class_basis.rst 46 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Basis.xml.
  6. .. _class_Basis:
  7. Basis
  8. =====
  9. A 3×3 matrix for representing 3D rotation and scale.
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. The **Basis** built-in :ref:`Variant<class_Variant>` type is a 3×3 `matrix <https://en.wikipedia.org/wiki/Matrix_(mathematics)>`__ used to represent 3D rotation, scale, and shear. It is frequently used within a :ref:`Transform3D<class_Transform3D>`.
  14. A **Basis** is composed by 3 axis vectors, each representing a column of the matrix: :ref:`x<class_Basis_property_x>`, :ref:`y<class_Basis_property_y>`, and :ref:`z<class_Basis_property_z>`. The length of each axis (:ref:`Vector3.length<class_Vector3_method_length>`) influences the basis's scale, while the direction of all axes influence the rotation. Usually, these axes are perpendicular to one another. However, when you rotate any axis individually, the basis becomes sheared. Applying a sheared basis to a 3D model will make the model appear distorted.
  15. A **Basis** is **orthogonal** if its axes are perpendicular to each other. A basis is **normalized** if the length of every axis is ``1``. A basis is **uniform** if all axes share the same length (see :ref:`get_scale<class_Basis_method_get_scale>`). A basis is **orthonormal** if it is both orthogonal and normalized, which allows it to only represent rotations. A basis is **conformal** if it is both orthogonal and uniform, which ensures it is not distorted.
  16. For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
  17. \ **Note:** Godot uses a `right-handed coordinate system <https://en.wikipedia.org/wiki/Right-hand_rule>`__, which is a common standard. For directions, the convention for built-in types like :ref:`Camera3D<class_Camera3D>` is for -Z to point forward (+X is right, +Y is up, and +Z is back). Other objects may use different direction conventions. For more information, see the `3D asset direction conventions <../tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.html#d-asset-direction-conventions>`__ tutorial.
  18. \ **Note:** The basis matrices are exposed as `column-major <https://www.mindcontrol.org/~hplus/graphics/matrix-layout.html>`__ order, which is the same as OpenGL. However, they are stored internally in row-major order, which is the same as DirectX.
  19. .. note::
  20. There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.
  21. .. rst-class:: classref-introduction-group
  22. Tutorials
  23. ---------
  24. - :doc:`Math documentation index <../tutorials/math/index>`
  25. - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
  26. - :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
  27. - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/2787>`__
  28. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  29. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/2755>`__
  30. - `2.5D Game Demo <https://godotengine.org/asset-library/asset/2783>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-------------------------------+----------------------------------+----------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`x<class_Basis_property_x>` | ``Vector3(1, 0, 0)`` |
  38. +-------------------------------+----------------------------------+----------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`y<class_Basis_property_y>` | ``Vector3(0, 1, 0)`` |
  40. +-------------------------------+----------------------------------+----------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`z<class_Basis_property_z>` | ``Vector3(0, 0, 1)`` |
  42. +-------------------------------+----------------------------------+----------------------+
  43. .. rst-class:: classref-reftable-group
  44. Constructors
  45. ------------
  46. .. table::
  47. :widths: auto
  48. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>`\ (\ ) |
  50. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>`\ (\ from\: :ref:`Basis<class_Basis>`\ ) |
  52. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>`\ (\ axis\: :ref:`Vector3<class_Vector3>`, angle\: :ref:`float<class_float>`\ ) |
  54. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>`\ (\ from\: :ref:`Quaternion<class_Quaternion>`\ ) |
  56. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>`\ (\ x_axis\: :ref:`Vector3<class_Vector3>`, y_axis\: :ref:`Vector3<class_Vector3>`, z_axis\: :ref:`Vector3<class_Vector3>`\ ) |
  58. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`float<class_float>` | :ref:`determinant<class_Basis_method_determinant>`\ (\ ) |const| |
  66. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Basis<class_Basis>` | :ref:`from_euler<class_Basis_method_from_euler>`\ (\ euler\: :ref:`Vector3<class_Vector3>`, order\: :ref:`int<class_int>` = 2\ ) |static| |
  68. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Basis<class_Basis>` | :ref:`from_scale<class_Basis_method_from_scale>`\ (\ scale\: :ref:`Vector3<class_Vector3>`\ ) |static| |
  70. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector3<class_Vector3>` | :ref:`get_euler<class_Basis_method_get_euler>`\ (\ order\: :ref:`int<class_int>` = 2\ ) |const| |
  72. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>`\ (\ ) |const| |
  74. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_scale<class_Basis_method_get_scale>`\ (\ ) |const| |
  76. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Basis<class_Basis>` | :ref:`inverse<class_Basis_method_inverse>`\ (\ ) |const| |
  78. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`is_conformal<class_Basis_method_is_conformal>`\ (\ ) |const| |
  80. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Basis_method_is_equal_approx>`\ (\ b\: :ref:`Basis<class_Basis>`\ ) |const| |
  82. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`is_finite<class_Basis_method_is_finite>`\ (\ ) |const| |
  84. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Basis<class_Basis>` | :ref:`looking_at<class_Basis_method_looking_at>`\ (\ target\: :ref:`Vector3<class_Vector3>`, up\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0), use_model_front\: :ref:`bool<class_bool>` = false\ ) |static| |
  86. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Basis<class_Basis>` | :ref:`orthonormalized<class_Basis_method_orthonormalized>`\ (\ ) |const| |
  88. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Basis<class_Basis>` | :ref:`rotated<class_Basis_method_rotated>`\ (\ axis\: :ref:`Vector3<class_Vector3>`, angle\: :ref:`float<class_float>`\ ) |const| |
  90. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Basis<class_Basis>` | :ref:`scaled<class_Basis_method_scaled>`\ (\ scale\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  92. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Basis<class_Basis>` | :ref:`slerp<class_Basis_method_slerp>`\ (\ to\: :ref:`Basis<class_Basis>`, weight\: :ref:`float<class_float>`\ ) |const| |
  94. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`float<class_float>` | :ref:`tdotx<class_Basis_method_tdotx>`\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  96. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`float<class_float>` | :ref:`tdoty<class_Basis_method_tdoty>`\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  98. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`float<class_float>` | :ref:`tdotz<class_Basis_method_tdotz>`\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| |
  100. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Basis<class_Basis>` | :ref:`transposed<class_Basis_method_transposed>`\ (\ ) |const| |
  102. +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. .. rst-class:: classref-reftable-group
  104. Operators
  105. ---------
  106. .. table::
  107. :widths: auto
  108. +-------------------------------+--------------------------------------------------------------------------------------------------+
  109. | :ref:`bool<class_bool>` | :ref:`operator !=<class_Basis_operator_neq_Basis>`\ (\ right\: :ref:`Basis<class_Basis>`\ ) |
  110. +-------------------------------+--------------------------------------------------------------------------------------------------+
  111. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_Basis>`\ (\ right\: :ref:`Basis<class_Basis>`\ ) |
  112. +-------------------------------+--------------------------------------------------------------------------------------------------+
  113. | :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Basis_operator_mul_Vector3>`\ (\ right\: :ref:`Vector3<class_Vector3>`\ ) |
  114. +-------------------------------+--------------------------------------------------------------------------------------------------+
  115. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_float>`\ (\ right\: :ref:`float<class_float>`\ ) |
  116. +-------------------------------+--------------------------------------------------------------------------------------------------+
  117. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_int>`\ (\ right\: :ref:`int<class_int>`\ ) |
  118. +-------------------------------+--------------------------------------------------------------------------------------------------+
  119. | :ref:`Basis<class_Basis>` | :ref:`operator /<class_Basis_operator_div_float>`\ (\ right\: :ref:`float<class_float>`\ ) |
  120. +-------------------------------+--------------------------------------------------------------------------------------------------+
  121. | :ref:`Basis<class_Basis>` | :ref:`operator /<class_Basis_operator_div_int>`\ (\ right\: :ref:`int<class_int>`\ ) |
  122. +-------------------------------+--------------------------------------------------------------------------------------------------+
  123. | :ref:`bool<class_bool>` | :ref:`operator ==<class_Basis_operator_eq_Basis>`\ (\ right\: :ref:`Basis<class_Basis>`\ ) |
  124. +-------------------------------+--------------------------------------------------------------------------------------------------+
  125. | :ref:`Vector3<class_Vector3>` | :ref:`operator []<class_Basis_operator_idx_int>`\ (\ index\: :ref:`int<class_int>`\ ) |
  126. +-------------------------------+--------------------------------------------------------------------------------------------------+
  127. .. rst-class:: classref-section-separator
  128. ----
  129. .. rst-class:: classref-descriptions-group
  130. Constants
  131. ---------
  132. .. _class_Basis_constant_IDENTITY:
  133. .. rst-class:: classref-constant
  134. **IDENTITY** = ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` :ref:`🔗<class_Basis_constant_IDENTITY>`
  135. The identity basis. This is a basis with no rotation, no shear, and its scale being ``1``. This means that:
  136. - The :ref:`x<class_Basis_property_x>` points right (:ref:`Vector3.RIGHT<class_Vector3_constant_RIGHT>`);
  137. - The :ref:`y<class_Basis_property_y>` points up (:ref:`Vector3.UP<class_Vector3_constant_UP>`);
  138. - The :ref:`z<class_Basis_property_z>` points back (:ref:`Vector3.BACK<class_Vector3_constant_BACK>`).
  139. ::
  140. var basis := Basis.IDENTITY
  141. print("| X | Y | Z")
  142. print("| %s | %s | %s" % [basis.x.x, basis.y.x, basis.z.x])
  143. print("| %s | %s | %s" % [basis.x.y, basis.y.y, basis.z.y])
  144. print("| %s | %s | %s" % [basis.x.z, basis.y.z, basis.z.z])
  145. # Prints:
  146. # | X | Y | Z
  147. # | 1 | 0 | 0
  148. # | 0 | 1 | 0
  149. # | 0 | 0 | 1
  150. This is identical to creating :ref:`Basis<class_Basis_constructor_Basis>` without any parameters. This constant can be used to make your code clearer, and for consistency with C#.
  151. .. _class_Basis_constant_FLIP_X:
  152. .. rst-class:: classref-constant
  153. **FLIP_X** = ``Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1)`` :ref:`🔗<class_Basis_constant_FLIP_X>`
  154. When any basis is multiplied by :ref:`FLIP_X<class_Basis_constant_FLIP_X>`, it negates all components of the :ref:`x<class_Basis_property_x>` axis (the X column).
  155. When :ref:`FLIP_X<class_Basis_constant_FLIP_X>` is multiplied by any basis, it negates the :ref:`Vector3.x<class_Vector3_property_x>` component of all axes (the X row).
  156. .. _class_Basis_constant_FLIP_Y:
  157. .. rst-class:: classref-constant
  158. **FLIP_Y** = ``Basis(1, 0, 0, 0, -1, 0, 0, 0, 1)`` :ref:`🔗<class_Basis_constant_FLIP_Y>`
  159. When any basis is multiplied by :ref:`FLIP_Y<class_Basis_constant_FLIP_Y>`, it negates all components of the :ref:`y<class_Basis_property_y>` axis (the Y column).
  160. When :ref:`FLIP_Y<class_Basis_constant_FLIP_Y>` is multiplied by any basis, it negates the :ref:`Vector3.y<class_Vector3_property_y>` component of all axes (the Y row).
  161. .. _class_Basis_constant_FLIP_Z:
  162. .. rst-class:: classref-constant
  163. **FLIP_Z** = ``Basis(1, 0, 0, 0, 1, 0, 0, 0, -1)`` :ref:`🔗<class_Basis_constant_FLIP_Z>`
  164. When any basis is multiplied by :ref:`FLIP_Z<class_Basis_constant_FLIP_Z>`, it negates all components of the :ref:`z<class_Basis_property_z>` axis (the Z column).
  165. When :ref:`FLIP_Z<class_Basis_constant_FLIP_Z>` is multiplied by any basis, it negates the :ref:`Vector3.z<class_Vector3_property_z>` component of all axes (the Z row).
  166. .. rst-class:: classref-section-separator
  167. ----
  168. .. rst-class:: classref-descriptions-group
  169. Property Descriptions
  170. ---------------------
  171. .. _class_Basis_property_x:
  172. .. rst-class:: classref-property
  173. :ref:`Vector3<class_Vector3>` **x** = ``Vector3(1, 0, 0)`` :ref:`🔗<class_Basis_property_x>`
  174. The basis's X axis, and the column ``0`` of the matrix.
  175. On the identity basis, this vector points right (:ref:`Vector3.RIGHT<class_Vector3_constant_RIGHT>`).
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_Basis_property_y:
  179. .. rst-class:: classref-property
  180. :ref:`Vector3<class_Vector3>` **y** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_Basis_property_y>`
  181. The basis's Y axis, and the column ``1`` of the matrix.
  182. On the identity basis, this vector points up (:ref:`Vector3.UP<class_Vector3_constant_UP>`).
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_Basis_property_z:
  186. .. rst-class:: classref-property
  187. :ref:`Vector3<class_Vector3>` **z** = ``Vector3(0, 0, 1)`` :ref:`🔗<class_Basis_property_z>`
  188. The basis's Z axis, and the column ``2`` of the matrix.
  189. On the identity basis, this vector points back (:ref:`Vector3.BACK<class_Vector3_constant_BACK>`).
  190. .. rst-class:: classref-section-separator
  191. ----
  192. .. rst-class:: classref-descriptions-group
  193. Constructor Descriptions
  194. ------------------------
  195. .. _class_Basis_constructor_Basis:
  196. .. rst-class:: classref-constructor
  197. :ref:`Basis<class_Basis>` **Basis**\ (\ ) :ref:`🔗<class_Basis_constructor_Basis>`
  198. Constructs a **Basis** identical to the :ref:`IDENTITY<class_Basis_constant_IDENTITY>`.
  199. \ **Note:** In C#, this constructs a **Basis** with all of its components set to :ref:`Vector3.ZERO<class_Vector3_constant_ZERO>`.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. rst-class:: classref-constructor
  203. :ref:`Basis<class_Basis>` **Basis**\ (\ from\: :ref:`Basis<class_Basis>`\ )
  204. Constructs a **Basis** as a copy of the given **Basis**.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. rst-class:: classref-constructor
  208. :ref:`Basis<class_Basis>` **Basis**\ (\ axis\: :ref:`Vector3<class_Vector3>`, angle\: :ref:`float<class_float>`\ )
  209. Constructs a **Basis** that only represents rotation, rotated around the ``axis`` by the given ``angle``, in radians. The axis must be a normalized vector.
  210. \ **Note:** This is the same as using :ref:`rotated<class_Basis_method_rotated>` on the :ref:`IDENTITY<class_Basis_constant_IDENTITY>` basis. With more than one angle consider using :ref:`from_euler<class_Basis_method_from_euler>`, instead.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. rst-class:: classref-constructor
  214. :ref:`Basis<class_Basis>` **Basis**\ (\ from\: :ref:`Quaternion<class_Quaternion>`\ )
  215. Constructs a **Basis** that only represents rotation from the given :ref:`Quaternion<class_Quaternion>`.
  216. \ **Note:** Quaternions *only* store rotation, not scale. Because of this, conversions from **Basis** to :ref:`Quaternion<class_Quaternion>` cannot always be reversed.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. rst-class:: classref-constructor
  220. :ref:`Basis<class_Basis>` **Basis**\ (\ x_axis\: :ref:`Vector3<class_Vector3>`, y_axis\: :ref:`Vector3<class_Vector3>`, z_axis\: :ref:`Vector3<class_Vector3>`\ )
  221. Constructs a **Basis** from 3 axis vectors. These are the columns of the basis matrix.
  222. .. rst-class:: classref-section-separator
  223. ----
  224. .. rst-class:: classref-descriptions-group
  225. Method Descriptions
  226. -------------------
  227. .. _class_Basis_method_determinant:
  228. .. rst-class:: classref-method
  229. :ref:`float<class_float>` **determinant**\ (\ ) |const| :ref:`🔗<class_Basis_method_determinant>`
  230. Returns the `determinant <https://en.wikipedia.org/wiki/Determinant>`__ of this basis's matrix. For advanced math, this number can be used to determine a few attributes:
  231. - If the determinant is exactly ``0``, the basis is not invertible (see :ref:`inverse<class_Basis_method_inverse>`).
  232. - If the determinant is a negative number, the basis represents a negative scale.
  233. \ **Note:** If the basis's scale is the same for every axis, its determinant is always that scale by the power of 2.
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_Basis_method_from_euler:
  237. .. rst-class:: classref-method
  238. :ref:`Basis<class_Basis>` **from_euler**\ (\ euler\: :ref:`Vector3<class_Vector3>`, order\: :ref:`int<class_int>` = 2\ ) |static| :ref:`🔗<class_Basis_method_from_euler>`
  239. Constructs a new **Basis** that only represents rotation from the given :ref:`Vector3<class_Vector3>` of `Euler angles <https://en.wikipedia.org/wiki/Euler_angles>`__, in radians.
  240. - The :ref:`Vector3.x<class_Vector3_property_x>` should contain the angle around the :ref:`x<class_Basis_property_x>` axis (pitch).
  241. - The :ref:`Vector3.y<class_Vector3_property_y>` should contain the angle around the :ref:`y<class_Basis_property_y>` axis (yaw).
  242. - The :ref:`Vector3.z<class_Vector3_property_z>` should contain the angle around the :ref:`z<class_Basis_property_z>` axis (roll).
  243. .. tabs::
  244. .. code-tab:: gdscript
  245. # Creates a Basis whose z axis points down.
  246. var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
  247. print(my_basis.z) # Prints (0, -1, 0).
  248. .. code-tab:: csharp
  249. // Creates a Basis whose z axis points down.
  250. var myBasis = Basis.FromEuler(new Vector3(Mathf.Tau / 4.0f, 0.0f, 0.0f));
  251. GD.Print(myBasis.Z); // Prints (0, -1, 0).
  252. The order of each consecutive rotation can be changed with ``order`` (see :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` constants). By default, the YXZ convention is used (:ref:`@GlobalScope.EULER_ORDER_YXZ<class_@GlobalScope_constant_EULER_ORDER_YXZ>`): the basis rotates first around the Y axis (yaw), then X (pitch), and lastly Z (roll). When using the opposite method :ref:`get_euler<class_Basis_method_get_euler>`, this order is reversed.
  253. .. rst-class:: classref-item-separator
  254. ----
  255. .. _class_Basis_method_from_scale:
  256. .. rst-class:: classref-method
  257. :ref:`Basis<class_Basis>` **from_scale**\ (\ scale\: :ref:`Vector3<class_Vector3>`\ ) |static| :ref:`🔗<class_Basis_method_from_scale>`
  258. Constructs a new **Basis** that only represents scale, with no rotation or shear, from the given ``scale`` vector.
  259. .. tabs::
  260. .. code-tab:: gdscript
  261. var my_basis = Basis.from_scale(Vector3(2, 4, 8))
  262. print(my_basis.x) # Prints (2, 0, 0).
  263. print(my_basis.y) # Prints (0, 4, 0).
  264. print(my_basis.z) # Prints (0, 0, 8).
  265. .. code-tab:: csharp
  266. var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f));
  267. GD.Print(myBasis.X); // Prints (2, 0, 0).
  268. GD.Print(myBasis.Y); // Prints (0, 4, 0).
  269. GD.Print(myBasis.Z); // Prints (0, 0, 8).
  270. \ **Note:** In linear algebra, the matrix of this basis is also known as a `diagonal matrix <https://en.wikipedia.org/wiki/Diagonal_matrix>`__.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_Basis_method_get_euler:
  274. .. rst-class:: classref-method
  275. :ref:`Vector3<class_Vector3>` **get_euler**\ (\ order\: :ref:`int<class_int>` = 2\ ) |const| :ref:`🔗<class_Basis_method_get_euler>`
  276. Returns this basis's rotation as a :ref:`Vector3<class_Vector3>` of `Euler angles <https://en.wikipedia.org/wiki/Euler_angles>`__, in radians.
  277. - The :ref:`Vector3.x<class_Vector3_property_x>` contains the angle around the :ref:`x<class_Basis_property_x>` axis (pitch);
  278. - The :ref:`Vector3.y<class_Vector3_property_y>` contains the angle around the :ref:`y<class_Basis_property_y>` axis (yaw);
  279. - The :ref:`Vector3.z<class_Vector3_property_z>` contains the angle around the :ref:`z<class_Basis_property_z>` axis (roll).
  280. The order of each consecutive rotation can be changed with ``order`` (see :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` constants). By default, the YXZ convention is used (:ref:`@GlobalScope.EULER_ORDER_YXZ<class_@GlobalScope_constant_EULER_ORDER_YXZ>`): Z (roll) is calculated first, then X (pitch), and lastly Y (yaw). When using the opposite method :ref:`from_euler<class_Basis_method_from_euler>`, this order is reversed.
  281. \ **Note:** Euler angles are much more intuitive but are not suitable for 3D math. Because of this, consider using the :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>` method instead, which returns a :ref:`Quaternion<class_Quaternion>`.
  282. \ **Note:** In the Inspector dock, a basis's rotation is often displayed in Euler angles (in degrees), as is the case with the :ref:`Node3D.rotation<class_Node3D_property_rotation>` property.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_Basis_method_get_rotation_quaternion:
  286. .. rst-class:: classref-method
  287. :ref:`Quaternion<class_Quaternion>` **get_rotation_quaternion**\ (\ ) |const| :ref:`🔗<class_Basis_method_get_rotation_quaternion>`
  288. Returns this basis's rotation as a :ref:`Quaternion<class_Quaternion>`.
  289. \ **Note:** Quatenions are much more suitable for 3D math but are less intuitive. For user interfaces, consider using the :ref:`get_euler<class_Basis_method_get_euler>` method, which returns Euler angles.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_Basis_method_get_scale:
  293. .. rst-class:: classref-method
  294. :ref:`Vector3<class_Vector3>` **get_scale**\ (\ ) |const| :ref:`🔗<class_Basis_method_get_scale>`
  295. Returns the length of each axis of this basis, as a :ref:`Vector3<class_Vector3>`. If the basis is not sheared, this is the scaling factor. It is not affected by rotation.
  296. .. tabs::
  297. .. code-tab:: gdscript
  298. var my_basis = Basis(
  299. Vector3(2, 0, 0),
  300. Vector3(0, 4, 0),
  301. Vector3(0, 0, 8)
  302. )
  303. # Rotating the Basis in any way preserves its scale.
  304. my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
  305. my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
  306. print(my_basis.get_scale()) # Prints (2, 4, 8).
  307. .. code-tab:: csharp
  308. var myBasis = new Basis(
  309. Vector3(2.0f, 0.0f, 0.0f),
  310. Vector3(0.0f, 4.0f, 0.0f),
  311. Vector3(0.0f, 0.0f, 8.0f)
  312. );
  313. // Rotating the Basis in any way preserves its scale.
  314. myBasis = myBasis.Rotated(Vector3.Up, Mathf.Tau / 2.0f);
  315. myBasis = myBasis.Rotated(Vector3.Right, Mathf.Tau / 4.0f);
  316. GD.Print(myBasis.Scale); // Prints (2, 4, 8).
  317. \ **Note:** If the value returned by :ref:`determinant<class_Basis_method_determinant>` is negative, the scale is also negative.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_Basis_method_inverse:
  321. .. rst-class:: classref-method
  322. :ref:`Basis<class_Basis>` **inverse**\ (\ ) |const| :ref:`🔗<class_Basis_method_inverse>`
  323. Returns the `inverse of this basis's matrix <https://en.wikipedia.org/wiki/Invertible_matrix>`__.
  324. .. rst-class:: classref-item-separator
  325. ----
  326. .. _class_Basis_method_is_conformal:
  327. .. rst-class:: classref-method
  328. :ref:`bool<class_bool>` **is_conformal**\ (\ ) |const| :ref:`🔗<class_Basis_method_is_conformal>`
  329. Returns ``true`` if this basis is conformal. A conformal basis is both *orthogonal* (the axes are perpendicular to each other) and *uniform* (the axes share the same length). This method can be especially useful during physics calculations.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_Basis_method_is_equal_approx:
  333. .. rst-class:: classref-method
  334. :ref:`bool<class_bool>` **is_equal_approx**\ (\ b\: :ref:`Basis<class_Basis>`\ ) |const| :ref:`🔗<class_Basis_method_is_equal_approx>`
  335. Returns ``true`` if this basis and ``b`` are approximately equal, by calling :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on all vector components.
  336. .. rst-class:: classref-item-separator
  337. ----
  338. .. _class_Basis_method_is_finite:
  339. .. rst-class:: classref-method
  340. :ref:`bool<class_bool>` **is_finite**\ (\ ) |const| :ref:`🔗<class_Basis_method_is_finite>`
  341. Returns ``true`` if this basis is finite, by calling :ref:`@GlobalScope.is_finite<class_@GlobalScope_method_is_finite>` on all vector components.
  342. .. rst-class:: classref-item-separator
  343. ----
  344. .. _class_Basis_method_looking_at:
  345. .. rst-class:: classref-method
  346. :ref:`Basis<class_Basis>` **looking_at**\ (\ target\: :ref:`Vector3<class_Vector3>`, up\: :ref:`Vector3<class_Vector3>` = Vector3(0, 1, 0), use_model_front\: :ref:`bool<class_bool>` = false\ ) |static| :ref:`🔗<class_Basis_method_looking_at>`
  347. Creates a new **Basis** with a rotation such that the forward axis (-Z) points towards the ``target`` position.
  348. By default, the -Z axis (camera forward) is treated as forward (implies +X is right). If ``use_model_front`` is ``true``, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the ``target`` position.
  349. The up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the forward axis. The returned basis is orthonormalized (see :ref:`orthonormalized<class_Basis_method_orthonormalized>`). The ``target`` and ``up`` vectors cannot be :ref:`Vector3.ZERO<class_Vector3_constant_ZERO>`, and cannot be parallel to each other.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_Basis_method_orthonormalized:
  353. .. rst-class:: classref-method
  354. :ref:`Basis<class_Basis>` **orthonormalized**\ (\ ) |const| :ref:`🔗<class_Basis_method_orthonormalized>`
  355. Returns the orthonormalized version of this basis. An orthonormal basis is both *orthogonal* (the axes are perpendicular to each other) and *normalized* (the axes have a length of ``1``), which also means it can only represent rotation.
  356. It is often useful to call this method to avoid rounding errors on a rotating basis:
  357. .. tabs::
  358. .. code-tab:: gdscript
  359. # Rotate this Node3D every frame.
  360. func _process(delta):
  361. basis = basis.rotated(Vector3.UP, TAU * delta)
  362. basis = basis.rotated(Vector3.RIGHT, TAU * delta)
  363. basis = basis.orthonormalized()
  364. .. code-tab:: csharp
  365. // Rotate this Node3D every frame.
  366. public override void _Process(double delta)
  367. {
  368. Basis = Basis.Rotated(Vector3.Up, Mathf.Tau * (float)delta)
  369. .Rotated(Vector3.Right, Mathf.Tau * (float)delta)
  370. .Orthonormalized();
  371. }
  372. .. rst-class:: classref-item-separator
  373. ----
  374. .. _class_Basis_method_rotated:
  375. .. rst-class:: classref-method
  376. :ref:`Basis<class_Basis>` **rotated**\ (\ axis\: :ref:`Vector3<class_Vector3>`, angle\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Basis_method_rotated>`
  377. Returns this basis rotated around the given ``axis`` by ``angle`` (in radians). The ``axis`` must be a normalized vector (see :ref:`Vector3.normalized<class_Vector3_method_normalized>`).
  378. Positive values rotate this basis clockwise around the axis, while negative values rotate it counterclockwise.
  379. .. tabs::
  380. .. code-tab:: gdscript
  381. var my_basis = Basis.IDENTITY
  382. var angle = TAU / 2
  383. my_basis = my_basis.rotated(Vector3.UP, angle) # Rotate around the up axis (yaw).
  384. my_basis = my_basis.rotated(Vector3.RIGHT, angle) # Rotate around the right axis (pitch).
  385. my_basis = my_basis.rotated(Vector3.BACK, angle) # Rotate around the back axis (roll).
  386. .. code-tab:: csharp
  387. var myBasis = Basis.Identity;
  388. var angle = Mathf.Tau / 2.0f;
  389. myBasis = myBasis.Rotated(Vector3.Up, angle); // Rotate around the up axis (yaw).
  390. myBasis = myBasis.Rotated(Vector3.Right, angle); // Rotate around the right axis (pitch).
  391. myBasis = myBasis.Rotated(Vector3.Back, angle); // Rotate around the back axis (roll).
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_Basis_method_scaled:
  395. .. rst-class:: classref-method
  396. :ref:`Basis<class_Basis>` **scaled**\ (\ scale\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Basis_method_scaled>`
  397. Returns this basis with each axis's components scaled by the given ``scale``'s components.
  398. The basis matrix's rows are multiplied by ``scale``'s components. This operation is a global scale (relative to the parent).
  399. .. tabs::
  400. .. code-tab:: gdscript
  401. var my_basis = Basis(
  402. Vector3(1, 1, 1),
  403. Vector3(2, 2, 2),
  404. Vector3(3, 3, 3)
  405. )
  406. my_basis = my_basis.scaled(Vector3(0, 2, -2))
  407. print(my_basis.x) # Prints (0, 2, -2).
  408. print(my_basis.y) # Prints (0, 4, -4).
  409. print(my_basis.z) # Prints (0, 6, -6).
  410. .. code-tab:: csharp
  411. var myBasis = new Basis(
  412. new Vector3(1.0f, 1.0f, 1.0f),
  413. new Vector3(2.0f, 2.0f, 2.0f),
  414. new Vector3(3.0f, 3.0f, 3.0f)
  415. );
  416. myBasis = myBasis.Scaled(new Vector3(0.0f, 2.0f, -2.0f));
  417. GD.Print(myBasis.X); // Prints (0, 2, -2).
  418. GD.Print(myBasis.Y); // Prints (0, 4, -4).
  419. GD.Print(myBasis.Z); // Prints (0, 6, -6).
  420. .. rst-class:: classref-item-separator
  421. ----
  422. .. _class_Basis_method_slerp:
  423. .. rst-class:: classref-method
  424. :ref:`Basis<class_Basis>` **slerp**\ (\ to\: :ref:`Basis<class_Basis>`, weight\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Basis_method_slerp>`
  425. Performs a spherical-linear interpolation with the ``to`` basis, given a ``weight``. Both this basis and ``to`` should represent a rotation.
  426. \ **Example:** Smoothly rotate a :ref:`Node3D<class_Node3D>` to the target basis over time, with a :ref:`Tween<class_Tween>`:
  427. ::
  428. var start_basis = Basis.IDENTITY
  429. var target_basis = Basis.IDENTITY.rotated(Vector3.UP, TAU / 2)
  430. func _ready():
  431. create_tween().tween_method(interpolate, 0.0, 1.0, 5.0).set_trans(Tween.TRANS_EXPO)
  432. func interpolate(weight):
  433. basis = start_basis.slerp(target_basis, weight)
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_Basis_method_tdotx:
  437. .. rst-class:: classref-method
  438. :ref:`float<class_float>` **tdotx**\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Basis_method_tdotx>`
  439. Returns the transposed dot product between ``with`` and the :ref:`x<class_Basis_property_x>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  440. This is equivalent to ``basis.x.dot(vector)``.
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Basis_method_tdoty:
  444. .. rst-class:: classref-method
  445. :ref:`float<class_float>` **tdoty**\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Basis_method_tdoty>`
  446. Returns the transposed dot product between ``with`` and the :ref:`y<class_Basis_property_y>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  447. This is equivalent to ``basis.y.dot(vector)``.
  448. .. rst-class:: classref-item-separator
  449. ----
  450. .. _class_Basis_method_tdotz:
  451. .. rst-class:: classref-method
  452. :ref:`float<class_float>` **tdotz**\ (\ with\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Basis_method_tdotz>`
  453. Returns the transposed dot product between ``with`` and the :ref:`z<class_Basis_property_z>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  454. This is equivalent to ``basis.z.dot(vector)``.
  455. .. rst-class:: classref-item-separator
  456. ----
  457. .. _class_Basis_method_transposed:
  458. .. rst-class:: classref-method
  459. :ref:`Basis<class_Basis>` **transposed**\ (\ ) |const| :ref:`🔗<class_Basis_method_transposed>`
  460. Returns the transposed version of this basis. This turns the basis matrix's columns into rows, and its rows into columns.
  461. .. tabs::
  462. .. code-tab:: gdscript
  463. var my_basis = Basis(
  464. Vector3(1, 2, 3),
  465. Vector3(4, 5, 6),
  466. Vector3(7, 8, 9)
  467. )
  468. my_basis = my_basis.transposed()
  469. print(my_basis.x) # Prints (1, 4, 7).
  470. print(my_basis.y) # Prints (2, 5, 8).
  471. print(my_basis.z) # Prints (3, 6, 9).
  472. .. code-tab:: csharp
  473. var myBasis = new Basis(
  474. new Vector3(1.0f, 2.0f, 3.0f),
  475. new Vector3(4.0f, 5.0f, 6.0f),
  476. new Vector3(7.0f, 8.0f, 9.0f)
  477. );
  478. myBasis = myBasis.Transposed();
  479. GD.Print(myBasis.X); // Prints (1, 4, 7).
  480. GD.Print(myBasis.Y); // Prints (2, 5, 8).
  481. GD.Print(myBasis.Z); // Prints (3, 6, 9).
  482. .. rst-class:: classref-section-separator
  483. ----
  484. .. rst-class:: classref-descriptions-group
  485. Operator Descriptions
  486. ---------------------
  487. .. _class_Basis_operator_neq_Basis:
  488. .. rst-class:: classref-operator
  489. :ref:`bool<class_bool>` **operator !=**\ (\ right\: :ref:`Basis<class_Basis>`\ ) :ref:`🔗<class_Basis_operator_neq_Basis>`
  490. Returns ``true`` if the components of both **Basis** matrices are not equal.
  491. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
  492. .. rst-class:: classref-item-separator
  493. ----
  494. .. _class_Basis_operator_mul_Basis:
  495. .. rst-class:: classref-operator
  496. :ref:`Basis<class_Basis>` **operator ***\ (\ right\: :ref:`Basis<class_Basis>`\ ) :ref:`🔗<class_Basis_operator_mul_Basis>`
  497. Transforms (multiplies) the ``right`` basis by this basis.
  498. This is the operation performed between parent and child :ref:`Node3D<class_Node3D>`\ s.
  499. .. rst-class:: classref-item-separator
  500. ----
  501. .. _class_Basis_operator_mul_Vector3:
  502. .. rst-class:: classref-operator
  503. :ref:`Vector3<class_Vector3>` **operator ***\ (\ right\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_Basis_operator_mul_Vector3>`
  504. Transforms (multiplies) the ``right`` vector by this basis, returning a :ref:`Vector3<class_Vector3>`.
  505. .. tabs::
  506. .. code-tab:: gdscript
  507. # Basis that swaps the X/Z axes and doubles the scale.
  508. var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2))
  509. print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6)
  510. .. code-tab:: csharp
  511. // Basis that swaps the X/Z axes and doubles the scale.
  512. var myBasis = new Basis(new Vector3(0, 2, 0), new Vector3(2, 0, 0), new Vector3(0, 0, 2));
  513. GD.Print(myBasis * new Vector3(1, 2, 3)); // Prints (4, 2, 6)
  514. .. rst-class:: classref-item-separator
  515. ----
  516. .. _class_Basis_operator_mul_float:
  517. .. rst-class:: classref-operator
  518. :ref:`Basis<class_Basis>` **operator ***\ (\ right\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Basis_operator_mul_float>`
  519. Multiplies all components of the **Basis** by the given :ref:`float<class_float>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  520. .. rst-class:: classref-item-separator
  521. ----
  522. .. _class_Basis_operator_mul_int:
  523. .. rst-class:: classref-operator
  524. :ref:`Basis<class_Basis>` **operator ***\ (\ right\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Basis_operator_mul_int>`
  525. Multiplies all components of the **Basis** by the given :ref:`int<class_int>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  526. .. rst-class:: classref-item-separator
  527. ----
  528. .. _class_Basis_operator_div_float:
  529. .. rst-class:: classref-operator
  530. :ref:`Basis<class_Basis>` **operator /**\ (\ right\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Basis_operator_div_float>`
  531. Divides all components of the **Basis** by the given :ref:`float<class_float>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  532. .. rst-class:: classref-item-separator
  533. ----
  534. .. _class_Basis_operator_div_int:
  535. .. rst-class:: classref-operator
  536. :ref:`Basis<class_Basis>` **operator /**\ (\ right\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Basis_operator_div_int>`
  537. Divides all components of the **Basis** by the given :ref:`int<class_int>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  538. .. rst-class:: classref-item-separator
  539. ----
  540. .. _class_Basis_operator_eq_Basis:
  541. .. rst-class:: classref-operator
  542. :ref:`bool<class_bool>` **operator ==**\ (\ right\: :ref:`Basis<class_Basis>`\ ) :ref:`🔗<class_Basis_operator_eq_Basis>`
  543. Returns ``true`` if the components of both **Basis** matrices are exactly equal.
  544. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
  545. .. rst-class:: classref-item-separator
  546. ----
  547. .. _class_Basis_operator_idx_int:
  548. .. rst-class:: classref-operator
  549. :ref:`Vector3<class_Vector3>` **operator []**\ (\ index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Basis_operator_idx_int>`
  550. Accesses each axis (column) of this basis by their index. Index ``0`` is the same as :ref:`x<class_Basis_property_x>`, index ``1`` is the same as :ref:`y<class_Basis_property_y>`, and index ``2`` is the same as :ref:`z<class_Basis_property_z>`.
  551. \ **Note:** In C++, this operator accesses the rows of the basis matrix, *not* the columns. For the same behavior as scripting languages, use the ``set_column`` and ``get_column`` methods.
  552. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  553. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  554. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  555. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  556. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  557. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  558. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  559. .. |void| replace:: :abbr:`void (No return value.)`