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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptSelect.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptSelect:
- VisualScriptSelect
- ==================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Chooses between two input values.
- Description
- -----------
- Chooses between two input values based on a Boolean condition.
- **Input Ports:**
- - Data (boolean): ``cond``
- - Data (variant): ``a``
- - Data (variant): ``b``
- **Output Ports:**
- - Data (variant): ``out``
- Properties
- ----------
- +-----------------------------------------------------+-----------------------------------------------------+-------+
- | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptSelect_property_type>` | ``0`` |
- +-----------------------------------------------------+-----------------------------------------------------+-------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptSelect_property_type:
- - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
- +-----------+------------------+
- | *Default* | ``0`` |
- +-----------+------------------+
- | *Setter* | set_typed(value) |
- +-----------+------------------+
- | *Getter* | get_typed() |
- +-----------+------------------+
- The input variables' type.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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