class_visualscriptscenenode.rst 1.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptSceneNode:
  6. VisualScriptSceneNode
  7. =====================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Node reference.
  10. Description
  11. -----------
  12. A direct reference to a node.
  13. **Input Ports:**
  14. none
  15. **Output Ports:**
  16. - Data: ``node`` (obj)
  17. Properties
  18. ----------
  19. +---------------------------------+------------------------------------------------------------------+-------------------+
  20. | :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
  21. +---------------------------------+------------------------------------------------------------------+-------------------+
  22. Property Descriptions
  23. ---------------------
  24. .. _class_VisualScriptSceneNode_property_node_path:
  25. - :ref:`NodePath<class_NodePath>` **node_path**
  26. +-----------+----------------------+
  27. | *Default* | ``NodePath(".")`` |
  28. +-----------+----------------------+
  29. | *Setter* | set_node_path(value) |
  30. +-----------+----------------------+
  31. | *Getter* | get_node_path() |
  32. +-----------+----------------------+
  33. The node's path in the scene tree.
  34. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  35. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  36. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`