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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptPropertyGet.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptPropertyGet:
- VisualScriptPropertyGet
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A Visual Script node returning a value of a property from an :ref:`Object<class_Object>`.
- Description
- -----------
- ``VisualScriptPropertyGet`` can return a value of any property from the current object or other objects.
- Properties
- ----------
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptPropertyGet_property_base_script>` | |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptPropertyGet_property_base_type>` | ``"Object"`` |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptPropertyGet_property_basic_type>` | |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`index<class_VisualScriptPropertyGet_property_index>` | |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptPropertyGet_property_node_path>` | |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`property<class_VisualScriptPropertyGet_property_property>` | ``""`` |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- | :ref:`CallMode<enum_VisualScriptPropertyGet_CallMode>` | :ref:`set_mode<class_VisualScriptPropertyGet_property_set_mode>` | ``0`` |
- +--------------------------------------------------------+------------------------------------------------------------------------+--------------+
- Enumerations
- ------------
- .. _enum_VisualScriptPropertyGet_CallMode:
- .. _class_VisualScriptPropertyGet_constant_CALL_MODE_SELF:
- .. _class_VisualScriptPropertyGet_constant_CALL_MODE_NODE_PATH:
- .. _class_VisualScriptPropertyGet_constant_CALL_MODE_INSTANCE:
- .. _class_VisualScriptPropertyGet_constant_CALL_MODE_BASIC_TYPE:
- enum **CallMode**:
- - **CALL_MODE_SELF** = **0** --- The property will be retrieved from this :ref:`Object<class_Object>`.
- - **CALL_MODE_NODE_PATH** = **1** --- The property will be retrieved from the given :ref:`Node<class_Node>` in the scene tree.
- - **CALL_MODE_INSTANCE** = **2** --- The property will be retrieved from an instanced node with the given type and script.
- - **CALL_MODE_BASIC_TYPE** = **3** --- The property will be retrieved from a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
- Property Descriptions
- ---------------------
- .. _class_VisualScriptPropertyGet_property_base_script:
- - :ref:`String<class_String>` **base_script**
- +----------+------------------------+
- | *Setter* | set_base_script(value) |
- +----------+------------------------+
- | *Getter* | get_base_script() |
- +----------+------------------------+
- The script to be used when :ref:`set_mode<class_VisualScriptPropertyGet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertyGet_constant_CALL_MODE_INSTANCE>`.
- ----
- .. _class_VisualScriptPropertyGet_property_base_type:
- - :ref:`String<class_String>` **base_type**
- +-----------+----------------------+
- | *Default* | ``"Object"`` |
- +-----------+----------------------+
- | *Setter* | set_base_type(value) |
- +-----------+----------------------+
- | *Getter* | get_base_type() |
- +-----------+----------------------+
- The base type to be used when :ref:`set_mode<class_VisualScriptPropertyGet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertyGet_constant_CALL_MODE_INSTANCE>`.
- ----
- .. _class_VisualScriptPropertyGet_property_basic_type:
- - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
- +----------+-----------------------+
- | *Setter* | set_basic_type(value) |
- +----------+-----------------------+
- | *Getter* | get_basic_type() |
- +----------+-----------------------+
- The type to be used when :ref:`set_mode<class_VisualScriptPropertyGet_property_set_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptPropertyGet_constant_CALL_MODE_BASIC_TYPE>`.
- ----
- .. _class_VisualScriptPropertyGet_property_index:
- - :ref:`String<class_String>` **index**
- +----------+------------------+
- | *Setter* | set_index(value) |
- +----------+------------------+
- | *Getter* | get_index() |
- +----------+------------------+
- The indexed name of the property to retrieve. See :ref:`Object.get_indexed<class_Object_method_get_indexed>` for details.
- ----
- .. _class_VisualScriptPropertyGet_property_node_path:
- - :ref:`NodePath<class_NodePath>` **node_path**
- +----------+----------------------+
- | *Setter* | set_base_path(value) |
- +----------+----------------------+
- | *Getter* | get_base_path() |
- +----------+----------------------+
- The node path to use when :ref:`set_mode<class_VisualScriptPropertyGet_property_set_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptPropertyGet_constant_CALL_MODE_NODE_PATH>`.
- ----
- .. _class_VisualScriptPropertyGet_property_property:
- - :ref:`String<class_String>` **property**
- +-----------+---------------------+
- | *Default* | ``""`` |
- +-----------+---------------------+
- | *Setter* | set_property(value) |
- +-----------+---------------------+
- | *Getter* | get_property() |
- +-----------+---------------------+
- The name of the property to retrieve. Changing this will clear :ref:`index<class_VisualScriptPropertyGet_property_index>`.
- ----
- .. _class_VisualScriptPropertyGet_property_set_mode:
- - :ref:`CallMode<enum_VisualScriptPropertyGet_CallMode>` **set_mode**
- +-----------+----------------------+
- | *Default* | ``0`` |
- +-----------+----------------------+
- | *Setter* | set_call_mode(value) |
- +-----------+----------------------+
- | *Getter* | get_call_mode() |
- +-----------+----------------------+
- ``set_mode`` determines the target object from which the property will be retrieved. See :ref:`CallMode<enum_VisualScriptPropertyGet_CallMode>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|