class_audiostreamplayer2d.rst 18 KB

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  1. :github_url: hide
  2. .. meta::
  3. :keywords: sound, sfx
  4. .. DO NOT EDIT THIS FILE!!!
  5. .. Generated automatically from Godot engine sources.
  6. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  7. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlayer2D.xml.
  8. .. _class_AudioStreamPlayer2D:
  9. AudioStreamPlayer2D
  10. ===================
  11. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  12. Plays positional sound in 2D space.
  13. .. rst-class:: classref-introduction-group
  14. Description
  15. -----------
  16. Plays audio that is attenuated with distance to the listener.
  17. By default, audio is heard from the screen center. This can be changed by adding an :ref:`AudioListener2D<class_AudioListener2D>` node to the scene and enabling it by calling :ref:`AudioListener2D.make_current<class_AudioListener2D_method_make_current>` on it.
  18. See also :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` to play a sound non-positionally.
  19. \ **Note:** Hiding an **AudioStreamPlayer2D** node does not disable its audio output. To temporarily disable an **AudioStreamPlayer2D**'s audio output, set :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` to a very low value like ``-100`` (which isn't audible to human hearing).
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Audio streams <../tutorials/audio/audio_streams>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  30. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` | ``1`` |
  31. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  32. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` | ``1.0`` |
  33. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  34. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` | ``false`` |
  35. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  36. | :ref:`StringName<class_StringName>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` | ``&"Master"`` |
  37. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  38. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` | ``2000.0`` |
  39. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  40. | :ref:`int<class_int>` | :ref:`max_polyphony<class_AudioStreamPlayer2D_property_max_polyphony>` | ``1`` |
  41. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  42. | :ref:`float<class_float>` | :ref:`panning_strength<class_AudioStreamPlayer2D_property_panning_strength>` | ``1.0`` |
  43. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  44. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` | ``1.0`` |
  45. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  46. | :ref:`PlaybackType<enum_AudioServer_PlaybackType>` | :ref:`playback_type<class_AudioStreamPlayer2D_property_playback_type>` | ``0`` |
  47. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  48. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` | ``false`` |
  49. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  50. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` | |
  51. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  52. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | ``false`` |
  53. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  54. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` | ``0.0`` |
  55. +----------------------------------------------------+------------------------------------------------------------------------------+---------------+
  56. .. rst-class:: classref-reftable-group
  57. Methods
  58. -------
  59. .. table::
  60. :widths: auto
  61. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  62. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>`\ (\ ) |
  63. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  64. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>`\ (\ ) |
  65. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`has_stream_playback<class_AudioStreamPlayer2D_method_has_stream_playback>`\ (\ ) |
  67. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  68. | |void| | :ref:`play<class_AudioStreamPlayer2D_method_play>`\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) |
  69. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  70. | |void| | :ref:`seek<class_AudioStreamPlayer2D_method_seek>`\ (\ to_position\: :ref:`float<class_float>`\ ) |
  71. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  72. | |void| | :ref:`stop<class_AudioStreamPlayer2D_method_stop>`\ (\ ) |
  73. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  74. .. rst-class:: classref-section-separator
  75. ----
  76. .. rst-class:: classref-descriptions-group
  77. Signals
  78. -------
  79. .. _class_AudioStreamPlayer2D_signal_finished:
  80. .. rst-class:: classref-signal
  81. **finished**\ (\ ) :ref:`🔗<class_AudioStreamPlayer2D_signal_finished>`
  82. Emitted when the audio stops playing.
  83. .. rst-class:: classref-section-separator
  84. ----
  85. .. rst-class:: classref-descriptions-group
  86. Property Descriptions
  87. ---------------------
  88. .. _class_AudioStreamPlayer2D_property_area_mask:
  89. .. rst-class:: classref-property
  90. :ref:`int<class_int>` **area_mask** = ``1`` :ref:`🔗<class_AudioStreamPlayer2D_property_area_mask>`
  91. .. rst-class:: classref-property-setget
  92. - |void| **set_area_mask**\ (\ value\: :ref:`int<class_int>`\ )
  93. - :ref:`int<class_int>` **get_area_mask**\ (\ )
  94. Determines which :ref:`Area2D<class_Area2D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_AudioStreamPlayer2D_property_attenuation:
  98. .. rst-class:: classref-property
  99. :ref:`float<class_float>` **attenuation** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer2D_property_attenuation>`
  100. .. rst-class:: classref-property-setget
  101. - |void| **set_attenuation**\ (\ value\: :ref:`float<class_float>`\ )
  102. - :ref:`float<class_float>` **get_attenuation**\ (\ )
  103. The volume is attenuated over distance with this as an exponent.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_AudioStreamPlayer2D_property_autoplay:
  107. .. rst-class:: classref-property
  108. :ref:`bool<class_bool>` **autoplay** = ``false`` :ref:`🔗<class_AudioStreamPlayer2D_property_autoplay>`
  109. .. rst-class:: classref-property-setget
  110. - |void| **set_autoplay**\ (\ value\: :ref:`bool<class_bool>`\ )
  111. - :ref:`bool<class_bool>` **is_autoplay_enabled**\ (\ )
  112. If ``true``, audio plays when added to scene tree.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_AudioStreamPlayer2D_property_bus:
  116. .. rst-class:: classref-property
  117. :ref:`StringName<class_StringName>` **bus** = ``&"Master"`` :ref:`🔗<class_AudioStreamPlayer2D_property_bus>`
  118. .. rst-class:: classref-property-setget
  119. - |void| **set_bus**\ (\ value\: :ref:`StringName<class_StringName>`\ )
  120. - :ref:`StringName<class_StringName>` **get_bus**\ (\ )
  121. Bus on which this audio is playing.
  122. \ **Note:** When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to ``"Master"``.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_AudioStreamPlayer2D_property_max_distance:
  126. .. rst-class:: classref-property
  127. :ref:`float<class_float>` **max_distance** = ``2000.0`` :ref:`🔗<class_AudioStreamPlayer2D_property_max_distance>`
  128. .. rst-class:: classref-property-setget
  129. - |void| **set_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  130. - :ref:`float<class_float>` **get_max_distance**\ (\ )
  131. Maximum distance from which audio is still hearable.
  132. .. rst-class:: classref-item-separator
  133. ----
  134. .. _class_AudioStreamPlayer2D_property_max_polyphony:
  135. .. rst-class:: classref-property
  136. :ref:`int<class_int>` **max_polyphony** = ``1`` :ref:`🔗<class_AudioStreamPlayer2D_property_max_polyphony>`
  137. .. rst-class:: classref-property-setget
  138. - |void| **set_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  139. - :ref:`int<class_int>` **get_max_polyphony**\ (\ )
  140. The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_AudioStreamPlayer2D_property_panning_strength:
  144. .. rst-class:: classref-property
  145. :ref:`float<class_float>` **panning_strength** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer2D_property_panning_strength>`
  146. .. rst-class:: classref-property-setget
  147. - |void| **set_panning_strength**\ (\ value\: :ref:`float<class_float>`\ )
  148. - :ref:`float<class_float>` **get_panning_strength**\ (\ )
  149. Scales the panning strength for this node by multiplying the base :ref:`ProjectSettings.audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` with this factor. Higher values will pan audio from left to right more dramatically than lower values.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  153. .. rst-class:: classref-property
  154. :ref:`float<class_float>` **pitch_scale** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer2D_property_pitch_scale>`
  155. .. rst-class:: classref-property-setget
  156. - |void| **set_pitch_scale**\ (\ value\: :ref:`float<class_float>`\ )
  157. - :ref:`float<class_float>` **get_pitch_scale**\ (\ )
  158. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_AudioStreamPlayer2D_property_playback_type:
  162. .. rst-class:: classref-property
  163. :ref:`PlaybackType<enum_AudioServer_PlaybackType>` **playback_type** = ``0`` :ref:`🔗<class_AudioStreamPlayer2D_property_playback_type>`
  164. .. rst-class:: classref-property-setget
  165. - |void| **set_playback_type**\ (\ value\: :ref:`PlaybackType<enum_AudioServer_PlaybackType>`\ )
  166. - :ref:`PlaybackType<enum_AudioServer_PlaybackType>` **get_playback_type**\ (\ )
  167. **Experimental:** This property may be changed or removed in future versions.
  168. The playback type of the stream player. If set other than to the default value, it will force that playback type.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_AudioStreamPlayer2D_property_playing:
  172. .. rst-class:: classref-property
  173. :ref:`bool<class_bool>` **playing** = ``false`` :ref:`🔗<class_AudioStreamPlayer2D_property_playing>`
  174. .. rst-class:: classref-property-setget
  175. - |void| **set_playing**\ (\ value\: :ref:`bool<class_bool>`\ )
  176. - :ref:`bool<class_bool>` **is_playing**\ (\ )
  177. If ``true``, audio is playing or is queued to be played (see :ref:`play<class_AudioStreamPlayer2D_method_play>`).
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_AudioStreamPlayer2D_property_stream:
  181. .. rst-class:: classref-property
  182. :ref:`AudioStream<class_AudioStream>` **stream** :ref:`🔗<class_AudioStreamPlayer2D_property_stream>`
  183. .. rst-class:: classref-property-setget
  184. - |void| **set_stream**\ (\ value\: :ref:`AudioStream<class_AudioStream>`\ )
  185. - :ref:`AudioStream<class_AudioStream>` **get_stream**\ (\ )
  186. The :ref:`AudioStream<class_AudioStream>` object to be played.
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_AudioStreamPlayer2D_property_stream_paused:
  190. .. rst-class:: classref-property
  191. :ref:`bool<class_bool>` **stream_paused** = ``false`` :ref:`🔗<class_AudioStreamPlayer2D_property_stream_paused>`
  192. .. rst-class:: classref-property-setget
  193. - |void| **set_stream_paused**\ (\ value\: :ref:`bool<class_bool>`\ )
  194. - :ref:`bool<class_bool>` **get_stream_paused**\ (\ )
  195. If ``true``, the playback is paused. You can resume it by setting :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` to ``false``.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_AudioStreamPlayer2D_property_volume_db:
  199. .. rst-class:: classref-property
  200. :ref:`float<class_float>` **volume_db** = ``0.0`` :ref:`🔗<class_AudioStreamPlayer2D_property_volume_db>`
  201. .. rst-class:: classref-property-setget
  202. - |void| **set_volume_db**\ (\ value\: :ref:`float<class_float>`\ )
  203. - :ref:`float<class_float>` **get_volume_db**\ (\ )
  204. Base volume before attenuation.
  205. .. rst-class:: classref-section-separator
  206. ----
  207. .. rst-class:: classref-descriptions-group
  208. Method Descriptions
  209. -------------------
  210. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  211. .. rst-class:: classref-method
  212. :ref:`float<class_float>` **get_playback_position**\ (\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_get_playback_position>`
  213. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  217. .. rst-class:: classref-method
  218. :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_get_stream_playback>`
  219. Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this **AudioStreamPlayer2D**.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_AudioStreamPlayer2D_method_has_stream_playback:
  223. .. rst-class:: classref-method
  224. :ref:`bool<class_bool>` **has_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_has_stream_playback>`
  225. Returns whether the :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` can return the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object or not.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_AudioStreamPlayer2D_method_play:
  229. .. rst-class:: classref-method
  230. |void| **play**\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_play>`
  231. Queues the audio to play on the next physics frame, from the given position ``from_position``, in seconds.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_AudioStreamPlayer2D_method_seek:
  235. .. rst-class:: classref-method
  236. |void| **seek**\ (\ to_position\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_seek>`
  237. Sets the position from which audio will be played, in seconds.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_AudioStreamPlayer2D_method_stop:
  241. .. rst-class:: classref-method
  242. |void| **stop**\ (\ ) :ref:`🔗<class_AudioStreamPlayer2D_method_stop>`
  243. Stops the audio.
  244. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  245. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  246. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  247. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  248. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  249. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  250. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  251. .. |void| replace:: :abbr:`void (No return value.)`