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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeExpression.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeExpression:
- VisualShaderNodeExpression
- ==========================
- **Inherits:** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>`
- A custom visual shader graph expression written in Godot Shading Language.
- Description
- -----------
- Custom Godot Shading Language expression, with a custom amount of input and output ports.
- The provided code is directly injected into the graph's matching shader function (``vertex``, ``fragment``, or ``light``), so it cannot be used to declare functions, varyings, uniforms, or global constants. See :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>` for such global definitions.
- Properties
- ----------
- +-----------------------------+-------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`expression<class_VisualShaderNodeExpression_property_expression>` | ``""`` |
- +-----------------------------+-------------------------------------------------------------------------+--------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeExpression_property_expression:
- - :ref:`String<class_String>` **expression**
- +-----------+-----------------------+
- | *Default* | ``""`` |
- +-----------+-----------------------+
- | *Setter* | set_expression(value) |
- +-----------+-----------------------+
- | *Getter* | get_expression() |
- +-----------+-----------------------+
- An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (``vertex``, ``fragment``, or ``light``), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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