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- # -*- coding: utf-8 -*-
- #
- # Godot Engine documentation build configuration file
- import sys
- import os
- # -- General configuration ------------------------------------------------
- needs_sphinx = "1.3"
- # Sphinx extension module names and templates location
- sys.path.append(os.path.abspath("_extensions"))
- extensions = [
- "gdscript",
- "godot_descriptions",
- ]
- templates_path = ["_templates"]
- # You can specify multiple suffix as a list of string: ['.rst', '.md']
- source_suffix = ".rst"
- source_encoding = "utf-8-sig"
- # The master toctree document
- master_doc = "index"
- # General information about the project
- project = "Godot Engine"
- copyright = (
- "2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)"
- )
- author = "Juan Linietsky, Ariel Manzur and the Godot community"
- # Version info for the project, acts as replacement for |version| and |release|
- # The short X.Y version
- version = os.getenv("READTHEDOCS_VERSION", "2.1")
- # The full version, including alpha/beta/rc tags
- release = version
- # Language / i18n
- supported_languages = {
- "en": "Godot Engine (%s) documentation in English",
- "de": "Godot Engine (%s) Dokumentation auf Deutsch",
- "es": "Documentación de Godot Engine (%s) en español",
- "fr": "Documentation de Godot Engine (%s) en français",
- "fi": "Godot Engine (%s) dokumentaatio suomeksi",
- "it": "Godot Engine (%s) documentazione in italiano",
- "ja": "Godot Engine (%s)の日本語のドキュメント",
- "ko": "Godot Engine (%s) 문서 (한국어)",
- "pl": "Dokumentacja Godot Engine (%s) w języku polskim",
- "pt_BR": "Documentação da Godot Engine (%s) em Português Brasileiro",
- "ru": "Документация Godot Engine (%s) на русском языке",
- "uk": "Документація до Godot Engine (%s) українською мовою",
- "zh_CN": "Godot Engine (%s) 简体中文文档",
- }
- language = os.getenv("READTHEDOCS_LANGUAGE", "en")
- if not language in supported_languages.keys():
- print("Unknown language: " + language)
- print("Supported languages: " + ", ".join(supported_languages.keys()))
- print(
- "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'."
- )
- language = "en"
- exclude_patterns = ["_build"]
- # fmt: off
- # These imports should *not* be moved to the start of the file,
- # they depend on the sys.path.append call registering "extensions".
- from gdscript import GDScriptLexer
- from sphinx.highlighting import lexers
- lexers['gdscript'] = GDScriptLexer()
- # fmt: on
- # Pygments (syntax highlighting) style to use
- pygments_style = "sphinx"
- highlight_language = "gdscript"
- # -- Options for HTML output ----------------------------------------------
- # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
- on_rtd = os.environ.get("READTHEDOCS", None) == "True"
- import sphinx_rtd_theme
- html_theme = "sphinx_rtd_theme"
- html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
- if on_rtd:
- using_rtd_theme = True
- # Theme options
- html_theme_options = {
- # 'typekit_id': 'hiw1hhg',
- # 'analytics_id': '',
- # 'sticky_navigation': True # Set to False to disable the sticky nav while scrolling.
- "logo_only": True, # if we have a html_logo below, this shows /only/ the logo with no title text
- "collapse_navigation": False, # Collapse navigation (False makes it tree-like)
- # 'display_version': True, # Display the docs version
- # 'navigation_depth': 4, # Depth of the headers shown in the navigation bar
- }
- html_title = supported_languages[language] % version
- # VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github
- html_context = {
- "display_github": True, # Integrate GitHub
- "github_user": "godotengine", # Username
- "github_repo": "godot-docs", # Repo name
- "github_version": "master", # Version
- "conf_py_path": "/", # Path in the checkout to the docs root
- "godot_inject_language_links": True,
- "godot_docs_supported_languages": list(supported_languages.keys()),
- "godot_docs_basepath": "https://docs.godotengine.org/",
- "godot_docs_suffix": ".html",
- "godot_default_lang": "en",
- "godot_canonical_version": "stable",
- # Distinguish local development website from production website.
- # This prevents people from looking for changes on the production website after making local changes :)
- "godot_title_prefix": "" if on_rtd else "(DEV) ",
- }
- html_logo = "img/docs_logo.png"
- # Output file base name for HTML help builder
- htmlhelp_basename = "GodotEnginedoc"
- # -- Options for reStructuredText parser ----------------------------------
- # Enable directives that insert the contents of external files
- file_insertion_enabled = False
- # -- Options for LaTeX output ---------------------------------------------
- # Grouping the document tree into LaTeX files. List of tuples
- # (source start file, target name, title,
- # author, documentclass [howto, manual, or own class]).
- latex_documents = [
- (
- master_doc,
- "GodotEngine.tex",
- "Godot Engine Documentation",
- "Juan Linietsky, Ariel Manzur and the Godot community",
- "manual",
- ),
- ]
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