class_animationnodeoutput.rst 2.0 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeOutput.xml.
  6. .. _class_AnimationNodeOutput:
  7. AnimationNodeOutput
  8. ===================
  9. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. The animation output node of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A node created automatically in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` that outputs the final animation.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
  19. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  20. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  21. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  22. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  23. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  24. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  25. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  26. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  27. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  28. .. |void| replace:: :abbr:`void (No return value.)`