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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeStateMachinePlayback.xml.
- .. _class_AnimationNodeStateMachinePlayback:
- AnimationNodeStateMachinePlayback
- =================================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Provides playback control for an :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Allows control of :ref:`AnimationTree<class_AnimationTree>` state machines created with :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Retrieve with ``$AnimationTree.get("parameters/playback")``.
- .. tabs::
- .. code-tab:: gdscript
- var state_machine = $AnimationTree.get("parameters/playback")
- state_machine.travel("some_state")
- .. code-tab:: csharp
- var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback").As<AnimationNodeStateMachinePlayback>();
- stateMachine.Travel("some_state");
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+-------------------------+---------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
- +-------------------------+-------------------------+---------------------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_current_length<class_AnimationNodeStateMachinePlayback_method_get_current_length>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_method_get_current_node>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_current_play_position<class_AnimationNodeStateMachinePlayback_method_get_current_play_position>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`get_fading_from_node<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_method_get_travel_path>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_method_is_playing>`\ (\ ) |const| |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`next<class_AnimationNodeStateMachinePlayback_method_next>`\ (\ ) |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`start<class_AnimationNodeStateMachinePlayback_method_start>`\ (\ node\: :ref:`StringName<class_StringName>`, reset\: :ref:`bool<class_bool>` = true\ ) |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`stop<class_AnimationNodeStateMachinePlayback_method_stop>`\ (\ ) |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`travel<class_AnimationNodeStateMachinePlayback_method_travel>`\ (\ to_node\: :ref:`StringName<class_StringName>`, reset_on_teleport\: :ref:`bool<class_bool>` = true\ ) |
- +------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AnimationNodeStateMachinePlayback_method_get_current_length:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_current_length**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_length>`
- Returns the current state length.
- \ **Note:** It is possible that any :ref:`AnimationRootNode<class_AnimationRootNode>` can be nodes as well as animations. This means that there can be multiple animations within a single state. Which animation length has priority depends on the nodes connected inside it. Also, if a transition does not reset, the remaining length at that point will be returned.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_get_current_node:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_current_node**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_node>`
- Returns the currently playing animation state.
- \ **Note:** When using a cross-fade, the current state changes to the next state immediately after the cross-fade begins.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_get_current_play_position:
- .. rst-class:: classref-method
- :ref:`float<class_float>` **get_current_play_position**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_current_play_position>`
- Returns the playback position within the current animation state.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_get_fading_from_node:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **get_fading_from_node**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_fading_from_node>`
- Returns the starting state of currently fading animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_get_travel_path:
- .. rst-class:: classref-method
- :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_travel_path**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_get_travel_path>`
- Returns the current travel path as computed internally by the A\* algorithm.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_is_playing:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_playing**\ (\ ) |const| :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_is_playing>`
- Returns ``true`` if an animation is playing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_next:
- .. rst-class:: classref-method
- |void| **next**\ (\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_next>`
- If there is a next path by travel or auto advance, immediately transitions from the current state to the next state.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_start:
- .. rst-class:: classref-method
- |void| **start**\ (\ node\: :ref:`StringName<class_StringName>`, reset\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_start>`
- Starts playing the given animation.
- If ``reset`` is ``true``, the animation is played from the beginning.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_stop:
- .. rst-class:: classref-method
- |void| **stop**\ (\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_stop>`
- Stops the currently playing animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationNodeStateMachinePlayback_method_travel:
- .. rst-class:: classref-method
- |void| **travel**\ (\ to_node\: :ref:`StringName<class_StringName>`, reset_on_teleport\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_AnimationNodeStateMachinePlayback_method_travel>`
- Transitions from the current state to another one, following the shortest path.
- If the path does not connect from the current state, the animation will play after the state teleports.
- If ``reset_on_teleport`` is ``true``, the animation is played from the beginning when the travel cause a teleportation.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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