introduction_to_godot.rst 5.2 KB

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  1. .. _doc_introduction_to_godot:
  2. Introduction to Godot
  3. =====================
  4. This article is here to help you figure out whether Godot might be a good fit
  5. for you. We will introduce some broad features of the engine to give you a feel
  6. for what you can achieve with it and answer questions such as "what do I need to
  7. know to get started?".
  8. This is by no means an exhaustive overview. We will introduce many more features
  9. in this getting started series.
  10. What is Godot?
  11. --------------
  12. Godot is a general-purpose 2D and 3D game engine designed to support all sorts
  13. of projects. You can use it to create games or applications you can then release
  14. on desktop or mobile, as well as on the web.
  15. You can also create console games with it, although you either need strong
  16. programming skills or a developer to port the game for you.
  17. .. note:: The Godot team can't provide an open-source console export due to the
  18. licensing terms imposed by console manufacturers. Regardless of the
  19. engine you use, though, releasing games on consoles is always a lot of
  20. work. You can read more on that here: :ref:`doc_consoles`.
  21. What can the engine do?
  22. -----------------------
  23. Godot was initially developed in-house by an Argentinan game studio. Its
  24. development started in 2001, and the engine was rewritten and improved
  25. tremendously since its open-source release in 2014.
  26. Some examples of games created with Godot include Ex-Zodiac and Helms of Fury.
  27. .. image:: img/introduction_ex_zodiac.png
  28. .. image:: img/introduction_helms_of_fury.jpg
  29. As for applications, the open-source pixel art drawing program Pixelorama is
  30. powered by Godot, and so is the voxel RPG creator RPG in a box.
  31. .. image:: img/introduction_rpg_in_a_box.png
  32. You can find many more examples in the `official showcase videos`_.
  33. How does it work and look?
  34. --------------------------
  35. Godot comes with a fully-fledged game editor with integrated tools to answer the
  36. most common needs. It includes a code editor, an animation editor, a tilemap
  37. editor, a shader editor, a debugger, a profiler, and more.
  38. .. image:: img/introduction_editor.png
  39. The team strives to offer a feature-rich game editor with a consistent user
  40. experience. While there is always room for improvement, the user interface keeps
  41. getting refined.
  42. Of course, if you prefer, you can work with external programs. We officially
  43. support importing 3D scenes designed in Blender_ and maintain plugins to code in
  44. VSCode_ and Emacs_ for GDScript and C#. We also support Visual Studio for C# on
  45. Windows.
  46. .. image:: img/introduction_vscode.png
  47. Programming languages
  48. ---------------------
  49. Let's talk about the available programming languages.
  50. You can code your games using :ref:`GDScript <toc-learn-scripting-gdscript>`, a
  51. Godot-specific and tightly integrated language with a lightweight syntax, or
  52. :ref:`C# <toc-learn-scripting-C#>`, which is popular in the games industry.
  53. These are the two main scripting languages we support.
  54. Godot also supports a node-based visual programming language named
  55. :ref:`VisualScript <toc-learn-scripting-visual_script>`.
  56. With the :ref:`GDNative <toc-tutorials-gdnative>` technology, you can also write
  57. gameplay or high-performance algorithms in C or C++ without recompiling the
  58. engine. You can use this technology to integrate third-party libraries and other
  59. Software Development Kits (SDK) in the engine.
  60. Of course, you can also directly add modules and features to the engine, as it's
  61. completely free and open-source.
  62. .. seealso:: These are the five officially supported programming languages. The
  63. community maintains support for many more. For more information,
  64. see :ref:`GDNative third-party bindings
  65. <doc_what_is_gdnative_third_party_bindings>`.
  66. What do I need to know to use Godot?
  67. ------------------------------------
  68. Godot is a feature-packed game engine. With its thousands of features, there is
  69. a lot to learn. To make the most of it, you need good programming foundations.
  70. While we try to make the engine accessible, you will benefit a lot from knowing
  71. how to think like a programmer first.
  72. Godot relies on the object-oriented programming paradigm. Being comfortable with
  73. concepts such as classes and objects will help you code efficiently in it.
  74. If you are entirely new to programming, we recommend following the `CS50 open
  75. courseware`_ from Harvard University. It's a great free course that will teach
  76. you everything you need to know to be off to a good start. It will save you
  77. countless hours and hurdles learning any game engine afterward.
  78. .. note:: In CS50, you will learn multiple programming languages. Don't be
  79. afraid of that: programming languages have many similarities. The
  80. skills you learn with one language transfer well to others.
  81. We will provide you with more Godot-specific learning resources in
  82. :ref:`doc_learning_new_features`.
  83. In the next part, you will get an overview of the engine's essential concepts.
  84. .. _Blender: https://www.blender.org/
  85. .. _VSCode: https://github.com/godotengine/godot-vscode-plugin
  86. .. _Emacs: https://github.com/godotengine/emacs-gdscript-mode
  87. .. _official showcase videos: https://www.youtube.com/playlist?list=PLeG_dAglpVo6EpaO9A1nkwJZOwrfiLdQ8
  88. .. _CS50 open courseware: https://cs50.harvard.edu/x