh.xml.
- .. _class_BoxMesh:
- BoxMesh
- =======
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``. This is equivalent to adding ``UV *= vec2(3.0, 2.0)`` in a vertex shader.
- \ **Note:** When using a large textured **BoxMesh** (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxMesh_property_size>` | ``Vector3(1, 1, 1)`` |
- +-------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------+----------------------+
- | :ref:`int<class_int>` | :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` | ``0`` |
- +-------------------------------+------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_BoxMesh_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)`` :ref:`🔗<class_BoxMesh_property_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_size**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- - :ref:`Vector3<class_Vector3>` **get_size**\ (\ )
- The box's width, height and depth.
- .. rst-class:: classref-item-separator
- ----
- .. _class_BoxMesh_property_subdivide_depth:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **subdivide_depth** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_depth>`
- .. rst-class:: classref-property-setget
- - |void| **set_subdivide_depth**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_subdivide_depth**\ (\ )
- Number of extra edge loops inserted along the Z axis.
- .. rst-class:: classref-item-separator
- ----
- .. _class_BoxMesh_property_subdivide_height:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **subdivide_height** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_height>`
- .. rst-class:: classref-property-setget
- - |void| **set_subdivide_height**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_subdivide_height**\ (\ )
- Number of extra edge loops inserted along the Y axis.
- .. rst-class:: classref-item-separator
- ----
- .. _class_BoxMesh_property_subdivide_width:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **subdivide_width** = ``0`` :ref:`🔗<class_BoxMesh_property_subdivide_width>`
- .. rst-class:: classref-property-setget
- - |void| **set_subdivide_width**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_subdivide_width**\ (\ )
- Number of extra edge loops inserted along the X axis.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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