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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptSceneNode:
- VisualScriptSceneNode
- =====================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Node reference.
- Description
- -----------
- A direct reference to a node.
- **Input Ports:**
- none
- **Output Ports:**
- - Data: ``node`` (obj)
- Properties
- ----------
- +---------------------------------+------------------------------------------------------------------+-------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
- +---------------------------------+------------------------------------------------------------------+-------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptSceneNode_property_node_path:
- - :ref:`NodePath<class_NodePath>` **node_path**
- +-----------+----------------------+
- | *Default* | ``NodePath(".")`` |
- +-----------+----------------------+
- | *Setter* | set_node_path(value) |
- +-----------+----------------------+
- | *Getter* | get_node_path() |
- +-----------+----------------------+
- The node's path in the scene tree.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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