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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptYieldSignal:
- VisualScriptYieldSignal
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A Visual Script node yielding for a signal.
- Description
- -----------
- ``VisualScriptYieldSignal`` will pause the function execution until the provided signal is emitted.
- Properties
- ----------
- +--------------------------------------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptYieldSignal_property_base_type>` | ``"Object"`` |
- +--------------------------------------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` | :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` | ``0`` |
- +--------------------------------------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptYieldSignal_property_node_path>` | |
- +--------------------------------------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`signal<class_VisualScriptYieldSignal_property_signal>` | ``""`` |
- +--------------------------------------------------------+--------------------------------------------------------------------+--------------+
- Enumerations
- ------------
- .. _enum_VisualScriptYieldSignal_CallMode:
- .. _class_VisualScriptYieldSignal_constant_CALL_MODE_SELF:
- .. _class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH:
- .. _class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE:
- enum **CallMode**:
- - **CALL_MODE_SELF** = **0** --- A signal from this :ref:`Object<class_Object>` will be used.
- - **CALL_MODE_NODE_PATH** = **1** --- A signal from the given :ref:`Node<class_Node>` in the scene tree will be used.
- - **CALL_MODE_INSTANCE** = **2** --- A signal from an instanced node with the given type will be used.
- Property Descriptions
- ---------------------
- .. _class_VisualScriptYieldSignal_property_base_type:
- - :ref:`String<class_String>` **base_type**
- +-----------+----------------------+
- | *Default* | ``"Object"`` |
- +-----------+----------------------+
- | *Setter* | set_base_type(value) |
- +-----------+----------------------+
- | *Getter* | get_base_type() |
- +-----------+----------------------+
- The base type to be used when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE>`.
- ----
- .. _class_VisualScriptYieldSignal_property_call_mode:
- - :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **call_mode**
- +-----------+----------------------+
- | *Default* | ``0`` |
- +-----------+----------------------+
- | *Setter* | set_call_mode(value) |
- +-----------+----------------------+
- | *Getter* | get_call_mode() |
- +-----------+----------------------+
- ``call_mode`` determines the target object to wait for the signal emission. See :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` for options.
- ----
- .. _class_VisualScriptYieldSignal_property_node_path:
- - :ref:`NodePath<class_NodePath>` **node_path**
- +----------+----------------------+
- | *Setter* | set_base_path(value) |
- +----------+----------------------+
- | *Getter* | get_base_path() |
- +----------+----------------------+
- The node path to use when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH>`.
- ----
- .. _class_VisualScriptYieldSignal_property_signal:
- - :ref:`String<class_String>` **signal**
- +-----------+-------------------+
- | *Default* | ``""`` |
- +-----------+-------------------+
- | *Setter* | set_signal(value) |
- +-----------+-------------------+
- | *Getter* | get_signal() |
- +-----------+-------------------+
- The signal name to be waited for.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|