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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectReverb.xml.
- .. _class_AudioEffectReverb:
- AudioEffectReverb
- =================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Adds a reverberation audio effect to an Audio bus.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Audio buses <../tutorials/audio/audio_buses>`
- - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AudioEffectReverb_property_damping:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **damping** = ``0.5`` :ref:`🔗<class_AudioEffectReverb_property_damping>`
- .. rst-class:: classref-property-setget
- - |void| **set_damping**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_damping**\ (\ )
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_dry:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **dry** = ``1.0`` :ref:`🔗<class_AudioEffectReverb_property_dry>`
- .. rst-class:: classref-property-setget
- - |void| **set_dry**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_dry**\ (\ )
- Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_hipass:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **hipass** = ``0.0`` :ref:`🔗<class_AudioEffectReverb_property_hipass>`
- .. rst-class:: classref-property-setget
- - |void| **set_hpf**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_hpf**\ (\ )
- High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_predelay_feedback:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **predelay_feedback** = ``0.4`` :ref:`🔗<class_AudioEffectReverb_property_predelay_feedback>`
- .. rst-class:: classref-property-setget
- - |void| **set_predelay_feedback**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_predelay_feedback**\ (\ )
- Output percent of predelay. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_predelay_msec:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **predelay_msec** = ``150.0`` :ref:`🔗<class_AudioEffectReverb_property_predelay_msec>`
- .. rst-class:: classref-property-setget
- - |void| **set_predelay_msec**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_predelay_msec**\ (\ )
- Time between the original signal and the early reflections of the reverb signal, in milliseconds.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_room_size:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **room_size** = ``0.8`` :ref:`🔗<class_AudioEffectReverb_property_room_size>`
- .. rst-class:: classref-property-setget
- - |void| **set_room_size**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_room_size**\ (\ )
- Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_spread:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **spread** = ``1.0`` :ref:`🔗<class_AudioEffectReverb_property_spread>`
- .. rst-class:: classref-property-setget
- - |void| **set_spread**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_spread**\ (\ )
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AudioEffectReverb_property_wet:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **wet** = ``0.5`` :ref:`🔗<class_AudioEffectReverb_property_wet>`
- .. rst-class:: classref-property-setget
- - |void| **set_wet**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_wet**\ (\ )
- Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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