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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_World2D:
- World2D
- =======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Class that has everything pertaining to a 2D world.
- Description
- -----------
- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/ray-casting`
- Properties
- ----------
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_World2D_property_canvas:
- - :ref:`RID<class_RID>` **canvas**
- +----------+--------------+
- | *Getter* | get_canvas() |
- +----------+--------------+
- The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
- ----
- .. _class_World2D_property_direct_space_state:
- - :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state**
- +----------+--------------------------+
- | *Getter* | get_direct_space_state() |
- +----------+--------------------------+
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread.
- ----
- .. _class_World2D_property_space:
- - :ref:`RID<class_RID>` **space**
- +----------+-------------+
- | *Getter* | get_space() |
- +----------+-------------+
- The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|