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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Constant.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeVec3Constant:
- VisualShaderNodeVec3Constant
- ============================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A :ref:`Vector3<class_Vector3>` constant to be used within the visual shader graph.
- Description
- -----------
- A constant :ref:`Vector3<class_Vector3>`, which can be used as an input node.
- Properties
- ----------
- +-------------------------------+-----------------------------------------------------------------------+------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`constant<class_VisualShaderNodeVec3Constant_property_constant>` | ``Vector3( 0, 0, 0 )`` |
- +-------------------------------+-----------------------------------------------------------------------+------------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeVec3Constant_property_constant:
- - :ref:`Vector3<class_Vector3>` **constant**
- +-----------+------------------------+
- | *Default* | ``Vector3( 0, 0, 0 )`` |
- +-----------+------------------------+
- | *Setter* | set_constant(value) |
- +-----------+------------------------+
- | *Getter* | get_constant() |
- +-----------+------------------------+
- A :ref:`Vector3<class_Vector3>` constant which represents the state of this node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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