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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeGroupBase.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeGroupBase:
- VisualShaderNodeGroupBase
- =========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
- Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
- Description
- -----------
- Currently, has no direct usage, use the derived classes instead.
- Properties
- ----------
- +-------------------------------+------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`size<class_VisualShaderNodeGroupBase_property_size>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+------------------------------------------------------------+---------------------+
- Methods
- -------
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeGroupBase_property_size:
- - :ref:`Vector2<class_Vector2>` **size**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_size(value) |
- +-----------+---------------------+
- | *Getter* | get_size() |
- +-----------+---------------------+
- The size of the node in the visual shader graph.
- Method Descriptions
- -------------------
- .. _class_VisualShaderNodeGroupBase_method_add_input_port:
- - void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
- Adds an input port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
- ----
- .. _class_VisualShaderNodeGroupBase_method_add_output_port:
- - void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
- Adds an output port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
- ----
- .. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
- - void **clear_input_ports** **(** **)**
- Removes all previously specified input ports.
- ----
- .. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
- - void **clear_output_ports** **(** **)**
- Removes all previously specified output ports.
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
- - :ref:`int<class_int>` **get_free_input_port_id** **(** **)** |const|
- Returns a free input port ID which can be used in :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`.
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
- - :ref:`int<class_int>` **get_free_output_port_id** **(** **)** |const|
- Returns a free output port ID which can be used in :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`.
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
- - :ref:`int<class_int>` **get_input_port_count** **(** **)** |const|
- Returns the number of input ports in use. Alternative for :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`.
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_inputs:
- - :ref:`String<class_String>` **get_inputs** **(** **)** |const|
- Returns a :ref:`String<class_String>` description of the input ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
- - :ref:`int<class_int>` **get_output_port_count** **(** **)** |const|
- Returns the number of output ports in use. Alternative for :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`.
- ----
- .. _class_VisualShaderNodeGroupBase_method_get_outputs:
- - :ref:`String<class_String>` **get_outputs** **(** **)** |const|
- Returns a :ref:`String<class_String>` description of the output ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
- ----
- .. _class_VisualShaderNodeGroupBase_method_has_input_port:
- - :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** |const|
- Returns ``true`` if the specified input port exists.
- ----
- .. _class_VisualShaderNodeGroupBase_method_has_output_port:
- - :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** |const|
- Returns ``true`` if the specified output port exists.
- ----
- .. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
- - :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** |const|
- Returns ``true`` if the specified port name does not override an existed port name and is valid within the shader.
- ----
- .. _class_VisualShaderNodeGroupBase_method_remove_input_port:
- - void **remove_input_port** **(** :ref:`int<class_int>` id **)**
- Removes the specified input port.
- ----
- .. _class_VisualShaderNodeGroupBase_method_remove_output_port:
- - void **remove_output_port** **(** :ref:`int<class_int>` id **)**
- Removes the specified output port.
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
- - void **set_input_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
- Renames the specified input port.
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
- - void **set_input_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
- Sets the specified input port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_inputs:
- - void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
- Defines all input ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
- - void **set_output_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
- Renames the specified output port.
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
- - void **set_output_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
- Sets the specified output port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
- ----
- .. _class_VisualShaderNodeGroupBase_method_set_outputs:
- - void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
- Defines all output ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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