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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeCubeMap:
- VisualShaderNodeCubeMap
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A :ref:`CubeMap<class_CubeMap>` sampling node to be used within the visual shader graph.
- Description
- -----------
- Translated to ``texture(cubemap, vec3)`` in the shader language. Returns a color vector and alpha channel as scalar.
- Properties
- ----------
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` | :ref:`source<class_VisualShaderNodeCubeMap_property_source>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeCubeMap_Source:
- .. _class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE:
- .. _class_VisualShaderNodeCubeMap_constant_SOURCE_PORT:
- enum **Source**:
- - **SOURCE_TEXTURE** = **0** --- Use the :ref:`CubeMap<class_CubeMap>` set via :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>`. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the ``samplerCube`` port is ignored.
- - **SOURCE_PORT** = **1** --- Use the :ref:`CubeMap<class_CubeMap>` sampler reference passed via the ``samplerCube`` port. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` texture is ignored.
- ----
- .. _enum_VisualShaderNodeCubeMap_TextureType:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
- enum **TextureType**:
- - **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
- - **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
- - **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeCubeMap_property_cube_map:
- - :ref:`CubeMap<class_CubeMap>` **cube_map**
- +----------+---------------------+
- | *Setter* | set_cube_map(value) |
- +----------+---------------------+
- | *Getter* | get_cube_map() |
- +----------+---------------------+
- The :ref:`CubeMap<class_CubeMap>` texture to sample when using :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE>` as :ref:`source<class_VisualShaderNodeCubeMap_property_source>`.
- ----
- .. _class_VisualShaderNodeCubeMap_property_source:
- - :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **source**
- +-----------+-------------------+
- | *Default* | ``0`` |
- +-----------+-------------------+
- | *Setter* | set_source(value) |
- +-----------+-------------------+
- | *Getter* | get_source() |
- +-----------+-------------------+
- Defines which source should be used for the sampling. See :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` for options.
- ----
- .. _class_VisualShaderNodeCubeMap_property_texture_type:
- - :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_texture_type(value) |
- +-----------+-------------------------+
- | *Getter* | get_texture_type() |
- +-----------+-------------------------+
- Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|