class_animatablebody2d.rst 3.6 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimatableBody2D.xml.
  6. .. _class_AnimatableBody2D:
  7. AnimatableBody2D
  8. ================
  9. **Inherits:** :ref:`StaticBody2D<class_StaticBody2D>` **<** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 2D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationMixer<class_AnimationMixer>`\ s (with :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` set to :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`), and :ref:`RemoteTransform2D<class_RemoteTransform2D>`.
  15. When **AnimatableBody2D** is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +-------------------------+-------------------------------------------------------------------------+----------+
  22. | :ref:`bool<class_bool>` | :ref:`sync_to_physics<class_AnimatableBody2D_property_sync_to_physics>` | ``true`` |
  23. +-------------------------+-------------------------------------------------------------------------+----------+
  24. .. rst-class:: classref-section-separator
  25. ----
  26. .. rst-class:: classref-descriptions-group
  27. Property Descriptions
  28. ---------------------
  29. .. _class_AnimatableBody2D_property_sync_to_physics:
  30. .. rst-class:: classref-property
  31. :ref:`bool<class_bool>` **sync_to_physics** = ``true`` :ref:`🔗<class_AnimatableBody2D_property_sync_to_physics>`
  32. .. rst-class:: classref-property-setget
  33. - |void| **set_sync_to_physics**\ (\ value\: :ref:`bool<class_bool>`\ )
  34. - :ref:`bool<class_bool>` **is_sync_to_physics_enabled**\ (\ )
  35. If ``true``, the body's movement will be synchronized to the physics frame. This is useful when animating movement via :ref:`AnimationPlayer<class_AnimationPlayer>`, for example on moving platforms. Do **not** use together with :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>`.
  36. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  37. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  38. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  39. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  40. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  41. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  42. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  43. .. |void| replace:: :abbr:`void (No return value.)`