1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- .. _doc_your_first_2d_game_finishing_up:
- Finishing up
- ============
- We have now completed all the functionality for our game. Below are some
- remaining steps to add a bit more "juice" to improve the game experience.
- Feel free to expand the gameplay with your own ideas.
- Background
- ~~~~~~~~~~
- The default gray background is not very appealing, so let's change its color.
- One way to do this is to use a :ref:`ColorRect <class_ColorRect>` node. Make it
- the first node under ``Main`` so that it will be drawn behind the other nodes.
- ``ColorRect`` only has one property: ``Color``. Choose a color you like and
- select "Layout" -> "Full Rect" so that it covers the screen.
- You could also add a background image, if you have one, by using a
- ``TextureRect`` node instead.
- Sound effects
- ~~~~~~~~~~~~~
- Sound and music can be the single most effective way to add appeal to the game
- experience. In your game assets folder, you have two sound files: "House In a
- Forest Loop.ogg" for background music, and "gameover.wav" for when the player
- loses.
- Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children of
- ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one,
- click on the ``Stream`` property, select "Load", and choose the corresponding
- audio file.
- To play the music, add ``$Music.play()`` in the ``new_game()`` function and
- ``$Music.stop()`` in the ``game_over()`` function.
- Finally, add ``$DeathSound.play()`` in the ``game_over()`` function.
- Keyboard shortcut
- ~~~~~~~~~~~~~~~~~
- Since the game is played with keyboard controls, it would be convenient if we
- could also start the game by pressing a key on the keyboard. We can do this with
- the "Shortcut" property of the ``Button`` node.
- In a previous lesson, we created four input actions to move the character. We
- will create a similar input action to map to the start button.
- Select "Project" -> "Project Settings" and then click on the "Input Map"
- tab. In the same way you created the movement input actions, create a new
- input action called ``start_game`` and add a key mapping for the :kbd:`Enter`
- key.
- In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut*
- property in the Inspector. Select "New Shortcut" and click on the "Shortcut"
- item. A second *Shortcut* property will appear. Select "New InputEventAction"
- and click the new "InputEventAction". Finally, in the *Action* property, type
- the name ``start_game``.
- .. image:: img/start_button_shortcut.png
- Now when the start button appears, you can either click it or press :kbd:`Enter`
- to start the game.
- And with that, you completed your first 2D game in Godot.
- .. image:: img/dodge_preview.gif
- You got to make a player-controlled character, enemies that spawn randomly
- around the game board, count the score, implement a game over and replay, user
- interface, sounds, and more. Congratulations!
- There's still much to learn, but you can take a moment to appreciate what you
- achieved.
- And when you're ready, you can move on to :ref:`doc_your_first_3d_game` to learn
- to create a complete 3D game from scratch, in Godot.
|