class_visualscriptresourcepath.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptResourcePath.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptResourcePath:
  6. VisualScriptResourcePath
  7. ========================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-----------------------------+-----------------------------------------------------------+--------+
  12. | :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | ``""`` |
  13. +-----------------------------+-----------------------------------------------------------+--------+
  14. Property Descriptions
  15. ---------------------
  16. .. _class_VisualScriptResourcePath_property_path:
  17. - :ref:`String<class_String>` **path**
  18. +-----------+--------------------------+
  19. | *Default* | ``""`` |
  20. +-----------+--------------------------+
  21. | *Setter* | set_resource_path(value) |
  22. +-----------+--------------------------+
  23. | *Getter* | get_resource_path() |
  24. +-----------+--------------------------+
  25. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  26. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  27. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`