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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeTexture:
- VisualShaderNodeTexture
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Performs a texture lookup within the visual shader graph.
- Description
- -----------
- Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
- Properties
- ----------
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTexture_Source:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
- enum **Source**:
- - **SOURCE_TEXTURE** = **0** --- Use the texture given as an argument for this function.
- - **SOURCE_SCREEN** = **1** --- Use the current viewport's texture as the source.
- - **SOURCE_2D_TEXTURE** = **2** --- Use the texture from this shader's texture built-in (e.g. a texture of a :ref:`Sprite<class_Sprite>`).
- - **SOURCE_2D_NORMAL** = **3** --- Use the texture from this shader's normal map built-in.
- - **SOURCE_DEPTH** = **4** --- Use the depth texture available for this shader.
- - **SOURCE_PORT** = **5** --- Use the texture provided in the input port for this function.
- ----
- .. _enum_VisualShaderNodeTexture_TextureType:
- .. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
- .. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
- .. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
- enum **TextureType**:
- - **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
- - **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
- - **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTexture_property_source:
- - :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
- +-----------+-------------------+
- | *Default* | ``0`` |
- +-----------+-------------------+
- | *Setter* | set_source(value) |
- +-----------+-------------------+
- | *Getter* | get_source() |
- +-----------+-------------------+
- Determines the source for the lookup. See :ref:`Source<enum_VisualShaderNodeTexture_Source>` for options.
- ----
- .. _class_VisualShaderNodeTexture_property_texture:
- - :ref:`Texture<class_Texture>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- The source texture, if needed for the selected :ref:`source<class_VisualShaderNodeTexture_property_source>`.
- ----
- .. _class_VisualShaderNodeTexture_property_texture_type:
- - :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_texture_type(value) |
- +-----------+-------------------------+
- | *Getter* | get_texture_type() |
- +-----------+-------------------------+
- Specifies the type of the texture if :ref:`source<class_VisualShaderNodeTexture_property_source>` is set to :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`. See :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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