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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the World.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_World:
- World
- =====
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Class that has everything pertaining to a world.
- Description
- -----------
- Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/ray-casting`
- Properties
- ----------
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- | :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` | :ref:`direct_space_state<class_World_property_direct_space_state>` |
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- | :ref:`Environment<class_Environment>` | :ref:`environment<class_World_property_environment>` |
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- | :ref:`Environment<class_Environment>` | :ref:`fallback_environment<class_World_property_fallback_environment>` |
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`scenario<class_World_property_scenario>` |
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`space<class_World_property_space>` |
- +---------------------------------------------------------------+------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_World_property_direct_space_state:
- - :ref:`PhysicsDirectSpaceState<class_PhysicsDirectSpaceState>` **direct_space_state**
- +----------+--------------------------+
- | *Getter* | get_direct_space_state() |
- +----------+--------------------------+
- Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
- ----
- .. _class_World_property_environment:
- - :ref:`Environment<class_Environment>` **environment**
- +----------+------------------------+
- | *Setter* | set_environment(value) |
- +----------+------------------------+
- | *Getter* | get_environment() |
- +----------+------------------------+
- The World's :ref:`Environment<class_Environment>`.
- ----
- .. _class_World_property_fallback_environment:
- - :ref:`Environment<class_Environment>` **fallback_environment**
- +----------+---------------------------------+
- | *Setter* | set_fallback_environment(value) |
- +----------+---------------------------------+
- | *Getter* | get_fallback_environment() |
- +----------+---------------------------------+
- The World's fallback_environment will be used if the World's :ref:`Environment<class_Environment>` fails or is missing.
- ----
- .. _class_World_property_scenario:
- - :ref:`RID<class_RID>` **scenario**
- +----------+----------------+
- | *Getter* | get_scenario() |
- +----------+----------------+
- The World's visual scenario.
- ----
- .. _class_World_property_space:
- - :ref:`RID<class_RID>` **space**
- +----------+-------------+
- | *Getter* | get_space() |
- +----------+-------------+
- The World's physics space.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|