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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptResourcePath.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptResourcePath:
- VisualScriptResourcePath
- ========================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-----------------------------+-----------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | ``""`` |
- +-----------------------------+-----------------------------------------------------------+--------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptResourcePath_property_path:
- - :ref:`String<class_String>` **path**
- +-----------+--------------------------+
- | *Default* | ``""`` |
- +-----------+--------------------------+
- | *Setter* | set_resource_path(value) |
- +-----------+--------------------------+
- | *Getter* | get_resource_path() |
- +-----------+--------------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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