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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptSequence.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptSequence:
- VisualScriptSequence
- ====================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Executes a series of Sequence ports.
- Description
- -----------
- Steps through a series of one or more output Sequence ports. The ``current`` data port outputs the currently executing item.
- **Input Ports:**
- - Sequence: ``in order``
- **Output Ports:**
- - Sequence: ``1``
- - Sequence: ``2 - n`` (optional)
- - Data (int): ``current``
- Properties
- ----------
- +-----------------------+---------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`steps<class_VisualScriptSequence_property_steps>` | ``1`` |
- +-----------------------+---------------------------------------------------------+-------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptSequence_property_steps:
- - :ref:`int<class_int>` **steps**
- +-----------+------------------+
- | *Default* | ``1`` |
- +-----------+------------------+
- | *Setter* | set_steps(value) |
- +-----------+------------------+
- | *Getter* | get_steps() |
- +-----------+------------------+
- The number of steps in the sequence.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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