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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimatableBody2D.xml.
- .. _class_AnimatableBody2D:
- AnimatableBody2D
- ================
- **Inherits:** :ref:`StaticBody2D<class_StaticBody2D>` **<** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A 2D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationMixer<class_AnimationMixer>`\ s (with :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` set to :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`), and :ref:`RemoteTransform2D<class_RemoteTransform2D>`.
- When **AnimatableBody2D** is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+-------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`sync_to_physics<class_AnimatableBody2D_property_sync_to_physics>` | ``true`` |
- +-------------------------+-------------------------------------------------------------------------+----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimatableBody2D_property_sync_to_physics:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **sync_to_physics** = ``true`` :ref:`🔗<class_AnimatableBody2D_property_sync_to_physics>`
- .. rst-class:: classref-property-setget
- - |void| **set_sync_to_physics**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_sync_to_physics_enabled**\ (\ )
- If ``true``, the body's movement will be synchronized to the physics frame. This is useful when animating movement via :ref:`AnimationPlayer<class_AnimationPlayer>`, for example on moving platforms. Do **not** use together with :ref:`PhysicsBody2D.move_and_collide<class_PhysicsBody2D_method_move_and_collide>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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