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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptPreload.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptPreload:
- VisualScriptPreload
- ===================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Creates a new :ref:`Resource<class_Resource>` or loads one from the filesystem.
- Description
- -----------
- Creates a new :ref:`Resource<class_Resource>` or loads one from the filesystem.
- **Input Ports:**
- none
- **Output Ports:**
- - Data (object): ``res``
- Properties
- ----------
- +---------------------------------+--------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`resource<class_VisualScriptPreload_property_resource>` |
- +---------------------------------+--------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptPreload_property_resource:
- - :ref:`Resource<class_Resource>` **resource**
- +----------+--------------------+
- | *Setter* | set_preload(value) |
- +----------+--------------------+
- | *Getter* | get_preload() |
- +----------+--------------------+
- The :ref:`Resource<class_Resource>` to load.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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