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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeTransition.xml.
- .. _class_AnimationNodeTransition:
- AnimationNodeTransition
- =======================
- **Inherits:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A transition within an :ref:`AnimationTree<class_AnimationTree>` connecting two :ref:`AnimationNode<class_AnimationNode>`\ s.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Simple state machine for cases which don't require a more advanced :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Animations can be connected to the inputs and transition times can be specified.
- After setting the request and changing the animation playback, the transition node automatically clears the request on the next process frame by setting its ``transition_request`` value to empty.
- \ **Note:** When using a cross-fade, ``current_state`` and ``current_index`` change to the next state immediately after the cross-fade begins.
- .. tabs::
- .. code-tab:: gdscript
- # Play child animation connected to "state_2" port.
- animation_tree.set("parameters/Transition/transition_request", "state_2")
- # Alternative syntax (same result as above).
- animation_tree["parameters/Transition/transition_request"] = "state_2"
-
- # Get current state name (read-only).
- animation_tree.get("parameters/Transition/current_state")
- # Alternative syntax (same result as above).
- animation_tree["parameters/Transition/current_state"]
-
- # Get current state index (read-only).
- animation_tree.get("parameters/Transition/current_index")
- # Alternative syntax (same result as above).
- animation_tree["parameters/Transition/current_index"]
- .. code-tab:: csharp
- // Play child animation connected to "state_2" port.
- animationTree.Set("parameters/Transition/transition_request", "state_2");
-
- // Get current state name (read-only).
- animationTree.Get("parameters/Transition/current_state");
-
- // Get current state index (read-only).
- animationTree.Get("parameters/Transition/current_index");
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
- - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`allow_transition_to_self<class_AnimationNodeTransition_property_allow_transition_to_self>` | ``false`` |
- +---------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`input_count<class_AnimationNodeTransition_property_input_count>` | ``0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`Curve<class_Curve>` | :ref:`xfade_curve<class_AnimationNodeTransition_property_xfade_curve>` | |
- +---------------------------+--------------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>` | ``0.0`` |
- +---------------------------+--------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_input_loop_broken_at_end<class_AnimationNodeTransition_method_is_input_loop_broken_at_end>`\ (\ input\: :ref:`int<class_int>`\ ) |const| |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_input_reset<class_AnimationNodeTransition_method_is_input_reset>`\ (\ input\: :ref:`int<class_int>`\ ) |const| |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_input_set_as_auto_advance<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>`\ (\ input\: :ref:`int<class_int>`\ ) |const| |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_input_as_auto_advance<class_AnimationNodeTransition_method_set_input_as_auto_advance>`\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_input_break_loop_at_end<class_AnimationNodeTransition_method_set_input_break_loop_at_end>`\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_input_reset<class_AnimationNodeTransition_method_set_input_reset>`\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) |
- +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeTransition_property_allow_transition_to_self:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **allow_transition_to_self** = ``false`` :ref:`🔗<class_AnimationNodeTransition_property_allow_transition_to_self>`
- .. rst-class:: classref-property-setget
- - |void| **set_allow_transition_to_self**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_allow_transition_to_self**\ (\ )
- If ``true``, allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If ``false``, nothing happens on the transition to the self state.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_property_input_count:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **input_count** = ``0`` :ref:`🔗<class_AnimationNodeTransition_property_input_count>`
- .. rst-class:: classref-property-setget
- - |void| **set_input_count**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_input_count**\ (\ )
- The number of enabled input ports for this animation node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_property_xfade_curve:
- .. rst-class:: classref-property
- :ref:`Curve<class_Curve>` **xfade_curve** :ref:`🔗<class_AnimationNodeTransition_property_xfade_curve>`
- .. rst-class:: classref-property-setget
- - |void| **set_xfade_curve**\ (\ value\: :ref:`Curve<class_Curve>`\ )
- - :ref:`Curve<class_Curve>` **get_xfade_curve**\ (\ )
- Determines how cross-fading between animations is eased. If empty, the transition will be linear.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_property_xfade_time:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **xfade_time** = ``0.0`` :ref:`🔗<class_AnimationNodeTransition_property_xfade_time>`
- .. rst-class:: classref-property-setget
- - |void| **set_xfade_time**\ (\ value\: :ref:`float<class_float>`\ )
- - :ref:`float<class_float>` **get_xfade_time**\ (\ )
- Cross-fading time (in seconds) between each animation connected to the inputs.
- \ **Note:** **AnimationNodeTransition** transitions the current state immediately after the start of the fading. The precise remaining time can only be inferred from the main animation. When :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` is considered as the most upstream, so the :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>` is not scaled depending on the downstream delta. See also :ref:`AnimationNodeOneShot.fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>`.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AnimationNodeTransition_method_is_input_loop_broken_at_end:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_input_loop_broken_at_end**\ (\ input\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeTransition_method_is_input_loop_broken_at_end>`
- Returns whether the animation breaks the loop at the end of the loop cycle for transition.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_method_is_input_reset:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_input_reset**\ (\ input\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeTransition_method_is_input_reset>`
- Returns whether the animation restarts when the animation transitions from the other animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_method_is_input_set_as_auto_advance:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_input_set_as_auto_advance**\ (\ input\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>`
- Returns ``true`` if auto-advance is enabled for the given ``input`` index.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_method_set_input_as_auto_advance:
- .. rst-class:: classref-method
- |void| **set_input_as_auto_advance**\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AnimationNodeTransition_method_set_input_as_auto_advance>`
- Enables or disables auto-advance for the given ``input`` index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_method_set_input_break_loop_at_end:
- .. rst-class:: classref-method
- |void| **set_input_break_loop_at_end**\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AnimationNodeTransition_method_set_input_break_loop_at_end>`
- If ``true``, breaks the loop at the end of the loop cycle for transition, even if the animation is looping.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeTransition_method_set_input_reset:
- .. rst-class:: classref-method
- |void| **set_input_reset**\ (\ input\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AnimationNodeTransition_method_set_input_reset>`
- If ``true``, the destination animation is restarted when the animation transitions.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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