Hugo Locurcio c89b3f8a86 Document using soft shadows in BakedLightmap %!s(int64=3) %!d(string=hai) anos
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add_material.png 80cc1ed8ff Explain how to add a spatial material to a mesh %!s(int64=5) %!d(string=hai) anos
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baked_light_indirect.gif 18f889b6a4 Improve docs structure %!s(int64=7) %!d(string=hai) anos
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baked_light_omnilight_size.png c89b3f8a86 Document using soft shadows in BakedLightmap %!s(int64=3) %!d(string=hai) anos
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csg.gif 078761018d added csg tutorial %!s(int64=6) %!d(string=hai) anos
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directional_shadow_params.png 04a020d76d Update Lights and Shadows for Godot 3.1 %!s(int64=5) %!d(string=hai) anos
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giprobe_bake.png 40d609d721 Update GI probe page for Godot 3.2 %!s(int64=5) %!d(string=hai) anos
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